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Never Alone Patch Notes

Dear monarchs! Here’s what’s new in this update: [b]Challenge Islands co-op mode:[/b] Kingdom Two Crowns now lets you tackle all Challenge Islands together with a friend via local or online multiplayer. And speaking of Challenge Islands… [b]New Challenge Island - Trade Routes:[/b] Take on a new challenge set on two sister islands once connected by a great bridge that has now been severed. Your mission is to help restore both islands to their former glory and defeat the Greed! [b]Winter update:[/b] We know that cold winters are sometimes slow and hard to endure, so we’ve made them a little more interesting for you. You will now find more deer and berry bushes when winter comes, and the Farmers are more ready than ever to help keep your snow-covered kingdom afloat! [b]Increased island diversity:[/b] Your kingdom just grew larger! You will find more variety in bridges and clearings and you might even get lost in the deep, dark forests of Kingdom. [b]Unit and Mount improvements[/b] [list] [*]The Knight Statue has been redesigned! Knights will no longer jump to their deaths - instead, Knights and Squires (and Samurai and Ronin) now gain faster attacks and can carry more coins when the Knight Statue is activated. [*]Sent the Shinobi back to the dojo for some extra training. They will now fight better, smarter and harder! [*]Had a talk with the Pikemen about their timing. They will now arrive at the outer walls in time to fight the Greed. [*]The dog will now take shelter behind the ruler when the greed are nearby. [*]Workers will now properly go back to work on jobs they abandoned after a Greed attack. [*]The War Horse has improved stamina and speed. [/list] [b]General improvements[/b] [list] [*]Improved the weather states in all biomes. [*]The Ruler Shrine in Dead Lands now always appears close to the Campfire - and we’ve also added a new visual effect when changing rulers! [*]Added new audio cues to signal the start of a new day. [*]Several bug fixes and performance improvements [*]Bug fixes and improvements for multiplayer [*]Catapults and Portals are now correctly synced for both players. [/list]