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Mercury Fallen News

Update 19 :: Welcome To The Workshop

Howdy Pioneers!

Update 19 is now live! A big thank you to those that helped test the new mod system. A special thank you to Ellmite for helping track down a lot of hard coded language strings and the first translation mod on the Steam Workshop.

Mods

Official Mod integration is here and supports translations and gameplay tweaks. The Steam Workshop has been integrated into the new Mod Manager interface. Mod creators can upload their mod to the workshop and users can subscribe to mods on the Workshop for use in their game.

Want to create a mod for Mercury Fallen? Check out the Modding Guide.

Planet Map Display Modes


A new piece of equipment can be crafted and installed into the Map Table to to unlock display modes. The new display modes visualize data for discovered biomes, temperature, elevation, moisture and available resources.

Localization Support

Part of the focus of adding mod support is to enable the creation and usage of language translations. While the core game includes English, the Steam Workshop is available for players to create and use language mods for additional languages.

If using a language mod be sure to change the active language in settings after the mod is enabled in the Mod Manager. A German Translation of the game is available on the Workshop with more languages to follow.

If you’re interested in translating the game, please check out the Language Translation Guide.


Release Notes


Additions

  • Added mod support for loading/managing user created mods
  • Added Steam Workshop support
  • Added Mods button to main menu to open Mod Manager interface
  • Added Language setting. English is the only default option, but supports user language mods.
  • Added display modes to surface map interface. Must install new craftable equipment item in map table.


Changes
  • Game now pauses when Steam Overlay is open
  • Updated look of in game menu
  • Small UI Scale setting is a little bigger
  • Large UI Scale setting is a little smaller
  • Can now cancel vehicle construction in Vehicle Assembly Station
  • Enable/Deconstruct buttons on object panel now icon buttons with tooltips
  • Warning icons over objects are centered over object instead of offset in some instances
  • Changed how water is generated in when starting a new map


Fixes

  • Fixed: Selected colonists in roster no longer selected when opening roster management list
  • Fixed: UI HUD inventory item names overlap when wrapped to a second line
  • Fixed: Broken/Missing language string references for various UI elements
  • Fixed: Vehicle/Facility info panel still showing when changing from planet map to another tab on the facility management screen.
  • Fixed: Major lag spikes related to power/water conduits
  • Fixed: Minor lag spikes related to minimap updates

Developer Log #44 :: Mods 'N' Modes

Hope everyone is having a great new year so far. I have some big plans for 2019. First up is an update that focuses on bringing initial mod support to Mercury Fallen.

Mods

The next update will add in official support for XML mods that can tweak existing content or add new content such as additional languages. Mods that add new artwork and Steam Workshop support are currently being investigated, but may not make it into this update. This is only the beginning, and further support will be added in future updates.



A Test Build will be available next week for those who want to test mod support. Your feedback will be very helpful in identifying what the community wants and needs. Additional information and guides will be made available for those interested in creating or using mods.

Display Modes


While mod support is the major focus of Update 19, I've also added new display modes for the surface map. The Discovered Biomes display mode shows discovered biomes in green and undiscovered biomes in red. This will help explorers track down missing biomes.

Additionally there are display modes for temperature, moisture and elevation. While these tile attributes are not critical at the moment, they will play a part in some of the planned content in development.

What type of mods do you want to see? If you're interested in creating mods for Mercury Fallen, please reach out and let me know the types of mods you want to create. Thank you all for a great 2018 and I look forward to creating some exciting new content in 2019!

Update 18 Now Live!



Howdy Pioneers!
 

Update 18 is now available, with many additions, changes, fixes and performance tweaks. A big thank you to to everyone who provided feedback on the test build.

 
Facility Minimap


View your entire facility with the new facility minimap. The minimap shows your facility, camera view area and colonists. You can now quickly navigate to different areas by clicking on the minimap. Speed and overlay controls have been updated and shifted to new positions on the screen to accommodate the new minimap interface.

 
Robot Recycler


The robot recycler finally lets you scrap robots you no longer need and get some resources back. The robot info panel now has a recycle button which will instruct the robot to be recycled. The robot will seek out the first available robot recycler and be recycled.

 
Save Game Interface


A new save game interface has been added that allows you to create a new save game, overwrite an existing game and name your saved games. An auto save feature has also been added. By default, the game will auto save every 10 minutes, but this can be adjusted or turned off in settings. The Quit To Main Menu save confirmation has been removed, as the game will now generate an auto save when returning to the main menu.

 
UI Tweaks


I've made minor tweaks to various UI elements, but the most notable are the changes to the color picker and main menu interface. The color picker has a new look and many more color choices. The main menu has been updated and has a Continue button, which will load the latest saved game.

 
Fixes & Performance Tweaks

Thanks to your support I've been able to hunt down and fix various bugs that affect colonist behavior and more. Several tweaks have been added to improve performance during the later part of the game. Keep those bug reports coming! :)

 

Follow Mercury Fallen development on:

Twitter: https://twitter.com/mercuryfall
Facebook: https://www.facebook.com/mercfall/
Website: http://www.mercuryfallen.com
Discord: https://discord.gg/WdndeXx

 
Release Notes
Additions

  • Added: Facility Minimap
  • Added: Robot Recycler. Will receive 50% of of robot materials when robot is recycled.
  • Added. Recycle button added to robot info panel. The robot will automatically seek out an available robot recycler when marked for recycling. They will continue doing other jobs if one is not readily available.
  • Added new Save Game interface that allows for custom file names and overwriting existing saves
  • Game will now auto save at regular intervals.
  • Added game setting for adjusting or disabling auto save time interval. Defaults to every 10 minutes.
Changes

  • Removed quit to menu save confirmation screen. Game will now generate an auto save upon quit.
  • Updated look of load game interface
  • Updated color picker interface
  • Increased amount of colors in color picker
  • Color picker colors now defined in xml files
  • Day and time info now shown next to minimap
  • Game speed buttons moved to top of minimap
  • Overlay buttons moved to side of minimap
  • Craft queue add/edit item window now shows item type drop down, where applicable.
  • When hungry and going to a container with food, a colonist will attempt to get enough food to deplete their hunger.
  • Reduced time it take to eat a single item of food. Colonists will take longer to eat when eating multiple low satiation foods. More satiating foods will decrease the time it takes to eat as the colonist will eat less in one sitting.
  • Minor decrease to default hunger rate
  • Raw Potato satiation increased to 18%
Fixes

  • Fixed: Colonist becoming stuck if object is deconstructed while colonists is en-route to drop of materials.
  • Fixed: Colonists not receiving hauler experience for dropping off materials to construction site.
  • Fixed: Unable to remove equipment items in some instances
  • Fixed: Performance issue related to power/water resource distribution over conduits
  • Fixed: Performance issue with various colonist actions related to finding valid job targets
  • Fixed: Performance issue when calculating attributes for colonists/objects
  • Fixed: Additional minor performance improvements and lowered memory consumption
  • Fixed: Colonists not choosing highest quality food in a container item when going to eat.
  • Fixed: Multiple colonists attempting to install equipment on the same object
  • Fixed: Craft item action not showing item name in action description
  • Fixed: Wasp showing incorrect icon/name/description in info window
  • Fixed: Colonist need values (Hunger/Fatigue/Stress) going above maximum value in some instances
  • Fixed: Colonists stuck if stress is at max, but there is no way to relieve stress.
  • Fixed: Allowed items for containers not saving
  • Fixed: Equipment items not showing in allowed items interface

Merry Happy Holi-smas!

Myself and all the colonists wish you the best Holiday, Christmas and a happy new year!

Mercury Fallen has come a long way this year. The game would not be possible without awesome people like you! I deeply appreciate all of the support, feedback and even bug reports. Thank you all!

P.S. Update 18 is coming soon. :)

Update 18 Test Build Now Available

Howdy Pioneers!

Update 18 is now available on the Test Build branch! This is a smaller content/bug fix release. Some of the new content includes a facility minimap, robot recycler, save game improvements, performance tweaks and more.



About Test Builds
The optional Test Build branch is for testing the latest features before they go live to everyone. As it is a testing version there are generally more bugs/issues than in the normal version. If using the Test Build branch, please report any issues you encounter or any feedback on new game play mechanics. Your feedback and/or reports will help to ensure the final version is the best it can be.

For information about how to access the Test Build branch click the link below:
http://steamcommunity.com/app/704510/discussions/3/2381701715712468002/

Update 18 Test Build release notes and tester information:
https://steamcommunity.com/app/704510/discussions/3/3315110799628069008/