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Mercury Fallen News

Patch Update 1.18 Fix

Howdy Folks!

This is a tiny patch update to fix patch update 1.18. Please let me know if you encounter further issues related to being unable to return the main menu or colonists no longer performing actions after 30+ minutes of play time. Thanks everyone for your understanding!

Patch Update 1.18

Howdy Folks!

Thanks for all the great feedback and support! Patch Update 1.18 addresses a few reported issues. Be sure to check out the release notes below for a list of fixes.

As I’ve mentioned previously, I have been working on a new video game project. I’ve made a good bit of progress, but have been slowed down somewhat due to switching from Unity to the Unreal game engine. Stay tuned for more info regarding that project, as well as Mercury Fallen patches, and if you want to help support future projects be sure to become a patron.

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[h2]Release Notes[/h2]
  • Fixed: Threading issue related to colonists collecting items on the floor. This could lead to various unexpected behaviors.
  • Fixed: Job action data not clearing correctly when changing job roles.
  • Fixed: Colonist action data not correctly cleaned up after certain actions are performed. This can cause performance issues over extended play times.
  • Fixed: Internal error can occur if clicking through story choices too quickly.
  • Fixed: Wall lights not contributing to room lighting value in some cases.

Patch Update 1.17

Howdy Folks!

Patch 1.17 is a small patch to address some reported issues. Keep all that feedback coming! It’s great to hear what you like and what you don’t.

[h2]Wiki[/h2]
I’ve been working to get a wiki up and running for some time, but I’m often extended in different directions. @darkfoxprime has been a major resource in filling in a majority of the wiki pages and, while it’s not totally complete, it’s ready enough for people to take a look.

Mercury Fallen Wiki

I’ll be working to update more of the wiki moving forward. If you have any experiencing managing wikis and want to help then certainly reach out to me.

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[h2]Release Notes[/h2]

Changes
  • Fish food recipe now accepts fish chunks as in ingredient


Modding
  • Mercury Facility default name now defined by uidefault.facility.name in lang.xml
  • Crop items now use proper tags for fruit/grain/vegetable


Fixes
  • Fixed: Incorrect description for whale miner vehicle
  • Fixed: Unable to move any objects after attempting to move the aquarium with fish stocked
  • Fixed: Xeno Alloy recipe requires 5 Titanium Billet or 5 Rutile Ore. This should be 1 Titanium Billet or 5 Rutile Ore.
  • Fixed: Colonists eating unallowed foods if that food is in the same container as an allowed food.

Patch Update 1.16

Howdy Folks!

Happy New Year! It's a new year and a new patch update for Mercury Fallen. This is another small update to address some feedback and report. Thanks everyone for the amazing support!

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[h2]Release Notes[/h2]
  • Water trap loot table now defined in xml data
  • Fixed: Colonists not delivering materials to vehicle bay queue if there is another vehicle in the queue when a vehicle is finished constructing.
  • Fixed: Deep miner not mining valid tiles adjacent to a door
  • Fixed: Spelling mistakes

Happy Holidays!

Howdy Folks!

It’s been an amazing year for me and Mercury Fallen. After six years of early access development, the 1.0 version of Mercury Fallen was released in August. It has been amazing hear all of your feedback and I’m glad so many of you have enjoyed playing my game!



I want to wish everyone out there a happy and safe holiday and an even better new year. Thank you!

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