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Kingdom: Two Crowns - Releasetermin und Demo zur "Norse Lands"-Erweiterung



Raw Fury und das von Gordon Van Dyke ins Leben gerufene Entwicklerstudio Stumpy Squid haben den Releasetermin für die erste Premium-Erweiterung zur Strategie-Simulation Kingdom: Two Crowns bekannt gegeben. "Norse Lands enthält viele Verbesserungen und neue Features, wie eine nordische Spielwelt, neue Gameplay-Elemente bis [...]

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Norse Lands and Conquest Update Available November 16

Norse Lands


Norse Lands comes as a big moment for us. Living and working in Sweden the Scandinavian spirit runs strong. Its cultural heritage for survival and exploration felt like such a natural fit as we continued to explore new settings and cultures for the game. Everything finally aligned and we set about making a complete Viking experience drawn from those influences that keeps the core of what makes Kingdom fun.

The result is Norse Lands, a new full campaign inspired by the Viking culture of 1000 C.E.. Players can look forward to leading a strong people where everyone takes up arms to join the fight, unleash powers drawn from the legends of Norse gods, command mighty units, build Viking-inspired armaments, solve challenging puzzles, and face a new enemy type that has joined the Greed.

[previewyoutube][/previewyoutube]

Conquest Update


During the development of Norse Lands we went through all your feedback and added it to our own wishlist for improvements to make in the game. This work resulted in a number of welcome changes and improvements that we wanted for all the settings in Kingdom Two Crowns. We’re calling it the Conquest update. It is a free update available to everyone with the game at the same time that Norse Lands comes out.

Here are some things to look forward to. There is the new Citizen House that can be built on the ruins of a vagrant camp that gives you a ready supply of new citizens - at a cost of coin. The townspeople received coaching to address some of their annoying habits. As a result, they are now better at their jobs. Battle also sees refinements, including the pace of enemy waves, unit balance, decay, and this is just to name a few. Check out developer blog posts if you are interested in more details about the gameplay updates. The complete patch notes will be available shortly on the forums so keep an eye out for those as well.

Get ready, Monarch, your best Kingdom yet awaits.

Kingdom Two Crowns #SaturdayShareDay

For Norse Lands we wanted the monuments to feel more epic and fantastical. The pixel art for these by Franek breathes life into this in such a special way!

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No fancy GIFs, no trailer, no screenshots to try and sell you on hype. Instead, download the Demo for Norse Lands yourself, tell a friend, tell randos on the net.

Just play it, enjoy it, and prepare for the full version!

Dev Blog 02

In this entry we’ll look at the big change to the way vagrant camps work across all Kingdom Two Crowns lands in the upcoming Conquest Update! Spoiler alert, no more getting stuck without a source for new citizens.



For the Norse Lands DLC we created a new building called the Citizen House. It played so well that decided it had to be available in all the lands. Start a new campaign once patched with the Conquest update and it will be there.

So, what is the Citizen House? If a vagrant camp gets cleared, it leaves a new set of ruins. Send the builders in to reconstruct to get a Citizen House. Once built, it produces citizens, up to three total living there at a time, that can be hired for a price. And there’s the catch. They will cost you a pretty piece, and they take longer to appear. The existing strategy of saving vagrant camps still works and may even be preferred. But no longer will Monarchs find themselves unable to acquire new units should they expand past the last camp.



As a small bonus, vagrants that eat bread from the Baker Tower will now immediately become citizens. Of course, you can still actively intercept them and drop coins to save on bread, but it's a smoother experience overall. And now all free vagrants will make their way back to a camp to hang out. Camps can now hold an unlimited number of vagrants awaiting your call.



Next up, balance improvements!