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Folklore Hunter News

Folklore Hunter - 0.8.6.0

Hey everybody!

We've got another small update for you guys today. This one is focused on fixing bugs to do with the totems, as they were causing significant issues with AI navigation. However, we've also added a new feature that should make exploring and looting much easier.

Your Hunter Sense has been almost completely overhauled. On top of using it to find animal/cryptid tracks, you can now also use it to find interactable objects! Now it should be significantly easier to distinguish between environment props and items you can pick up. In order to balance this change, we've given Hunter Senses a much shorter range, massively decreased how much the player can hear, and darkened the environment when using Hunter Senses.

This is something we've been thinking about implementing for a long time, so let us know what you think. The system isn't fully implemented as of yet, so it will be fine-tuned as updates progress.





[h2]What we've been working on...[/h2]

We'd also like to finally announce what we've been working on for the last few months, that being the progression system! We're almost ready to release it in update 0.9, and we can't wait for you guys to have fun with it. Included in 0.9 will be several randomised levels (random cryptid locations, loot, player spawns and more) in entirely new layouts in the styles of Night of the Wendigo and Bloodfang Forest. There will also be an entirely new area: the Hunter Fortress, which will act as your home base and lobby for multiplayer games.

There's much more we want to talk about that we'll be adding to Folklore Hunter in the progression update. We'll be making an announcement on steam talking about it in full soon, so watch out for that.

However, for now here's the changelog for 0.8.6.0:

[h2]Changelog[/h2]

[h3]Changes[/h3]
  • Hunter Sense visual overhaul
  • Interactable items will now glow when using Hunter Senses
  • Bloodfang Forest snow-cave entrance made much more obvious
  • Bloodfang Forest dynamite location made more obvious
  • Motion Blur and Bloom settings now cannot be changed unless in 'Custom' video preset mode
  • Removed the ladder from the Bloodfang Forest windmill


[h3]Bugfixes[/h3]
  • Fixed bug causing the Wendigo to get stuck on totems
  • The NOTW cabin door will now stop animating if the Wendigo is scared away
  • POV will no longer break when in ADS and sprinting
  • Several bugs fixed to do with Strigoi fleeing
  • 'Item Added' notification will no longer display when stacking/splitting items
  • Placeable items no longer block crossbow bolts
  • Fixed bug causing wolves to get stuck on geometry
  • Fixed collision for many pieces of foliage in the NOTW ritual site
  • Fixed bug that mutes all audio permanently for clients if the host leaves during the ending text of a hunt

Folklore Hunter - 0.8.5.0

Hey everybody!

We've got another update for you guys which is unfortunately a little smaller than usual because this one is mainly designed to fix specific game-breaking bugs. However, we also thought we'd add some new animations for bandages and batteries.

Changing bandages and batteries into equipment rather than simple items has been something we've been meaning to do for a long time and felt that now was a good time to do it, since we were reworking that system anyway to fix the infinite crossbow ammo bug.

A lot of the bugfixes introduced here were completely unknown to us until they were reported by players, so if you see any bugs (no matter how small) or just small things you'd like changed, please let us know! You can post in the Steam forums or if you'd like faster responses, you can reach us by posting in the Liquid Donkey Games Discord server: discord.gg/B9u6pUA

Here's the full changelog:

[h2]Changelog[/h2]

[h3]Equipment Changes[/h3]
  • Batteries and bandages can now be held in the hotbar
  • Item context menu removed. Items must now be used within the hotbar
  • Animations added for holding Bandages and batteries
  • Bandages and batteries now cannot be used if at max health/charge


[h3]Bug Fixes[/h3]
  • The Elder Strigoi will no longer destroy Blood Alters when lured to them
  • Elder Strigoi can no longer get stuck on Blood Alters
  • Fixed bug causing the crates to give invalid items
  • Crossbow will now consistently show the bolt for client connections
  • HUD interaction message no longer has one frame of the previous message
  • Loaded ammo in weapons now can't be shared between rifle and crossbow
  • Weapons and HUD will load more consistently for clients with very poor connection
  • Map markers will now show for all players no matter who discovers them



Folklore Hunter - 0.8.4

Hey, everybody!

Happy new year! We hope everyone had a nice break over the holidays, but now that we're a month into 2023 we're getting started on a new batch of updates. We know everybody is excited for the Mothman hunt, but before we release that there are a lot of aspects we want to polish as well as many new features we'd like to work on.

This update focuses on fixing many bugs and quality of life changes but also on redesigning the inventory for the game. We've redone the UI, tightened-up the inventory controls and made the decision to remove crafting from the game.

On top of the changes made for this update, we've been working hard in the background on something big that we can't wait to show everybody, but it's not quite ready yet so for now you'll have to wait a little longer...



[h2]Changelog[/h2]

[h3]Inventory / items[/h3]
  • Inventory UI has been overhauled
  • Splitting a stack of items will now always divide the stack in two
  • Player inventories will now be saved when disconnecting and reconnecting
  • Removed crafting mechanic
  • Crates will now directly give beartraps instead of scrap at a slightly lower rate
  • Crate appearance improved


[h3]Map Changes[/h3]
  • Night of The Wendigo rivers have been overhauled
  • Water rushing sounds can be heard near small waterfalls
  • Removed all non-interactable garlic from Bloodfang Forest
  • Grass density lowered on Bloodfang Forest for improved performance


[h3]Players[/h3]
  • Joining players now always spawn on any existing players (to prevent players being "locked out" of the Crypt)
  • A message will now be displayed when players disconnect
  • Voice chat has been disabled temporarily until certain game-breaking issues are resolved


[h3]Bugfixes[/h3]
  • Wendigo will now flee for the correct amount of time
  • Fixed bug causing the Wendigo to freeze inside the cabin
  • Wendigo "bone rattling" sounds are now muffled when heard through walls
  • Patched holes in NOTW caves
  • Bloodfang snow-cave rocks now play correct footstep sounds
  • Camera zoom sound effect will no longer continue playing after being picked up
  • Crossbow no longer does double-damage when aiming for the head
  • Bloodfang amulet creation can no longer be heard across the map
  • Crossbow sound effects can no longer be heard across the map
  • Fixed bug that forces all players to restart their game when the host exits to menu
  • Fixed bug causing crashes when exiting to menu
  • Deer will no longer suddenly vanish
  • Pressing right-mouse button will no longer end sprint when holding nothing
  • Poor connection no longer causes players to sometimes spawn without an inventory
  • Dropped items now play the correct sound when interacted with

Cryptid Vote Winner!

Hey Hunters!

The vote to decide the third hunt's setting and cryptid has now concluded, and we're happy to say we can now announce the winner!

We can't thank everybody enough for such a positive response, we expected to receive a few hundred votes but by the end of the two week period received over 1,400! Despite such a large response the vote was incredibly close.

The Results

With a total of 1,454 votes, the winner of the third hunt vote is the Mothman!



We want to thank everyone for participating in the vote! We have a few things planned before the third hunt is released, but we can't wait to get started on the Mothman hunt!

Folklore Hunter - 0.8.3

[h2]Changelog[/h2]
  • Added hidden messages around Bloodfang Crypt
  • The Crypt skeleton now must be interacted with in order to enter the crypt
  • Fixed bug causing the Elder Strigoi to flee at incorrect speeds
  • Adjusted pacing of Crypt to ensure Elder Strigoi attacks less frequently
  • All old notes redesigned to fit new style