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Mercury Fallen News

Patch Update 1.06

[h2]Release Notes[/h2]

  • Fixed: Colonist constantly picking up and putting down repair kits when attempting to repair an object.

Patch Update 1.05

[h2]Release Notes[/h2]

  • Added space between number and water unit on main hud and water info section
  • Updated description of some research projects and objects for better clarity
  • Fixed: Unable to trade at trade platform after loading a save game in some instances
  • Fixed: On Foot expedition not removed correctly and appearing on vehicle drop down list during expedition creation
  • Fixed: Technician job role causing game to lock up when finding repair targets in some instances

Patch Update 1.04

Howdy Folks!

Here is another small patch update to address a few reported issues. Thanks for all the amazing feedback and support!

[h2]Release Notes[/h2]
  • Fixed: Able to manually enter higher value than a trade item quantity field should allow
  • Fixed: Data server visually appears constructed before construction is finished in some instances
  • Fixed: Unreachable mining target warning icon appearing on job button when not applicable
  • Fixed: Vehicles embarking from the facility on water tiles in some instances. This causes the vehicle to become stuck if it can’t traverse water
  • Fixed: Panning the camera when in top down view moves the camera in the wrong directions in some instances

Patch Update 1.03

Howdy Folks!

Here is another small patch to address some bugs and add some quality of life changes.

[h2]Trade Window[/h2]

The trade window now marks favored trade items in both the buy and sell column. Selling none marked items will now also provide reputation gain, but at a much lower amount.

Additionally the tooltip for trader reputation now shows the percentage to the next rank. I also fixed a bug that caused the trader window to limit both buying and selling to one item each. Whoops. :)


There are some additional tweaks and several fixes. Thanks for all the great feedback! See the release notes below.

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[h2]Release Notes[/h2]
  • Trader favored items now show star icon in the selling and buying list.
  • Trader reputation tooltip now shows percentage to next rank
  • Selling non-favored items to a trader now also increases reputation, but at a much lower amount per item
  • Fixed: Trade buy/sell quantities limited to 1 for all items.
  • Fixed: Loot generation not generating the correct amount of items in some instances.
  • Fixed: Receiving Gone But Not Forgotten achievement when returning to main menu.
  • Fixed: Colonist Loved/Liked/Disliked/Hated job quirk changes target job each time the game is loaded
  • Fixed: Missing translation strings for some trade window elements.

Patch Update 1.02

Howdy Folks!

It's been a whole week since the release of 1.0 and I just want to say thank you for all the amazing feedback so far. It's awesome seeing people enjoying the game that I created.

It's also been great that you've been letting me know what is and isn't working. In that vein, here is another patch update to address reported issues.

See the release notes below for a list of the changes/fixes.

Thanks again and stay safe out there. :)

Support & Follow Mercury Fallen Development On Twitter | Facebook | Website | Discord | Roadmap | Merch | Patreon

[h2]Release Notes[/h2]
  • Minor update to the look of icons for natural walls (dirt, stone, ore etc.)
  • Text for button on trade window changed from “Buy” to “Confirm Trade”
  • Fixed: Shift + Click eye dropper tool still works even when over another UI element. This mostly affected the ore/crop manager ability to Shift + Click to increment/decrement amounts by 10.
  • Fixed: Missing icon for sand floor
  • Fixed: Clicking a notification for cave-in or xeno mold doesn’t deselect the current target. This caused the camera to snap back to the object/colonist that was selected instead of correctly moving the camera to the event location.
  • Fixed: Currency not incremented after successfully selling items via a trader in some instances
  • Fixed: Temperature Unit setting not staying applied in settings