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Folklore Hunter News

Minor Hotfix 0.2c

Patch Notes:
  • Fixed join in progress clients getting glitched into camera view when joining a player after a camera has been placed.
  • Fixed being able to access cameras when they have not yet been placed.
  • Fixed visual glitch when attempting to switch cameras when there are none placed in the level.

Folklore Hunter Update 0.2b - Camera Rework

Hey guys!

This update addresses some issues with the cameras and should make them much more useful. I have reworked the system from the ground up and you can now control & zoom the cameras with the mouse. They also have inbuilt motion detectors which will send you a notification when motion is detected. I have also reworked the minimap to allow for other markers to be shown so you can now see your friends in multiplayer, and also see placed cameras on the map.

Other than that, there are a lot of other gameplay fixes and tweaks including a temp fix for people having the DX crash issue. Another update will follow shortly so stay tuned!


Patch Notes:
  • Removed video settings that were causing the DX crash for some people.
  • Overhauled camera system
  • New camera UI with better UX
  • Cameras now have motion detectors and will give a notification if motion is detected.
  • Cameras can now be rotated and zoomed.
  • Decreased vision obfuscation on the camera view.
  • Cameras now have more human-readable names and are synced properly in multiplayer.
  • Cameras are now marked on the map.
  • Added map markers for all players in multiplayer games.
  • Fixed navigation issues when the map is altered. Navigation will now update at runtime if substantial environment changes are made.
  • Rewrote crate & deer spawning to ensure they are always in reachable locations.
  • Added player nametags in multiplayer. (WIP)
  • Added secondary keybind for flashlight ('F')
  • Raised battery life from 7.5 to 12.5 minutes.
  • Fixed placed items will now drop to the ground if not properly supported.
  • Fixed totems not rotating for clients.
  • Fixed wendigo continuing to attack a player after they are already dead.


As always, thanks for the continued support. You can join our development discord server here: https://discord.gg/B9u6pUA We also have a public Trello where you can track the development of the game here: https://trello.com/b/Bcrfkaba/folklore-hunter-public-trello

-Smirk

Folklore Hunter Update 0.2a - Let the Ritual Commence

Hey guys!

This update has taken a little longer than previous updates due to the sheer amount of new content added. This update has been focused around the wendigo banishment ritual. I've also included a bunch of bug fixes, performance tweaks, and changes to make the game more stable. There is still more to do on the ritual, but this will be covered in a future update. Thank you for all the support and kind messages I have been receiving this last week!


Patch Notes:
  • MAJOR CONTENT: Added wendigo banishment ritual, and associated items and content required to permanently defeat the wendigo.
  • Improved placement system that disallows placing objects inside each other, and requires flat (ish) ground.
  • You can now drop items from your inventory to other players.
  • Added tooltip descriptions to all items.
  • Added new hidden items and clues around the map.
  • Wendigo now becomes more fearless as you progress through the game.
  • Fixed a UI bug when a player picks up a camera you are viewing through.
  • Fixed bug where you can swap items with items in the crafting grid.
  • Fixed wendigo being able to access unfavorable locations via root motion animations played during attacks.
  • Fixed issue where players were able to pick up each other's items when during placement. Objects will now only become visible to other players when finalizing placement.
  • Fixed being able to view through a camera that hasn't been placed yet.
  • Fixed various geometry issues related to river banks.
  • Fixed various geometry issues in the caves.
  • Added win sequence (Placeholder for in-game cinematic) when banishing the wendigo.


As always, thanks for the continued support. You can join our development discord server here: https://discord.gg/B9u6pUA We also have a public Trello where you can track the development of the game here: https://trello.com/b/Bcrfkaba/folklore-hunter-public-trello

-Smirk

Folklore Hunter Update 0.1h - New Inventory

Hey guys! This update has much more new content than intended, so sorry that It took longer than normal. Hope you guys enjoy! :)

Patch Notes:
- Added grid-based inventory system & hotbar
- Added crafting system
- Added discoverable location
- Added items including bandages & scrap metal
- Added story elements
- Batteries now have a use... ;)
- Removed ragdoll on player death to prevent bodies from disappearing when a teammate goes down.
- Wendigo is now easier to track
- Fixed meat not being able to be picked up after placement.
- Fixed Input not being prevented on player death.
- Fixed interaction outline sometimes getting stuck on.
- Fixed Flashlight not turning off on player death.
- Fixed wendigo tracks not displaying correct data for clients, and always reading as "critically wounded"
- Fixed game not loading correctly after exiting to the main menu and starting a new game.

As always, thanks for the continued support. You can join our development discord server here: https://discord.gg/B9u6pUA We also have a public Trello where you can track the development of the game here: https://trello.com/b/Bcrfkaba/folklore-hunter-public-trello

-Smirk

Folklore Hunter 0.1g - AI Update #1

This update has come sooner than I had planned, therefore I've decided to split the AI update into multiple parts. This update includes the groundwork for the new AI system, as well as fixes for a few critical issues.

Patch notes:
- Fixed not being able to properly exit camera view.
- Wendigo now has hearing and smell senses along with sight.
- Wendigo now gets stuck in traps for slightly longer
- Fixed clients not receiving ammo from loot crates.
- Fixed wendigo teleporting into undesirable locations, in fact, removed teleport ability altogether.
- Fixed wendigo sometimes spawning inside geometry such as rocks, or even under the map.
- Fixed wendigo head tracking. No more peaking under his armpits at you!
- Fixed wendigo sometimes not spawning in multiplayer.
- Wendigo now disengages from fights to hide when the morning is approaching.
- Fixed various geometry issues in the map.
- Removed collision from meat.
- Fixed player being able to outrun all wendigo attacks.
- Wendigo now notices when the players are split up in multiplayer...
- General wendigo AI improvements.
- Reduced main menu music volume.

Known Issues:
- You can no longer pick up meat. This is NOT intended and will be addressed in the next update.

As always, thanks for the continued support. You can join our development discord server here: https://discord.gg/B9u6pUA We also have a public Trello where you can track the development of the game here: https://trello.com/b/Bcrfkaba/folklore-hunter-public-trello

-Smirk