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Deep Sky Derelicts News

1C Entertainment introduces 1C Champions program!



Greetings everyone!

1C Entertainment is launching a brand new project called 1C Champions! The purpose of this project is to offer members of our community the opportunity to participate in the early development of our games, that are currently being developed and supplying us with your feedback regarding these titles. In addition to being able to preview our titles in advance, the most active members of this program can look forward to receiving fabulous rewards as a compensation for their hard work!

If you are interested in joining this project, join our Discord server and check out the #1c-champions channel for further instructions on how to join this program.

Steam Awards 2020



Hello Scavengers,

The Steam Awards of this year have just started and we would like to ask for your support! So if Deep Sky Derelicts is one of your all time favorite games and you think that it deserves your vote for the LABOR OF LOVE AWARD, please head over to the dedicated page on Steam and nominate us!

Thank you!

Update 1.5.4 is out now!



Hello Scavengers,

We've got a new update for you! Once again, thank you very much for all the feedback and reports that you have been sending us.

[h2]Changelog 1.5.4:
[/h2]

New
  • Added a comparison view to examine equipment side by side in the inventory, and when looting and shopping. The default key shortcut for comparison is H and can be changed in game settings. To compare items in the inventory with equipped items, click on an equipment slot to filter the inventory view to compatible items, then click on one of the inventory items to enter the comparison view. You can also select an inventory item and click the Compare button (or press H) to see which slots the item can be equipped in.
  • Equipment can now be marked as junk (shortcut J).
  • Information about active room conditions is now shown when hints are toggled on in combat when playing with a controller.
  • Added an "Always require button press to advance dialogue" setting.


Fixes
  • Taunt no longer affects targeting while the taunting enemy is invisible.
  • Fixed one of the quest routes in Heart Control not giving the correct dialogue option with the Sub-Governor.
  • Fixed an Arena bug that could make the last couple of fights unplayable.
  • Fixed issues with Morphate AI, including not using all available cards and being able to play Split when it shouldn't.
  • Fixed issue where the PDA button could be pressed while entering a room, which could cause problems depending on the timing.
  • Fixed an issue where disabled cards could still be played in some situations after interacting with the card selector panel.
  • Fixed Functionnaire/Transfer rank 3 energizing the user for an extra round.
  • Fixed Strategist/High Priority Target not granting focus stacks correctly on multi-hit attacks.
  • Fixed Chemist/Combat Stimulant description to read Self or Ally instead of Ally.
  • Fixed Polish description for Medic/Cleansing Buffer to read Self or Ally instead of Ally.
  • Fixed non-English descriptions for Hazard Protection to have 20 moves as the duration instead of 10.
  • Changed how Power Up works internally to make it more reliable and to show the effect in the targeting popup.
  • Fixed Scrapper/Manufacture to allow copying multiple cards if played more than once in a turn.
  • Fixed flipped mouseover image for the next class button in the class specifications screen.
  • Fixed values in the Functionnaire/Transfer card text to match the ability description.
  • The area around landings in the final ship is now scanned automatically upon entering the ship, to avoid confusion.

Update 1.5.3 NOW LIVE!



Hello Scavengers,

we have got another update for you! Thank you for all the feedback and reports. It helps us a ton :)

[h3]Changelog 1.5.3: [/h3]

Fixes:
  • Fixed issue where the game would hang on returning to the station in some situations.
  • Fixed Dr.Glas' map icon not being visible after talking with him.
  • Fixed an Arena issue where post-combat loot generation could fail.
  • Fixed issue where the item list was active in the background during crafting.
  • Fixed issue where equipping an illustrious item through the compatible items filter would not immediately unlock "Shiny!".
  • Fixed double next/previous page controller input in crew inventory in some situations.
  • Changed the label on the exit room button to "Scanner" instead of "Open PDA" to avoid confusion.
  • Fixed UI glitch when pressing Cancel while focusing on an item's cards in the inventory.
  • Fixed wrong damage values in Russian text for Miner/Sweeping Fire, Shuriken Strike, Corrosive Bite and Crushing Boulder.
  • Fixed wrong values in Functionnaire/Energy Channel description.

Update 1.5.2 is NOW LIVE!



Hello Scavengers,

we really hope you had a wonderful Easter, we sure as hell did, however, we were also working on a brand-new update!

[h3]1.5.2 Changelog:[/h3]

Changes:
  • Updated to a newer version of Unity. This hopefully fixes an asset management bug that has caused update sizes to be much larger than needed (doesn't apply to this update yet, sadly).


Fixes:
  • Fixed card selection issues with Tinker/Scrounger and Scrapper/Adaptive Tactics.
  • Fixed various issues with station encounters.
  • Fixed issue where the active UI tab could be switched with the controller during crafting.
  • Fixed black background in one of the station combat scene variations.
  • Fixed Station Defender and Doomed to Slavery achievements not triggering.
  • Fixed issue where jammers in Signal Disturbance could not be interacted with after leaving.
  • Fixed issue where the talk/interact button could be pressed during a tutorial bark, leading to a softlock or other problems when exiting the room.
  • Fixed Stupefy not removing all evasion correctly.
  • Fixed Functionnaire/Transfer freezing if the owner has no other cards.
  • Fixed next/previous crew name buttons changing the wrong thing.
  • Fixed more potential UI issues when loading in the middle of combat.
  • Fixed issue where the next page button on the NPC trade screen would activate on mouse hover.
  • Fixed Russian text for Inventor/Enhanced Senses and Inventor/Biological Activator abilities.
  • Slightly adjusted some UI layouts to better cope with localized text.
  • Added missing initiative effect texts to the non-English ability and card descriptions of the following cards: Combat Stimulant, Power Injection, Compliment, Draw Fire, Inspiring Shot, Mending Weave, Stabilizer, Perception Enhancer, Reaction Stance, Reflex Booster, Energy Siphon, Stimulant Injection, Protect Me and Strengthen Systems.
  • Fixed NPC shop showing the pause menu button instead of the Return button during dialogue.
  • Fixed Technician head/legs customization.
  • Updated controller plugin; this might improve compatibility with some controllers.