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Mercury Fallen News

Patch Update

Howdy Folks!

Sorry to hear that some folks were experiencing issues with the game crashing on launch after the update yesterday. 29.0.1 is a small patch update to address this issue. If you were experiencing this issue, please let me know if this patch update resolves it.

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Copy & Paste Update Now Live!

Howdy Folks!

I’m excited to announce the release of update 29 :: Copy & Paste. In this updated I’ve added the ability to copy & paste some object and colonist settings as well as tweaking various systems. A huge thank you for all of the feedback and bug reports during the experimental and test build phases.

Copy & Paste

The new copy and paste feature allows for quickly changing lights, storage containers, colonist colors, crops and more.



Colonist/Vehicle Selection

Colonists and vehicles have a new selection graphic. Their current path preview has also been visually updated.



Selection Visuals

Drag selection for mine, harvest and deconstruct has been updated to show a selection area. Mine, deconstruct and harvest visuals are now colored differently as well.



When placing or selecting objects the object footprint has been visually updated.




Plant Pots

Plant pots now use a selection grid instead of a drop down for choosing plants.




Xeno Mold

Xeno mold will no longer spread through walls and has a maximum spread count. Xeno mold can no longer completely spread over the entire map. To further assist in cleaning up xeno mold, the janitor job role experience gain has been increased.

Additional Changes and Fixes

Some items would disappear from containers if a colonist attempted to pick up items that would take them over their carry capacity. Thankfully I was able to replicate, with the help of a bug report, and fix this issue.

Panning the camera using the mouse while a colonist/vehicle was selected would snap the camera back to the selected colonist/vehicle or deselect when you stopped dragging. This behavior was different than how it worked when panning the camera via the keyboard. This has been adjusted so that the target will no longer be deselected and the camera won’t snap back to the selection. This should make selecting destinations for vehicles easier and more consistent.

There a bunch of additional tweaks, changes and fixes. Check out the release notes below and be sure to let me know what you think of the copy & paste update.

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Release Notes


[h3]Copy/Paste[/h3]
  • Added new copy settings feature which allows for copying settings and then applying them to valid targets.
  • Added copy settings feature to lights
  • Added copy settings feature to storage containers
  • Added copy settings feature to plant pots
  • Added copy settings feature to craft queue
  • Added copy settings feature to crops. Will only copy the assigned crop to targets that don’t have a crop already assigned.
  • Added copy settings feature to colonist roster
  • Added copy colors button for colonist and object custom colors.


[h3]Visuals[/h3]
  • Added new visual for selected colonists and vehicles
  • Updated selected object footprint visuals
  • Updated drag selection cursor and visuals
  • Updated selection visuals and color for mining, deep mining, deconstruction and harvest
  • Hover icons should now be better positioned over objects
  • Changed color and thickness of colonist path preview
  • Fog of war lowered to better cover hidden tiles
  • Change to the look of crystals in the crystal fields biome


[h3]Misc[/h3]
  • Replaced drop down selection on plant pots with toggle buttons
  • Stasis capsules can no longer be selected for deconstruction if not opened.
  • Selected objects no longer deselected when moving the camera using the mouse
  • Improvements to mouse selection logic
  • Minor performance improvement when many hover icons are on screen
  • Water pumps should now receive higher priority when power is delivered on a power network
  • Updated some object, item and research descriptions
  • Crafting section header text on crafting stations changed to Craft Queue
  • Added guide section button to craft queue
  • Added guide section button to expedition list
  • Added guide section button to vehicle list
  • Increased experience gain for janitor job role
  • Changed default keybind for center camera to the home key.
  • Xeno mold can now only replicate to neighboring tiles and can no longer spawn through walls.
  • Xeno mold will now only spread up to a fixed amount instead of possibly covering the entire map


[h3]Fixes[/h3]
  • Fixed: Crop info showing incorrect label text
  • Fixed: Fertilizer Station missing description
  • Fixed: Unable to assign colonists to Fertilizer Station roster
  • Fixed: Missing text for glow bulb in plant pot
  • Fixed: Memory issue caused by UI grid items not being removed properly
  • Fixed: Memory issue caused by craft queue not clearing data properly when closed
  • Fixed: Grammatical mistakes. I’m sure there is still more.
  • Fixed: Thermal vents positioned at the edge of the map in some instances. This fix will only affect new games.
  • Fixed: Missing minimap color for stone floor
  • Fixed: Items disappearing if colonist attempts to pick up more than they can carry
  • Fixed: Unable to select items on ground if covered in xeno mold/fluid spill
  • Fixed: HUD inventory category buttons retaining focus after being clicked. Pressing space after clicking a category would still pause the game, but would also toggle the category opened/closed.

Copy & Paste Update Now On Test Build Branch

Howdy Folks!

The Copy & Paste update is now available on the Test Build branch. A huge thanks for all the feedback on the Copy & Paste update while it was on the experimental branch. This new update is now considered stable and ready for the final round of testing.

Update 29 :: Copy & Paste Test Build Info
https://steamcommunity.com/app/704510/discussions/3/3130542300091378605/

About Test Build Branch
The optional Test Build branch is for testing the latest features before they go live to everyone. As it is a testing version there can be more bugs/issues than in the normal version. If using the Test Build branch, please report any issues you encounter or any feedback on new game play mechanics. Your feedback and/or reports will help to ensure the final version is the best it can be.

Update 29 Now On Experimental Branch

Howdy Folks!

Update 29 :: Copy & Paste is now available on the Experimental Branch! As mentioned before, I got a bit side tracked. New starting game options and colonist training has been pushed back a bit in favor of various quality of life additions and tweaks. You can now check out this new content on the Experimental Branch.

See the update 29 info link below for patch notes. Let me know what you think of the new content and certainly let me know what isn’t working.

Update 29 Experimental Info | What is the Experimental Branch and how do I access it?

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Key Features


[h3]Copy & Paste[/h3]
The copy and paste feature allows you to quickly and easily copy settings from one object and paste them on another. Copy and paste works on lights, crops, craft queues, rosters, plant pots and storage containers.



[h3]Selection Visuals[/h3]
Selection visuals have been updated for deconstruction, harvest, mining and deep mining.


Visuals for colonist and object selection have also been updated.


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Developer Log #65

Howdy Folks!

I had originally planned for Update 29 to focus on additional options when starting a new game as well as training equipment for colonists. While this content is still in development I got a bit side tracked with various other tweaks, changes and fixes. Let’s take a look at what I’ve been doing.

Copy & Paste




A new copy paste feature is being added that will allow you to copy settings from one object to another. This includes the ability to copy storage container filters, crop settings and lighting.

Mouse Selection

I’ve dug into the mouse drag selection code to make selection more consistent and improve performance. Visuals related to object selection has been updated including area highlighting during mouse drag, selection visuals and more.



When selecting objects for deconstruction, mining or harvesting the selection graphics are now colored separately to make it more obvious which mode you are in.

Stasis capsules can no longer be selected for deconstruction if their is an occupant.

Colonist & Vehicle Selection




Colonists and vehicles now have a new selection circle. This should improve the user experience, especially on the planet map where vehicles can be hard to spot even when selected.

Additional Changes

A big complaint has been the inability to move the camera using the mouse without it snapping back to a selected colonist or vehicle. This was an oversight on my part as this already worked correctly when using the keyboard to move the camera. This has now been fixed.

Many other minor changes and improvements have been added or are being worked on. I plan to release this update next week on the experimental branch.

Thanks for all the support, feedback and bug reports. Hope everyone has a great weekend! 🙂

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