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Patch Update 35.5

Howdy Folks!

Here is another small patch update to address a few reported issues. Thanks for the feedback and reports! :)

  • Pressing escape will now end construction placement mode
  • Fixed: Colonist schedule type buttons overlapping
  • Fixed: Game crash if loading game while an object is in placement mode
  • Fixed: Equipment attribute effects being applied multiple times after loading a save game in some instances
  • Fixed: Storage expander equipment being applied incorrectly in some instances
  • Fixed: Visual effect for very damaged machines showing at the bottom left corner of map after loading a save game

Patch Update 35.4

Howdy Folks!

Thanks for the great feedback and support. Here is another small patch update to address some reported issues.

Patch Notes

  • Vehicle auto-explore action will now send the vehicle back to the facility if there are no tiles left that it can explore
  • Colonist cards and passenger list icons now show a skull over the colonist portrait if the colonist is dead
  • Adjusted the look of the expedition list items to avoid overlapping elements
  • Fixed: Water conduits not providing water to machines in some instances
  • Fixed: Game crash if a returning expedition has a dead passenger
  • Fixed: Expedition list only shows one expedition even though multiple exist
  • Fixed: Expedition incorrectly stating that it is waiting for supplies

Patch Update 35.3

Another quick hot fix to fix the fix for the fix. Found stasis capsules should now correctly contain colonists. Let me know if that is not the case. :)

  • Fixed: Unable to open lost stasis capsules after loading a save game in some instances

Patch Update 35.2

Hope everyone had a great Christmas and Holiday. This is just a quick hot fix to address a critical issue.

  • Fixed: Unable to open found stasis capsules

Patch Update 35.1

'Twas the night before Christmas, when all through the house
Not a creature was stirring except for me pushing out a hotfix.

Hope everyone has a wonderful Christmas and Holiday. This is a quick hot fix to address a reported issue related to colonists awakening from stasis capsules dead, but not quite dead. I've saved Christmas from zombies!

Anyhoo, check out the patch notes below and I'll be back with more next year. :)

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Release Notes
  • Fixed: Colonist needs are being calculated while in the new game screen. If left long enough this caused those colonists to die when being taken out of the stasis capsule.
  • Fixed: Colonists that would have been dead in a stasis capsule due to the above issue will now be “correctly” alive when opening the stasis capsule.
  • Fixed: Starting supply chest no longer has the correct items after saving and reloading