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Half-Life News

Half-Life ray tracing is delayed but Quake ray tracing is finally here

Half-Life ray tracing may have to wait a little longer, as a stunning mod for the Valve FPS is being delayed, but by way of compensation, Quake, the beloved shooter from Bethesda and id Software, has a brand new ray tracing add-on which makes it look better than ever.


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This Twitter bot tours Half-Life skyboxes to brighten up your timeline

The second-best way to make Twitter palatable (after simply unfollowing sources of bad tweets) is to follow a load of curated and bot accounts which trickle niceness into your timeline. Today I'd like to suggest adding Skybox Satellite, a Twitter account which shows glimpses of the skies wrapped around maps in GoldSrc games like Half-Life and Counter-Strike. It's sometimes pretty, sometimes nostalgic, and sometimes impressive.


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Half-Life just smashed its concurrent players record thanks to a fan campaign




It is the year of our lord 2022, and Half-Life 1 just enjoyed its highest number of concurrent players on Steam since it hit the platform 19 years ago...
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A full hour of Arkane’s scrapped Half-Life game Ravenholm has emerged


Video game documentarians Noclip have released more than an hour of footage from Arkane Studios’ cancelled Half-Life 2 horror spin-off, Ravenholm. The video was originally captured for Noclip’s 2020 documentary about the history of Arkane, the studio behind the much beloved Deathloop and Dishonored series. Ravenholm did feature, albeit briefly, in Noclip's original documentary, but now Noclip producer Danny O’Dwyer has decided it's time to show off a bit more of it, interspersing his gameplay footage with some critical context for what’s going on and the ideas behind it. Have a watch of it below:


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An hour of new footage for Half-Life spin-off Ravenholm has been released

Footage of Arkane's Half-Life spin-off, Ravenholm, has been posted online by Noclip, the YouTube channel known for producing some really great documentaries on games.

In the hour-long footage, you are shown the build Arkane created to show the current progress of the game to Valve. This means what you see is not a finished title, but it still offers a glimpse at what might have been.

In the game, you would have played as Lieutenant Shephard from Opposing Force, and met up with a fellow by the name of Father Gregory who took refuge in an asylum that acted as an experimentation center. The building at one time in its life featured a children's hospital, so you would have found toys on the floor of the place, making it "a bit creepy."

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