Patch Notes 12.11.2019
Hi fellow Adepts,
Next week, next patch. Summary of the changes below:
What is Smooth Scaling?
Smooth scaling will improve your graphics if you are using a smaller display like an office latpop. Comparison can be seen below. If your display looks ok on fullscreen then it's better to leave this disabled because it will only blur your image.

Expect more fixes soon. Mana and cooldown indicators will be added to the spell preview next week.
It's been more than a month when the game is on Steam and I think we have made a lot of progress. I hope the players will appreciate that and the game will get out the Mixed rating someday :+) I love working on DoTF but the huge constraint here is time. My plan is to improve and polish the current build until the end of the year and in 2020 start working on a new free content (endgame, items, new areas and random dungeons). Will see how it turns out :)
Once again thanks for all the feedback both positive and negative. I am checking the discussion forum everyday so if you have any query let me know.
Krystian
Next week, next patch. Summary of the changes below:
- Golden Prince services now resets masteries too. Price unchanged. That's how good of a guy he is.
- Player 2, 3 and 4, can now talk to Golden Prince in order to reset skills and masteries.
- More responsive UI (there is no cooldown after pressing a button)
- Added Window Mode, and Smooth Scaling options to the Options menu. Also all your display settings will be saved after every change.
- Patching the game will not overwrite your language, music, display settings anymore.
- Masteries that are available for leveling up are highlighted now.
- Resistance Aura icon won't disappear anymore after change of area.
What is Smooth Scaling?
Smooth scaling will improve your graphics if you are using a smaller display like an office latpop. Comparison can be seen below. If your display looks ok on fullscreen then it's better to leave this disabled because it will only blur your image.

Expect more fixes soon. Mana and cooldown indicators will be added to the spell preview next week.
It's been more than a month when the game is on Steam and I think we have made a lot of progress. I hope the players will appreciate that and the game will get out the Mixed rating someday :+) I love working on DoTF but the huge constraint here is time. My plan is to improve and polish the current build until the end of the year and in 2020 start working on a new free content (endgame, items, new areas and random dungeons). Will see how it turns out :)
Once again thanks for all the feedback both positive and negative. I am checking the discussion forum everyday so if you have any query let me know.
Krystian