Behind-the-Scenes Sneak Peak!
We have heard your requests for additional content to be added in Project Genesis loud and clear, and we have been hard at work alongside our amazing Test Pilots experimenting with numerous FPS & battle craft environments, as well as exploring creative new game modes and gameplay styles!

[h2]Battle craft Combat Environments[/h2]
One of our most important goals when designing for battle craft dogfights is to replicate that high-impact, visceral, and fast-paced experience that exists in the FPS combat space. As we continue to refine battle craft movement and weapon design, we have become increasingly aware of the dramatic effects that the environment in which those dogfights occur impact the feel of the gameplay.

Our Art Director, Mark Nicolino, has been working hard to create a variety of different space combat environments, each with a unique look and feel that significantly shifts the space theater gameplay across the various battle craft.
From sweeping cosmic landscapes to industrial atmospheres, we are delving into new territory for the exterior environments with the goal of providing you exciting spaces to dominate your enemies in the skies.
[h2]FPS Combat Arenas[/h2]
For all of our gunners out there, don't worry we haven't forgotten about you! With the help of the Test Pilots, over the past weeks Mark has crafted a variety of dynamic FPS combat arenas designed to provide variety to gameplay, theory crafting, & playstyles.

Most of these FPS environments have been created at a larger scale than many of the interior spaces currently available in Project Genesis and feature tactical vantage points, dynamic sightlines, & an array of varying cover.
Whether you enjoy sniping your enemies from a high ground position, or you like to get up-close and personal while wielding a shotgun, we have been excited to see these new combat spaces enable players to maximize effectiveness regardless of personal playstyle.
[h2]Additional Game Mode Testing[/h2]
But wait, there's more! As a result of the exploration and development surrounding interior and exterior environments, a plethora of new & creative ideas for additional game modes have emerged, and we are excited to see what will ultimately emerge from this brainstorming.

Since all of the environments and game mode exploration are still in early testing and design phases, we can't give away all the secrets just yet, but we'll share a small example of some of the new ideas that have emerged as a result of the new environments Mark has created.
In the image above, the image on the left depicts a capital ship hosting an FPS environment on the upper deck, while the image on the right depicts the first-person POV on that FPS space. The ability to transition from battle craft to boots on the ground on top of a capital ship is just
one of the many exciting ideas coming from both the Dev Team and our amazing Test Pilots!
[h2]Become a Test Pilot and Get the Latest & Greatest[/h2]
Speaking of Test Pilots...did you know that our Test Pilots have not only had access to see these environments in their entirety, but have also been regularly playtesting these new spaces for weeks now? They have, and you can too!
We Want YOU to join our Test Pilot Program, where you can go behind-the-scenes of game development, learn about bug writing & reporting, and provide feedback and suggestions for improving the game.
Interested in becoming a Test Pilot and being the first to see the latest & greatest new content?
Join our Discord server and apply
HERE.
https://store.steampowered.com/app/700240/Project_Genesis/