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Mercury Fallen News

Patch Update 35.6

Howdy Folks!

We've made it through a whole month of 2023. Gratz. In celebration of this momentous event here is a small patch update. :) Thanks for the support everyone!

[h2]Patch Notes[/h2]
  • When moving an object, you can now place it overlapping it’s existing footprint
  • Fixed: Object not displaying footprint after being moved
  • Fixed: Various issues related to power consumers not connected correctly to power networks. This caused an issue where power consumers would appear to have power even though they shouldn’t. After a save/reload, however, the power consumers would correctly show as not having power.
  • Fixed: Power consumers not connecting to the correct power network when moved in some instances
  • Fixed: Colonists not going to the closest deconstruct target when deconstructing
  • Fixed: Receiving notification of a mission complete for a completed mission. This could occur if the optional objective is later completed after the required objectives had been completed.

Patch Update 35.5

Howdy Folks!

Here is another small patch update to address a few reported issues. Thanks for the feedback and reports! :)

  • Pressing escape will now end construction placement mode
  • Fixed: Colonist schedule type buttons overlapping
  • Fixed: Game crash if loading game while an object is in placement mode
  • Fixed: Equipment attribute effects being applied multiple times after loading a save game in some instances
  • Fixed: Storage expander equipment being applied incorrectly in some instances
  • Fixed: Visual effect for very damaged machines showing at the bottom left corner of map after loading a save game

Patch Update 35.4

Howdy Folks!

Thanks for the great feedback and support. Here is another small patch update to address some reported issues.

Patch Notes

  • Vehicle auto-explore action will now send the vehicle back to the facility if there are no tiles left that it can explore
  • Colonist cards and passenger list icons now show a skull over the colonist portrait if the colonist is dead
  • Adjusted the look of the expedition list items to avoid overlapping elements
  • Fixed: Water conduits not providing water to machines in some instances
  • Fixed: Game crash if a returning expedition has a dead passenger
  • Fixed: Expedition list only shows one expedition even though multiple exist
  • Fixed: Expedition incorrectly stating that it is waiting for supplies

Patch Update 35.3

Another quick hot fix to fix the fix for the fix. Found stasis capsules should now correctly contain colonists. Let me know if that is not the case. :)

  • Fixed: Unable to open lost stasis capsules after loading a save game in some instances

Patch Update 35.2

Hope everyone had a great Christmas and Holiday. This is just a quick hot fix to address a critical issue.

  • Fixed: Unable to open found stasis capsules