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Mercury Fallen News

Patch Update 22.3

Howdy Folks,

Patch update 22.3 is a teeny tiny patch update to address an issue with the mod manager. Thank you all for the feedback and reports. Keep an eye out for a developer log next week that will go over some of the new stuff I've been working.

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Release Notes
  • Tweaked UI interface click sounds
  • Fixed: Unable to upload previously uploaded mod in the mod manager

Patch Update 22.2

Howdy Folks,

Thanks for playing Mercury Fallen and for the great feedback. Patch Update 22.2 resolves several reported issues.

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Release Notes
  • Optimization to planet map generation. Minor performance increase when loading or starting a new game.
  • Fixed: Cells in range not calculating correctly. This caused an issue with decor radius as well as a performance issue with colonists.
  • Fixed: Colonists eating at table before table is finished being constructed
  • Fixed: Nightstand emitting light even when not powered
  • Fixed: Vehicle auto explore action not working when loading a saved game
  • Fixed: Create Expedition inventory values incorrect when decreasing values in item selection
  • Fixed: Selection cursor offset when selecting tiles to mine/deconstruct
  • Fixed: Performance issue when selecting large areas to mine/deconstruct
  • Fixed: Planet map interface lowering frame rate the longer it’s open. More work to be done on this one, but this fix shows frame rate improvement so far.

Patch Update 22.1

Howdy Folks,

Thanks for playing Mercury Fallen and for the great feedback on Update 22. Update 22.1 is a small patch to fix up some reported issues.

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Release Notes
  • Fixed: Plant Pot info window not showing correctly
  • Fixed: New game not always generating the correct number of colonists
  • Fixed: Colonists not always going to the closest available neighboring tile from target. Most noticeable when mining/constructing.

Update 22

Howdy Folks,

Update 22 is here and brings a whole bunch of new user interface changes, bug fixes and a few other tweaks.

Face Lift

I’ve updated the look of many windows in the game, including the object/colonist info window. The object/colonist window now share a uniform tabbed design that allows for better organization of content. Additional changes to where information is located in these tabs will likely happen in future updates.

Construction Queue

A construction queue window has been added that lists objects currently under construction. You can drag and drop items to re-order the list as well as quickly move them to the top/bottom. The list can be filtered by structure category to assist in finding the object your looking for.

Mini-map Improvements

The mini-map can now be zoomed using the scroll wheel. Click and drag to pan the field of view. Colonist dots now have a hover tool-tip.

Planet Map

The planet surface map has had several changes made to its interface. The left side info panel is now divided into tabbed sections and a new section has been added which lists constructed buildings.


A mini-map has been added to the planet surface.

Moving Forward

I had hoped to integrate game balance changes in this update, but the UI changes took longer than expected. The next update will focus on some large scale changes to game balance. Stay tuned for more information regarding these changes.

Check out the release notes below for all of the changes and fixes in Update 22.

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Release Notes


Additions/Changes
  • Colonists can now walk in water tiles at 50% movement speed
  • Minor change to the look of dirt/ore tiles
  • Doors now have a decor bonus
  • Colonists no longer gain a positive bonus from low stress during poi story actions. This ensures their success chance is based more on skill, similar to robots.
  • Further optimizations to colonist planning and critical need checks to improve game performance
  • Added crafting section to guide


User Interface
  • Added Construction Queue window
  • Added Minimap to planet surface interface
  • Minimap can now be zoomed using scroll wheel
  • Minimap can be panned by clicking and dragging while zoomed in
  • Colonist/vehicle dots on minimap now have a hover tooltip
  • Improved resulting camera position when clicking on minimap to move camera
  • Rebuilt/updated user interface window and tab system with new look and functionality
  • Updated look of object/colonist selection window with new tab display.
  • Planet map side info now divided into tabbed sections
  • Added buildings list to planet map side info. Clicking the buildings icon will move the camera and select the building.
  • Updated look of many in game windows


Fixes
  • Fixed: Object selection floor highlight creating highlight object data for every placed structure. Now generates data as needed instead of generating them all at start and hiding/showing them as needed.
  • Fixed: Incorrect icons for controls/key binds setting tabs
  • Fixed: Soft lock when loading a saved game or quitting to menu while colonists are repairing machines
  • Fixed: Job role selection window not closing when colonist is deselected
  • Fixed: Stretched textures on dirt/ore tiles
  • Fixed: Vehicle auto explore action not working or behaving erratically
  • Fixed: Storage containers dropping double the amount of resources to construct it when deconstructed
  • Fixed: Rename buttons missing tooltips on colonist management screen
  • Fixed: Can zoom in/out on planet map when cursor is over other interface elements
  • Fixed: POI icons not showing on planet map in some instances
  • Fixed: Minimap updating even when no changes have occured. This should improve performance.

Update 22 Test Build Now Available

Update 22 is now available on the Test Build branch. There are still more changes in development for this update, but I wanted to get some initial feedback on the content so far.

Click the following link for more details:
https://steamcommunity.com/app/704510/discussions/3/1697221160918434561/

About Test Build Branch

The optional Test Build branch is for testing the latest features before they go live to everyone. As it is a testing version there can be more bugs/issues than in the normal version. If using the Test Build branch, please report any issues you encounter or any feedback on new game play mechanics. Your feedback and/or reports will help to ensure the final version is the best it can be.