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Patch 1.11

[h2]Release Notes[/h2]

  • Fixed: Vehicle assembler not refunding materials when cancelling construction
  • Fixed: Robot assembler refunding materials after robot is finished construction

Patch 1.10

[h2]Release Notes[/h2]

  • Vehicle bay and robot assembler now show engineer job role icon next to queued vehicle/robot to indicate that an engineer is required to deliver materials for construction
  • Fixed: Robot assembler not returning build materials if canceling robot mid construction
  • Fixed: Incorrect build time for DOGE and robot worker
  • Fixed: Colonists not hauling items to the trade platform after a loading a save game with pending items
  • Fixed: Fixed: Colonists not hauling items to the launch platform after a loading a save game with pending materials for rocket construction in some instances

Patch Update 1.09

Howdy Folks!

Hope everyone is doing well and having a great time out there in the wilds of the world. I’m happy to announce a new patch for Mercury Fallen that fixes up some issues and adds few helpful quality of life improvements.

[h2]Robot Craft Queue[/h2]

You can now queue up to 3 robots to be constructed in the robot assembler. This works similar to the vehicle bay and improves the robot crafting experience.

[h2]Material Delivery[/h2]
Both the robot assembler and the vehicle bay required all materials to be available before being delivered for construction. This is no longer the case and colonists will now bring materials as they become available, similar to object construction.

[h2]Steam Autumn Sale[/h2]
The Steam Autumn sale is upon us and Mercury Fallen is currently 35% off for a limited time. It’s a great time to pickup up copy or snag one for a friend.

Support & Follow Mercury Fallen Development On Twitter | Facebook | Website | Discord | Roadmap | Merch | Patreon

Thanks for all the great feedback and support. For those in the US, I hope you have a wonderful Thanksgiving.

[h2]Release Notes[/h2]

Changes
  • Colonists will now deliver materials to the vehicle bay incrementally instead of waiting for all materials to be available.
  • Colonists will now deliver materials to the robot assembler incrementally instead of waiting for all materials to be available.
  • Can now queue up to 3 robots to be constructed in the robot assembler.
  • Vehicle bay craft queue item now shows required/acquired values below ingredient items.
  • Minor decrease in robot construction times
  • Minor change to how new game settings are organized in the list.


Modding
  • Added “robot_recipe” tag to robot recipe data. This is now required for robot recipes to appear in the robot chooser window in the robot assembly station.
  • “View On Workshop” button in the mod manager window is now always shown below other buttons.


Fixes
  • Fixed: Upload mod window says to click Ok, but the expected button to continue is not labeled Ok.
  • Fixed: Number of missing stasis capsules and inactive robots doesn’t reflect values applied from custom scenario settings.
  • Fixed: Rooms not generated correctly until a save/reload. This mostly affected large rooms.
  • Fixed: Vehicle bay craft queue item not showing required materials if another vehicle in queue is currently being crafted.
  • Fixed: Colonist removing items from the receiving container before it’s finished being constructed.
  • Fixed: HUD inventory item counts incorrect for items that are in the receiving storage container.

15% Off For a Limited Time

Howdy Folks!

A huge thanks to all of you for all of the amazing feedback since Mercury Fallen launched. As a solo developer it's great to see so many people enjoying my game.

Mercury Fallen is now 15% this week! It's a great time to grab a copy and build your own underground facility on a strange alien world.

Support & Follow Mercury Fallen Development On Twitter | Facebook | Website | Discord | Roadmap | Merch | Patreon



Patch Update 1.08

Howdy Folks!

This is a small update to add mod support for custom poster/sign materials. This includes a tiny under the hood change to the main game as well as some additions to the downloadable mod tools.

A new guide has also been added covering how to setup custom poster material mods.

Support & Follow Mercury Fallen Development On Twitter | Facebook | Website | Discord | Roadmap | Merch | Patreon

[h2]Release Notes[/h2]
Game
  • Added support for GDPosterMaterial data added by mods


Mod Tools
  • Added Poster and Sign texture templates under ModTools->Templates
  • Added Default Normal and MREM textures for Poster material usage
  • Added default sub folders to Exported Content Folder
  • Updated to Unity 2019