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Half-Life spinoff mod years in the making coming this summer

A Half-Life mod that's been in the works since the early 2010s has resurfaced, and it's close to the finish-line. The developer has put up some gameplay footage of the FPS game, and says that the fanmade spinoff could release this summer.


Half-Life: Delta follows a maintenance engineer, Nick Farell, who gets caught up in the whole Black Mesa cross-dimensional invasion debacle. His campaign includes around 30 stages, stretched across four chapters, and a host of new weapons, models, sounds, and so on. Going by ModDB, the first Half-Life: Delta preview occurred in 2016, and we've had sporadic updates since, until now, where a fresh gameplay trailer has been uploaded.


The post has few words, just saying that creator XF-Alien thinks "the release will be in June/July." The near-five minutes of footage looks as good as any other Half-Life mod, featuring plenty of exploration through the grey corridors of Black Mesa, and its overcast New Mexico locale. Zombies, drones, and headcrabs appear, as well a few other alien nasties, and overall it seems to capture that early-2000s Half-Life feel, while still having a slightly modern sleekness to it.


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Four Half-Life single-player mods to play while you wait for Half-Life 3

The FPS genre blossomed into life like a bloodstained violet in the faint heat of spring when id Software released Wolfenstein 3D. At the time, the genre was mostly about picking up guns, mowing down bad guys, and getting the best score possible. 1998's Half-Life embodied a lot of that, but it was also one of the first FPS games to bring puzzle-solving and narrative to the mix.


It boasts a (sort of) seamless world, wide-ranging interactivity, and manages to tell a captivating story in the process. Floating armour icons are replaced with HEV Suits and charge stations, grounding them in the world of Black Mesa. There are no cutscenes or dialogue screens, so you're always experiencing the story from Gordon Freeman's perspective. It was genuinely revolutionary.


Valve did it again in 2004 with the sequel, which integrated realistic physics simulations into combat and platforming. Just a brief 16 years later and Valve did it again, revolutionising VR via Half-Life: Alyx. However, that nearly two-decade-long hiatus left a void that modders have worked tirelessly to fill. Their works keep momentum going for the series, and are worth diving into while we wait for the Half-Life 3 release date to never materialise.


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Black Mesa opens a playable museum of Xen's history

When Black Mesa launched in early access in 2015, the Valve-sanctioned fan remake of Half-Life was missing the final chapters set in the alien plane of Xen. Because this part of Half-Life was disliked by many (pssh I like it), the devs wanted to rework it rather than just remake it - a process which ended up taking another five years. Now they've released a playable 'Xen Museum' showing what they were up to all that time, with loads of different versions of Xen's maps from across the course of development. What a delightful idea!


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Valve's Robin Walker says Half-Life fans should be 'excited about possibility again,' does not mention the number 3




Valve's Robin Walker, one of its most senior developers and a key figure in the creation of everything from Half-Life to Team Fortress to Dota 2, recently gave an interview to The Gamer discussing the company's internal reaction to making Half-Life: Alyx and gave something of a tease about things to come...
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Half-Life is becoming a Game Boy game

We may be none the wiser for Half-Life 3, but that hasn't stopped the community from finding cool, new ways to play the original Half-Life. The latest is Half-Life GB, a Game Boy-style remake that makes Valve's FPS game even more surreal than usual.


Made by developer Jackarte, Half-Life GB supplants the typical browns and greys of Black Mesa for multiple shades of green, in a 3D environment that, missing many of the finer details, is just a bit unnerving. A 15 minute demo, viewable below, shows a play-through of Half-Life's iconic opening, wherein Gordon Freeman finds himself in the middle of an inter-dimensional invasion after one of Black Mesa's experiments malfunctions.


Wielding Freeman's trusty crowbar, you batter headcrabs and headcrab zombies, wandering through corridor after corridor in hopes of escape. The demo stretches as far as Freeman getting to the outside world, where a platoon of marines has been sent to kill all survivors and cover-up the incident, and you battle helicopters and tanks and such. This is definitely stretching the capabilities of the base handheld, but it does strike a Wolfenstein 3D-like middle-ground that has its charms.


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