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Minor Update 36.4

[h2]Release Notes[/h2]

  • Fixed: Overlapping required items quantity values in construction info panel
  • Fixed: Game crash when loading a save game containing mess objects such as mold, water etc.
  • Fixed: Colonists stuck trying to perform sad pacing action if starting tile is not valid
  • Fixed: Surface resource deposit amount not showing correct depth amount if depth is depleted while the resource info panel is open
  • Fixed: After moving an object, clicking on another object does not change the selection

Minor Update 36.3 Hot Fix 1

A tiny hot fix to address a problem with the new content added in update 36.3

  • Fixed: Planet map hover info showing for other surface structures other than the wind turbine

Minor Update 36.3

Howdy Folks!

Update 36.3 is another smaller update, but includes some great quality of life additions and a few fixes. A huge thanks for all the great feedback. If you’re enjoying Mercury Fallen certainly leave a review as it helps with the Steam algorithm. Also be sure to spread the word about Mercury Fallen.

[h2]Controlled Edibles[/h2]

Set allowed edibles section in colonist info panel
You can now control what a colonist will and will not eat, but setting their allowed edibles in the settings tab of their info panel. Allowed edibles can be copied and pasted to better control your colony food intake.

[h2]Wind Turbine Hover Info[/h2]

Hover info showing wind turbine efficiency and elevation during placement
The wind turbine generates more or less power depending on elevation. This efficiency information is now displayed while placing the wind turbine so that you can ensure you place it in a good spot.

[h2]Job Role Assignments Overview[/h2]

Job role assignments list showing how many colonists are assigned to each job based on priority
A new section on the colonist management screen has been added which gives a quick breakdown of how many colonists are assigned to each job role and at what priority.

Check out the release notes below for the full list of changes, fixes and additions. There are more smaller updates coming. Let me know what you like, what you don’t and what you would want to see in Mercury Fallen.

Thanks everyone and stay safe out there!

Support & Follow Mercury Fallen Development On Twitter | Facebook | Website | Discord | Roadmap | Merch | Patreon

[h2]Release Notes[/h2]

Changes
  • Can now control what a colonist is allowed to eat using a new section under colonist info settings tab
  • Changed equipment tab name in colonist info to settings
  • Updated the look of the inventory UI section for better consistency
  • Updated how allowed fuel is assigned for the solid fuel generator for better consistency with other controls
  • Added wind turbine hover info during placement that shows efficiency/elevation information
  • Added Job Role Assignment section to colonist management screen. This is a cleaner breakdown of what jobs are assigned based on priority.


Fixes
  • Fixed: Dimension info showing when using copy/paste
  • Fixed: Mold, water, fuel and vomit visuals not showing correctly
  • Fixed: Game freeze after clicking ok button on the save game can’t load error window
  • Fixed: Needless trailing zeroes in wind turbine efficiency info text
  • Fixed: Several seconds of lag when opening construction queue window with a lot of items queued up for construction
  • Fixed: Food counts not initialized properly when loading a save game. This would sometimes result in the “Low On Food” notice even though you were not low on food.

Minor Update 36.2

Howdy Folks!

Another week and, I’m quite excited to say, a minor update is now available. Thanks everyone for the amazing feedback and support. This minor update focuses on some quality of life changes as well as some bug fixes.

Moving forward, I will be releasing additional smaller updates to sprinkle in various changes and additions before focusing on the next major content update. The next developer log will cover some of the smaller changes and, of course, what to expect for the next and final major content update leading to the 1.0 release of the game.

[h2]Dimension Info[/h2]

When dragging out walls, floors and selecting areas there is now a dimension label that will show the width and height of the dragged out area.

[h2]HUD Inventory Info[/h2]
When displaying items counts in the HUD inventory list and pinned items, the count will now also include items that are being carried by colonists. Previously items may have looked like they “disappear”, but were, in fact, just being carried by colonists. This should provide a clearer and more consistent picture of what items are available to your colony.

Support & Follow Mercury Fallen Development On Twitter | Facebook | Website | Discord | Roadmap | Merch | Patreon

[h2]Release Notes[/h2]

Changes
  • Width/height info is now displayed when dragging out walls/floors
  • Width/height info is now displayed when dragging out mining/harvesting/deconstruction selection
  • Colonists will now go for medical treatment if between 80% and 100%, but at a much lower priority
  • Progress meters are now smoothly animated
  • Double craft chance on crafting machines is now 0% with no equipment items installed instead of a very small chance to occur.
  • Inventory items should no longer “disappear” from HUD inventory counts when being carried by a colonist. Item counts should only go down when items are used/consumed or become no longer reachable.


Fixes
  • Fixed: Crop disease not spreading to adjacent crops
  • Fixed: Botanists still harvest crops even if diseased
  • Fixed: Double craft chance not calculated correctly when using craft efficiency equipment items
  • Fixed: Missing placement info when placing or moving objects
  • Fixed: Able to place walls directly in front of objects that hang on the wall. This resulted in wall objects becoming embedded in walls.
  • Fixed: Material not showing correctly on cursor objects when dragging out walls/floors
  • Fixed: Unable to manually edit slider values in the new game interface when starting a custom scenario
  • Fixed: Number fields generating an error when inputting non-numeric characters
  • Fixed: Clone Chamber info panel not updating if operational state changes
  • Fixed: Low food notification not occurring in some instances

Patch Update 36.1

Tiny patch to address a couple of reported issues. Thanks for the feedback and reports. Keep them coming! :)

  • Fixed: Not able to click pin item button on HUD inventory list
  • Fixed: Unable to load save that contains placed objects from a mod without the mod active.