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HIGHTIDE UPDATE


https://youtu.be/c7j5qGOzsuc
Howdy folks, I live a few meters from the sea, but the ocean sound is way louder these days. This makes me remember an episode with stormy weather in a fishing boat with a very aggro ocean and a reduced hope to reach home safe. As you may know, I survived and now I could recreate that aquatic violence, that may fit the AccrO vibe. Update 0.08 comes with various improvements, from tweaking the propeller algorithm to the high tide changing how to approach obstacles.
I am fulltime on AccrO, many thanks for the support, please share your impressions via Community Hub and Steam Reviews. Let's make something pretty unique together.
https://store.steampowered.com/developer/waltermachado

CINEMATIC UPDATE


I know, I know
I am updating it a lot. But I really really like Early Access and the beauty of Open Development!
...I like to call the AccrO 0.07 update, the "Cinematic Update"... it is pretty far from version 1.0, but it is the first version of "light" that looks OKish without breaking the flight perspective. I am still working on it and other various aspects of the project. Many thanks for the support!
https://youtu.be/fKCAAvGHW7Q
https://store.steampowered.com/developer/waltermachado

TWEAK TWEAK TWEAK



Why Early Access?
I like to see the game making as a science: ...hypothesis, testing, and no final answer.
My main focus with AccrO is to give you a simulator that will allow the transferring of the virtually acquired skills to the real world, where you can fly your hundred miles quadcopter OR just show how it is to fly a full acro drone.
The pillars of this experimental development are:
1)the quadcopters I destroyed during the previous years and the knowledge acquired during the process...
2)the new tests on the field and inside the simulated environment.
3)veteran pilots' feedback.
4)your support and feedback.

With this in mind, I present you version 0.06... rocks are less shiny, instead of the last minute of the golden hour, is 15 minutes before the light ends, I increased propeller an efficiency internal tweak, controls may feel more precise due to the extended compatibility update, it may run a bit better on some systems that struggled before, it will feel a bit "happier" because it is brighter, but not burning brighter, just a bit so the water will look a bit bluer and the rocks a bit "rockier".... talking about rocks, YOU rock! Many thanks.
Soon, more stuff (that I am already working on).
If you like the progress and wanna make a review or a suggestion on the hub, it would be awesome!

https://store.steampowered.com/developer/waltermachado

HOLD YOUR HORSES (UPDATE)



It "feels" much faster now, not just the blur around your camera, but the physics interactions with quadcopter mass, some terrain shrinking and lots of data calculations to deliver that "fast as $#@#" vibe.

AccrO version is 0.03 now, there is a looooooooooooooooong journey before the 1.0 version, I am working fulltime on it and your feedback is priceless.

Special thanks to Cipriano, Bob, and Kassio for the tweak insights.

Do you like it? Have to re-set the thrust-to-weight and weight?
Please share your impressions via the hub or a Steam recommendation if you like how it is progressing.

Many many thanks!

Ludicrous Obstacles

Open Beta development has a chaotic and fascinating beauty, weeks ago I sent some of the AccrO footage to quadcopter groups and pilots and received some weird but astonishing fun suggestions, that I translated into new obstacles that are being inserted in the growing map. Two that I like to mention now are the "psychedelic geode" and the "knife-edge loop". I am testing more ideas and it would be awesome to receive your ideas for ludicrous obstacles! Many thanks for the awesome support!
https://youtu.be/J_xrA8F7q9E
https://store.steampowered.com/app/1366810/AccrO/