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Half-Life News

December 12, 2023 Update

  • Fixes for joining games through invites and Steam friends list.
  • Miscellaneous UI fixes for Dedicated Servers.
  • Fixed an occasional crash when opening the scoreboard.
  • Fixed camera movement after death in multiplayer.
  • Fixed crash when creating a server if the server creator's Steam name was entirely non-ASCII characters.

December 1, 2023 Update

  • Fixed crash when modifying certain video settings in a multiplayer match.
  • Fixed server browser issues after modifying video settings.
  • Fixed local player not showing up in player count on a listen server using Steam Networking.
  • Fixed rare corrupted lighting rendering bug in some maps.

November 29, 2023 Update

  • Fixed lighting rendering issues on some AMD GPUs.
  • Fixed mods with their own localization files not loading default strings from updated localization files in Half-Life.
  • Fixed one dying scientist in Half-Life: Uplink saying incorrect dialogue.
  • Added "Use shaders" checkbox for the video options. Servers can over-ride this setting with sv_allow_shaders.
  • Fixed weapons with secondary ammo (like the MP5) not being deployable if there is no primary ammo remaining.
  • Miscellaneous Steam Networking fixes.
  • The Half-Life dedicated server application (app 90) has been updated with latest server code and updated windows and linux binaries. Updating dedicated servers is recommended.

A Half-Life bug introduced by Windows 2000 just got fixed at last

Half-Life recently received a big update to celebrate its 25th birthday, but a significant bug remained. In a famous scripted sequence during which a long, green tentacle busts through a window and drags away a scientist, the scientist and the tentacle would be mis-aligned, making it look like the scientist floated out of the window of his own volition.


Not anymore. After over twenty years, Valve programmer Ben Burbank has fixed the bug - and explained how he did it.


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25 years later, this Half-Life scientist finally bites it as Gabe intended




Half-Life celebrated its 25th anniversary last Sunday, and Valve laid out a buffet of Lambda-shaped treats to mark the occasion. The company added new multiplayer maps to the game, released an hour-long documentary delving into its design, and fixed a few of its most resilient bugs. But there's one bug that escaped Valve's digital butterfly net, one that, weirdly enough, is actually seen in the 25th anniversary documentary. Now, it's been fixed...
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