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Mercury Fallen News

Update 24 Now Available On Test Build Branch

Howdy folks!

A huge thank you for all the feedback and bug reports on Update 24 Experimental branch. Update 24 is switching over to the Test Build branch for final testing and feedback before release.

Certainly let me know your thoughts on the additions/changes.

View the Steam Forum Discussion for more information/release notes:
https://steamcommunity.com/app/704510/discussions/3/2265815747956512670/


About Test Build Branch

The optional Test Build branch is for testing the latest features before they go live to everyone. As it is a testing version there can be more bugs/issues than in the normal version. If using the Test Build branch, please report any issues you encounter or any feedback on new game play mechanics. Your feedback and/or reports will help to ensure the final version is the best it can be.

Experimental Branch Players

The experimental branch will continue to be updated to match the content on the Test Build branch. This means you don't have to switch from the experimental beta branch in order to check out the Test Build content.

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Experimental Branch Now Available

Howdy Folks!

The Farming & Harming update is now available on the Experimental Branch. If you're interested in helping to test and provide feedback on the latest content then be sure to check it out!

Update 24 Experimental Branch Information:
https://steamcommunity.com/app/704510/discussions/4/1869497660774094997/

What is the Experimental Branch and how do I access it?
https://steamcommunity.com/app/704510/discussions/4/1869497660774052612/

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Experimental Branch Coming

Howdy Folks!

Changes are coming to the content release process. The Test Build branch will continue, but a new Experimental branch will be added.

About The Test Build Branch

Before a major content update is pushed out on the main branch for everyone, it is released on the Test Build branch for final testing. The Test Build branch generally includes the majority of content that will be included in the final update. This content has been relatively finalized and internally tested, but is at a stage suitable for public testing to work out any major issues.

Experimental Branch

I will be setting up an experimental branch similar to other early access games . This branch, when available, will contain an upcoming content/patch release that is in an earlier stage of development. The experimental branch will be updated as content is added to the game. This version is intended for players that want to be part of the development process and want to provide feedback as content is added/changed during development.

A content update in development will be released to the experimental branch for feedback/testing as it continues to develop. Once the majority of content is ready, it will shift over to the Test Build branch for final testing. Once the update is considered stable it will be released to the main branch for everyone.

The experimental branch will generally have far more bugs, glitches and issues than the Test Build branch. Artwork and content may not be final. The experimental branch will continue to be updated as well to match the Test Build version.

[h3]Development Process[/h3]
  1. Internal Development (No public content available at this stage)
  2. Experimental Branch (Public early testing/feedback stage)
  3. Test Build Branch (Public testing of final content)
  4. Update Release To Everyone
  5. These changes are currently scheduled to be implemented next week including an experimental version release. More information and a new Steam Forum section will be available at that time.


Additionally I hope everyone is staying safe out/in there during what is certainly a crazy time to be alive. Wishing everyone well.

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Dev Log #56

Howdy Folks!

A huge thanks for all the great feedback on Update 23. It’s great to hear what you enjoy and what you don’t. I’ve been hard at work tweaking some existing content, and creating the next content update, called the Farming & Harming update.

Farming

The crop management interface is getting a face-lift. The new design should make managing crops easier and more clear.



Crops will now require seeds in order to be planted. Seeds can be acquired from harvesting wild plants and planted crops. POI locations will now offer a plant discovery as well as some seeds so that you can start planting those new crops.

Crop yield is now affected by colonist botanist level. A higher level botanist is able to gather more out of the grown plant than an inexperienced botanist. While harvested crops guarantee that seed is returned, a higher level botanist will have a higher chance of getting multiple seeds that are needed to expand farms.

Crop growth speed is affected by fertilizer, delivered and applied by a botanist after a crop is planted. Fertilizer can be set after a crop is selected, and is consumed per growth cycle.

Additional objects/machines are being designed for fertilizer crafting and new storage options for seeds and crop items.

Crop withering and crop disease mechanics are also in development.

Harming

A feature that has been long requested and on my to-do list for even longer is finally coming. Random events, that are both positive and negative, are under development.

Some of the random events currently being developed for inclusion are cave ins, crop disease, colonist mood changes and more.



Cave ins can occur in areas that are not near structural support such as walls, natural walls or flooring. Flooring is currently considered structural to avoid cave-ins within your facility area. This may, however, change.

Colonists may be affected at random with either mood boosts or depression based on various factors.

Each type of random event requires several conditions in order for it to occur. Some events won’t start until a preset amount of days have passed. Events also have a reset time so that they don’t occur too often. I’ll be looking for feedback during the Test Build phase to help balance the frequency of these events.

Additional events will be added in future updates.

Balancing

Various tweaks to resources and production are in development to improve game progression.

The updated power system that was added in Update 23 is being tweaked so that batteries and coal generators are a bit less overpowered.

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Thanks again for all the great feedback. Let me know what you think of the content in development.

Patch Update 23.3

Howdy Folks!

Update 23.3 is a small patch update to address a couple of issues and add some minor additions. I've started development on the next content update and more information is coming in the next developer log. Thanks for all the great feedback!

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Release Notes
  • Updated vehicle passenger info
  • Updated icons for biome discoveries
  • Updated description of Damaged Wall
  • Fixed: Steam cloud save not working
  • Fixed: Doors facing the wrong direction after loading a saved game when doors are placed close together.
  • Fixed: Storage container pickup/drop off audio heard while loading save game
  • Fixed: Game unresponsive after loading saved game in certain situations