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Developer Log #73

Howdy Folks!

Thanks for all the great feedback so far on the Phone Home update. While there are still some smaller tweaks and fixes being worked on, I wanted to cover what’s in development for the next content update. The upcoming Choices update focuses on a complete revamp of the new game interface.

[h2]A Whole New New Game[/h2]
The new game interface is getting a complete over haul. This has been on my to-do list for a while and it’s now time. The primary reason for this is to allow greater choice over starting conditions. These choices will include control over world generation settings, colonists and additional game related settings.



The interface itself is still a work in progress, but there will be options for randomization as well as a sandbox mode that will allow full editing control of specific values.



Still more work to be done, but I’m very excited about the change. This will allow for a lot more control over how you want to play the game. The above screenshots show some of the new game options. Stay tuned for more information regarding the upcoming Choices update.

What would you like to have control over when starting a new game?

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Patch Update 32.4

Howdy Folks!

Hope everyone had a great weekend. I just wanted to push another patch update out the door to address a couple of new and old issues. With some new reports and new data I was able to find and fix a couple of issues related to settings as well as power conduits. Be sure to take a look at the release notes below.

[h2]What’s Next?[/h2]
With the Phone Home update released, I’ve been planning out the next content release. As shown on the roadmap the next content update will focus on an overhaul to the new game interface. This will add various starting options to control your gameplay experience. Further details about this and other content in development will be coming in the next developer log so stay tuned 🙂

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Thanks for reading and for the great feedback and reports. 🙂

[h2]Release Notes[/h2]
  • Added “Disable Conduit Top Down View” to control settings. When enabled this will disable the camera view from auto switching to a top down view when entering water or power conduit mode.
  • Fixed: Resolution setting resets to 640×480 when opening settings window in some instances
  • Fixed: Haul request data not loaded correctly from save game for launch pad rocket construction. This causes the rocket to not receive all materials if loaded from save game in some instances.
  • Fixed: Electric power networks not being rebuilt correctly when adding/removing conduits in some instances. This caused various power network issues including, but not limited to, objects getting power when they shouldn’t, objects not getting power when they should, total power amount generated/used showing incorrectly and flickering power.

Patch Update 32.3

Howdy Folks!

TGIF! Hope everyone has had a great week. I’ve certainly been on a roll this week and to keep things going here is another patch update. Patch Update 32.3 has some more fixes, but also a new feature related to colonists cards.

[h2]Colonist Cards[/h2]
Colonists cards in the colonist management screen are now colorized based on a colonists action state.



[h3]Action States[/h3]
  • Gray = Idle
  • Orange = Work
  • Blue = Sleep
  • Magenta = Training
  • Green = Recreation


Check out the release notes below for all the changes.

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[h2]Release Notes[/h2]
  • Colonist cards in the colonist menu are now colorized based on action types.
  • Fixed: Unable to move camera forward and back when in top down view
  • Fixed: Camera rotation changed after exiting top down view than it was before entering top down view
  • Fixed: Resolution reset to lowest resolution instead of default if settings window is unable to load stored resolution value
  • Fixed: UI scale setting not loading correctly in some instances

Patch Update 32.2

Howdy Folks!

Here is another small update to address a couple of issues, but also add a couple of new features. Thanks for all the great feedback and suggestions. Be sure share some of those great ideas on the discord community.

Sand floors will now appear below mined sand tiles. This will only show in a new game as it’s part of world generation.


When switching to power or water mode the camera will now switch to a top down view to make it easier to place and modify conduits.

[h2]15% Off Sale[/h2]
Mercury Fallen is now 15% for the rest of the week. Be sure to tell your friends, family and favorite let’s play content creator. Spread the word!

Thanks again for all the amazing support.

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[h2]Release Notes[/h2]

Additions & Changes
  • Camera will now switch to a top down view when entering power or water view mode
  • Added sand floor tiles that appear below mined sand walls. These will only appear when starting a new game.
  • Clicking the minimap to move the camera will no longer remove current selection target


Modding
  • CMineable components can now use a loot_table tag instead of resource_item to use a loot table. The amount tag is still used to determine total output amount from the mined source.


Fixes
  • Fixed: Game crash when returning to main menu in some instances
  • Fixed: Selecting objects for mining/deconstruction/paste sometimes not correctly selected in some instances

Patch Update 32.1

Howdy Folks!

Thanks for the great feedback so far on the Phone Home update. Glad everyone is enjoying it so far. This is a small patch update to address a few new and older issues.

Keep that feedback coming. It’s great to hear what you like, what you don’t and what isn’t working.

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[h2]Release Notes[/h2]
  • Fixed: Unable to change keybind setting
  • Fixed: Some data not cleaned up properly resulting in poor performance over play time
  • Fixed: Hover icons showing in bottom left corner of the map for objects that only occupy a 1×1 tile size
  • Fixed: Hardened Structure Resin can be crafted without unlocking the recipe research
  • Fixed: Unable to modify craft queue item if copied from another machine
  • Fixed: Colonists stuck if attempting to look for a medi-bed while other colonists are on an expedition
  • Fixed: Naturally spawning harvestable plants spawning in the same tile in some instances
  • Fixed: Colonist population number showing incorrectly when at or above population cap