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Mercury Fallen News

Official Publisher Announcement

Howdy Folks!

[h3]I'm super excited to announce that Mercury Fallen is partnering with indie.io! [/h3]

It feels like only yesterday that 1.0 was released and it was a long journey to get there. I'm always amazed, and honored, to see so many of you playing and enjoying my game. With the help of indie.io Mercury Fallen can be brought to even more players.

[h2]About indie.io[/h2]
For those of you who may not know, working with a game publishing platform like indie.io greatly helps indie developers focus on game development while they handle all the behind-the-scenes magic. From helping manage store pages to crafting marketing campaigns and even helping the game shine at both digital and live events, indie.io helps in all the aspects that indie developers often struggle with alone.

[h2]Why indie.io?[/h2]
I’ve certainly considered publisher offers over the years, but nothing ever felt quite right. indie.io has a great track record of helping indie developers in all aspects of the development and distribution pipeline. After they reached out to me, and after I learned more about them, I was excited to join an experienced team of people that could help spread the Mercury Fallen experience to a whole host of new players.

[h2]Check out indie.io’s Other Titles[/h2]
Be sure to check out indie.io’s Steam Publisher Page to discover more amazing indie games!

[h2]Follow & Support[/h2]
Thank you all for your amazing support! Be sure to wishlist Mercury Fallen and join the official Discord. If you want to further help support development of upcoming projects, and get exclusive rewards, be sure to become a patron. If you’ve already played Mercury Fallen then be sure to leave a review and let me know what you think.

Support & Follow Mercury Fallen On Twitter | Facebook | Website | Discord | Merch | Patreon

P.A.CK. :: Post Apocalyptic Cleaning Kit Now Available To Wishlist

Howdy Folks!

I hope everyone is doing well and staying safe out there. I'm super excited to announce that my next project P.A.C.K. :: Post Apocalyptic Cleaning Kit is now available to wishlist on Steam! There is also a brand new shiny trailer to check out as well.

[h2]Wishlist[/h2]
https://store.steampowered.com/app/3286440/PACK__Post_Apocalyptic_Cleaning_Kit/

[h2]Trailer[/h2]
https://www.youtube.com/watch?v=x3cFpJLWC1I

[h2]Support[/h2]
If you want to help support development you can become a patron for as little as $1. Exclusive benefits include early access to development builds of the game.

Follow P.A.C.K.
Discord | Website | Facebook

Happy Holidays!

Howdy Everyone!

It's been an amazing year for Mercury Fallen and I want to thank everyone for the amazing support and feedback.

I want to wish everyone an amazing Holiday and hoping you all a wonderful new year!



[h2]Winter Sale[/h2]
Mercury Fallen is now 60% off during the Steam Winter Sale. That's the steepest discount to date. It's a great time to pick up a copy of the game and it makes a great gift for any colony management lover.

https://store.steampowered.com/app/704510/Mercury_Fallen/

Support & Follow Mercury Fallen On Twitter | Facebook | Website | Discord | Merch | Patreon

[h2]P.A.C.K. Update[/h2]

As I've previously mentioned I'm working on a new game called P.A.C.K. :: Post Apocalyptic Cleaning Kit. P.A.C.K. is a cleaning simulator game where you play as a robot cleaning up abandoned structures during the apocalypse.

Follow P.A.C.K. Development
Discord | Website | Facebook

Announcing PACK

Howdy Folks!

A huge thank you to all of you for your amazing support. Mercury Fallen has been a great adventure and, as mentioned before, there isn't any additional content for the game currently planned. So that begs the question: What am I working on then?



P.A.C.K. is a first person cleaning game where you play as a robot designed to clean up after natural disasters. The only problem is that it's the end of the world – but that's never stopped a robot from carrying out its objective. Wash, vacuum and clean out old abandoned structures while learning about the ultimate fate of mankind, alone or with friends.



P.A.C.K. began initial development in 2023, but this year I’ve sunk more time into the game and am now in a position to start talking about the game. P.A.C.K. is a casual cleaning game that has you completing levels by washing, vacuuming and removing objects using your little robot graspers. The game is inspired by games like Power Wash Simulator and Viscera Cleanup Detail in a fresh new setting. P.A.C.K. will also support multiplayer for up to four players.



[h2]When?[/h2]
P.A.C.K. is still early development and is slated to launch into early access sometime in 2025. Most Of the core gameplay mechanics are in place, including multiplayer support, and I’m making good progress on developing a playable tester version of the game.

[h2]Support[/h2]
Become a patron and help support the development of P.A.C.K. for as little as $1/month. New tier rewards have been added such as a special discord role, your name in the credits and also access to alpha builds of the game when they become available.

Follow P.A.C.K.
Discord | Website | Facebook

Thanks again for your amazing support and I hope you’ll follow me on this new adventure!

Patch Update 1.19

Howdy Folks!

A huge thank you for all of the feedback and reports on the experimental branch. Update 1.19 fixes up several issues, including a nasty crash bug that was introduced in 1.18.

[h2]Additions[/h2]
A couple of minor additions are also included such as a quit to desktop option from the in-game menu and a new slider for for the surface side mining platforms.

The new Auto Collect At % slider for mining platforms allows you to set a minimum inventory amount percentage. Resource Transports will now only collect from mining platforms whose inventory amount is at or above this percentage.



Support & Follow Mercury Fallen On Twitter | Facebook | Website | Discord | Merch | Patreon

[h2]Release Notes[/h2]
  • Added additional checks to reduce memory overhead when returning to main menu
  • Game Saved text now appears in the lower middle of the screen when the game is saved.
  • Game menu now includes buttons for return to main menu and quit. Quit will now quit the desktop.
  • Mining platform now has an “Auto Collect At %” slider. Resource Transports will now only collect from mining platforms whose inventory amount is at or above this percentage.
  • Surface resource visuals render distance increased
  • Reduced system memory generation when looking up sprites for UI elements
  • Reduced system memory generation for systems that use conditional Lua expressions
  • Fixed: Deconstruct button visible in construction queue even if object doesn’t allow for deconstruction. This is mainly to fix an issue where the player could remove a Terraformer Regulator and be unable to complete the related mission.
  • Fixed: Wall lights not contributing to room lighting value in some cases.
  • Fixed: Attribute data not cleared correctly in some instances
  • Fixed: CDecorProvider updating data when returning to main menu which can cause a crash in some cases
  • Fixed: Colonist portrait data not cleaned up correctly in some instances
  • Fixed: Colonists are stuck performing an action if that action is removed by changing job roles in some instances.
  • Fixed: Crash can occur when returning to main menu if fish have been spawned in a aquarium
  • Fixed: Trader faction reputation still shows 4 stars even when maxed out