July 15th, 2024, Change List
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Phoenix Royale
-  Redeploy time can now be reduced by Teammate's actions: kills, squad eliminations, revives (via defibs or redeploy), and opening crates.
 
-  Redeployment timer now increases based on the number of times you've been redeployed in addition to increasing each zone phase.
 
-  Reduced battlezone "hold" time for 1st and 2nd zone to speed up the beginning of the match.
 
-  Solo players and duo squads now have shorter redeploy time.
 
-  If very few players remain, redeploy may extend 1 more phase.
 
-  Supply Crate: Slightly increased chance of 2 and 3-star rarity weapons.
 
-  Loot: Increased build resource spawn rate by ~10% in Phoenix Royale.
 
-  Buy Station: When pointing at UI with a gun out, the gun will no longer fire.
 
-  Player class is now always lost on death, even after being revived by defibs.
 
-  General bug fixes to Phoenix Royale map.
 
General Gameplay
-  Added ability to turn off or customize Health Regen and Fall Damage in Custom Room matches
 
-  Battle Zone: After receiving 1 minute of continuous zone damage, the damage begins to increase.
 
-  Battle Zone: Improved "Arena" (Metropolis) zone profile.
 
-  Footsteps: Slightly increased walking footstep audio frequency.
 
-  Added inventory auto-sort and a toggle in Weapon Settings to turn it off.
 
Sandbox
-  Added ability to save buildable groups, and place them in other maps.
 
-  Added health and ammo dispenser gameplay objects.
 
-  Added race gate buildable object so race courses can be set up without enabling the advanced editor.
 
-  Added false shape objects. Like the false cube, but other shapes.
 
-  Added toggle wall object, which is an opaque wall that can be toggled with the field on/off/toggle actions.
 
-  Added function option and event trigger for hitting a target object.
 
-  Added ability to override default gear slot in player roles.
 
-  Added option for triggers to be activated with player’s hands instead of head.
 
-  Added event trigger for a buff being applied, so you can sell a buff in a shop that triggers arbitrary effects for the player.
 
-  Fixed bug selling ammo/resources/delivery cores from the shop.
 
-  Fixed bug placing target objects with the moving property enabled.
 
-  Fixed bug preventing timers that have if/else conditions from looping.
 
-  Fixed performance issue in advanced editor with some complicated events.
 
-  Fixed bug allowing hangout maps to show up in the main menu outside the hangout column when in a playlist.
 
-  Fixed advanced editor bug preventing access to some team variables incorrectly.
 
-  Fixed bug allowing run/sprint in Edit Mode.
 
General Bug Fixes
-  Tutorial: Fixed 2 edge-case soft-lock bugs.
 
-  If the last living teammate leaves, all players in ghost mode will be eliminated.
 
-  Combat Trial: Fixed issue causing bots to not spawn in the far South or West sides of the map.
 
-  Single Player: Fixed missing Play button when making Single Player reward progress, but not unlocking the reward.
 
Terms of Service
-  BigBox VR’s Terms of Service and Privacy Policy have updated and are available here:
 
-  https://www.bigboxvr.com/terms-and-conditions
 
-  https://www.bigboxvr.com/privacy-policy
 
SupportFor support visit [http://support.bigboxvr.com](http://support.bigboxvr.com) to get access to self-help resources or file a ticket.
Known Issues
-  A brief loss of audio is sometimes encountered when joining a voice chat channel on Quest without headphones. This is due to enabling echo and noise cancellation features.
 
-  If you see a notice that you need to "update to play" but don't see it in the store, uninstall and reinstall POP: ONE to force the upgrade to happen. You won't lose any progress or data.
 
See you in game!