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Mercury Fallen News

Open Market Update Now On Experimental Branch

Howdy Folks!

Hope everyone is doing well. I've been hammering away at the next content update and I'm super excited to announce it's now available on the experimental branch. This update adds a new surface structure which allows you to buy and sell items to passing alien ships. The update isn't feature complete yet, but if you want to help test the latest features, then be sure to check out the experimental branch!




Check out the experimental branch if you would like to help provide feedback and bug reports on the latest content.



Open Market Experimental Info & Patch Notes | What is the Experimental Branch and how do I access it?

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45% Off During Steam Spring Sale

[h2]Steam Spring Sale[/h2]
According to steam it’s spring time and in the spirit of spring Mercury Fallen is having it’s steepest discount to date. From now until March 23rd Mercury Fallen is 45% off during the Steam Spring Sale! That’s a whole lot of percents off. If you’ve been eyeing Mercury Fallen and have wanted to check it out then it’s a great time to do so!

[h2]Open Market Update[/h2]

I had hoped to have the Open Market update available on the experimental branch by now. The development has taken a little longer than expected, but I do hope to make it available for testing on the experimental branch soon. When it does hit the experimental branch it will not be feature complete, but I’m excited to get feedback and reports as it continues to develop.

[h2]Patreon[/h2]

While I am a solo developer I couldn’t have brought Mercury Fallen this far without your support. If you want to help support Mercury Fallen, and help put fresh coffee on my desk, then become a patron for as little as $1 a month.

Want to know more about the new trade system coming in the Open Market update? Become a patron and get access to the latest, and some exclusive, content.

Become a Patron

[h2]Merch[/h2]

Looking for a new shirt or perhaps a nice mouse pad? Be sure to check some Mercury Fallen merch. Help spread the word about Mercury Fallen.

Thanks everyone for your support. If you have any questions, issues or feedback please let me know. If you haven’t played Mercury Fallen yet then it’s a great time to grab a copy during the Steam Spring Sale!

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Developer Log #77

Howdy Folks!

A huge thanks for all the great feedback, bug reports and support. As a solo developer it’s always a challenge to balance everything that needs to be done to create and finish a game. Mercury Fallen has been an amazing adventure and I’m super excited to be looking towards the final version of the game. There are just two more major content updates until the final release.

My goal, after 1.0, is to continue to support Mercury Fallen while I shift gears to work on a new project.

[h2]Open Market Update[/h2]

The open market update will introduce the trade platform. This will allow passing space ships to drop by and trade various items, discoveries and more. Tech Fragments and Bio Samples will be used as the means of currency during trades.

Additional POI locations on the surface are being added that will contain a new set of data logs. These data logs will provide additional background and lore regarding the planet and its previous inhabitants.

The Open Market update is coming along nicely and should be entering the experimental branch within the next couple of weeks. Keep an eye out if you want to help test the latest and greatest content.

[h2]Return To Sender Update[/h2]
This update will add the final set of missions, research and progression for the primary campaign. Even after completing the campaign you will be able to continue playing.

Both the this update and the previous update will include additional smaller tweaks, fixes and polishing.

While the Return To Sender update will bring Mercury Fallen to version 1.0, there will still be further patches and updates to the game.

[h2]Bug Reporting[/h2]
Thank you to the people who have submitted bug reports. Just a quick reminder that if I don’t know about the problem, I can’t fix the problem. If you spot an issue or a bug please be sure to contact me about it as I may not know it exists. Be sure to check out the bug reporting page and contact me via [email protected] or via the discord server.

[h2]Survey Time[/h2]
If you have a moment and want to give me some feedback then be sure to check out the latest survey!

Move It Update Feedback Survey

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Patch Update 35.6

Howdy Folks!

We've made it through a whole month of 2023. Gratz. In celebration of this momentous event here is a small patch update. :) Thanks for the support everyone!

[h2]Patch Notes[/h2]
  • When moving an object, you can now place it overlapping it’s existing footprint
  • Fixed: Object not displaying footprint after being moved
  • Fixed: Various issues related to power consumers not connected correctly to power networks. This caused an issue where power consumers would appear to have power even though they shouldn’t. After a save/reload, however, the power consumers would correctly show as not having power.
  • Fixed: Power consumers not connecting to the correct power network when moved in some instances
  • Fixed: Colonists not going to the closest deconstruct target when deconstructing
  • Fixed: Receiving notification of a mission complete for a completed mission. This could occur if the optional objective is later completed after the required objectives had been completed.

Patch Update 35.5

Howdy Folks!

Here is another small patch update to address a few reported issues. Thanks for the feedback and reports! :)

  • Pressing escape will now end construction placement mode
  • Fixed: Colonist schedule type buttons overlapping
  • Fixed: Game crash if loading game while an object is in placement mode
  • Fixed: Equipment attribute effects being applied multiple times after loading a save game in some instances
  • Fixed: Storage expander equipment being applied incorrectly in some instances
  • Fixed: Visual effect for very damaged machines showing at the bottom left corner of map after loading a save game