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Kingdom Two Crowns News

Surprise Stream Tonight!

Join Gordon & Angelica in a stream of Kingdom Two Crowns - This week with a special mystery guest! The stream begins tonight at 18:30 CET over at twitch.tv/rawfurygames

Continue Anywhere Update is Now Live!

Dear Monarchs! Here’s what's new in this update:

Cross-saves are here! Kingdom Two Crowns now supports continuing your save on any other device or platform you own the game on. To enjoy this benefit you will need to set up a Kingdom account to make it possible for your monarch to find their way to the other device you're playing on.

Improved multiplayer. Let's not get too technical, but we basically rebuilt a whole bunch of stuff that is going on in the background during a multiplayer session. Playing online with another monarch should be a much smoother experience from now on!

Performance improvements on all platforms.

  • Fixed a multiplayer bug where the joining ruler could lose their coins and gems while sailing away.
  • Crowns being lost in multiplayer are now reflected properly for both players.
  • No more infinite or invisible coins in multiplayer! Ka-ching!
  • The pikes wielded by pikemen are now breakable. Pikemen work similar to ninjas and need to pick up new pikes after a certain amount of uses.
  • Pikemen won't stab the ground anymore when fishing.
  • Fixed issue where vagrants sometimes wouldn't pick up coins.
  • Workers are a little bit smarter and better at escaping the greed during the night.
  • The lizard has acclimatized and is now able to sunbathe in Dead Lands.
  • Coins pooped by the unicorn no longer act weird in multiplayer.


Known Issues
  • Known issue
    - Logging in to your Kingdom account for the first time during the tutorial may cause the tutorial to restart

#CoinDropMonday

A “we’re alive” signal to all Monarchs of Kingdom Two Crowns. We’re working hard and cool news is on the horizon. 👑🏰👑 Until then, here’s a fun coffee cup we had made “I GREED COFFEE!”:

Dead Lands hotfix update



Hear Ye, Hear Ye, Monarchs! An update has been made to Kingdom Two Crowns with some changes and fixes following the recent Dead Lands expansion.

General bugfixes
• Fixed an issue with Gebel's bat transformation sometimes being cut short.
• The sound effect when upgrading the castle in Dead Lands is a lot spookier now.
• Large greed will no longer make any surprise visits during the daytime on Plague Island.
• Plague Island citizens taken by the greed plague now behave as intended in the Shogun setting.

Graphics
• Shopkeepers were looking a little pale. They feel much better now.
• Fixed an issue where Miriam's whip could turn flying greed invisible.
• Have you ever felt like your world is shrouded in darkness after destroying a greed portal? Yeah, that might have been a bug. Praise the sun (that now rises once again)!
• Pikemen would sometimes flicker out of existence while fishing. This was extremely painful for them, so we fixed it.
• Coin slot visibility has been increased in split-screen mode.

Multiplayer
• First player in co-op is no longer able to trigger the white explosion screen prematurely if positioned too close to the cave opening when the bomb fuse is lit.
• Disabling ""Allow online joining"" no longer causes the game to get stuck loading.
• Sometimes players would have different weather effects in online co-op, this has been fixed.

Kingdom Two Crowns: Dead Lands

Dead Lands is a free update coming April 28th to Kingdom Two Crowns.

https://www.youtube.com/watch?v=FOYDv0OjZ5c
For the first time ever in Kingdom, players will not only be able to change their mounts as they explore and expand their Kingdom but they’ll also be able to switch between four different monarchs, each with a powerful and unique trait. These four new playable characters all come directly from the gothic horror action-RPG Bloodstained: Ritual of the Night and include Shardbinder Miriam and three unlockable characters—demon hunter Zangetsu, summoner Gebel and alchemist Alfred.

© 2020 Raw Fury. All rights reserved.

Bloodstained: Ritual of the Night is developed by ArtPlay, Inc. and published by 505 Games, S.p.A.

'505 Games', “ArtPlay, Inc.” logos are the trademarks and/or registered trademarks of 505 Games S.p.A. and ArtPlay, Inc. All rights reserved.