Never Alone Patch Notes
Dear monarchs! Here’s what’s new in this update:
[b]Challenge Islands co-op mode:[/b] Kingdom Two Crowns now lets you tackle all Challenge Islands together with a friend via local or online multiplayer. And speaking of Challenge Islands…
[b]New Challenge Island - Trade Routes:[/b] Take on a new challenge set on two sister islands once connected by a great bridge that has now been severed. Your mission is to help restore both islands to their former glory and defeat the Greed!
[b]Winter update:[/b] We know that cold winters are sometimes slow and hard to endure, so we’ve made them a little more interesting for you. You will now find more deer and berry bushes when winter comes, and the Farmers are more ready than ever to help keep your snow-covered kingdom afloat!
[b]Increased island diversity:[/b] Your kingdom just grew larger! You will find more variety in bridges and clearings and you might even get lost in the deep, dark forests of Kingdom.
[b]Unit and Mount improvements[/b]
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[*]The Knight Statue has been redesigned! Knights will no longer jump to their deaths - instead, Knights and Squires (and Samurai and Ronin) now gain faster attacks and can carry more coins when the Knight Statue is activated.
[*]Sent the Shinobi back to the dojo for some extra training. They will now fight better, smarter and harder!
[*]Had a talk with the Pikemen about their timing. They will now arrive at the outer walls in time to fight the Greed.
[*]The dog will now take shelter behind the ruler when the greed are nearby.
[*]Workers will now properly go back to work on jobs they abandoned after a Greed attack.
[*]The War Horse has improved stamina and speed.
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[b]General improvements[/b]
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[*]Improved the weather states in all biomes.
[*]The Ruler Shrine in Dead Lands now always appears close to the Campfire - and we’ve also added a new visual effect when changing rulers!
[*]Added new audio cues to signal the start of a new day.
[*]Several bug fixes and performance improvements
[*]Bug fixes and improvements for multiplayer
[*]Catapults and Portals are now correctly synced for both players.
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