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Choices Update Now Available

Howdy Folks!

I’m super excited to announce that the Choices update is now available. A huge thank you to everyone that provided feedback and bug reports on the experimental branch. The Choices update includes a completely revamped new game interface that offers greater control over how you want to play the game.

[h2]A Whole New Game[/h2]

You now have far more options and control when starting a new game. Custom scenarios offer preset configurations, but you can choose custom scenario from the scenario list to have full control over game settings and starting colonists.



There are a whole bunch of new configurable game settings that control everything from plant growth speed to disabling that pesky xeno mold.



In custom scenario mode you also have full control over how many starting colonists you have. Additionally you can edit their job role levels and attributes to get the perfect start you want.

[h2]Additional Changes[/h2]

While the new game interface is the primary focus of this update, there are a few other tweaks and changes that have been made.

The decorative plant pot has had a minor visual change and a new wide variant has been added.



Other changes include an improved look to colonist portrait images, new main menu background, increased lighting when zoomed in and various bug fixes.

Be sure to check out the full list of release notes below.

[h2]Steam Summer Sale![/h2]
Mercury Fallen is now 25% during the Steam Summer Sale. It’s a great time to pick up a copy if you don’t have one. or go bug your friends to get a copy.

Check out the full list of changes and fixes in the release notes below and be sure to let me know what you think of the Choices update. Have fun out there. 🙂

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[h2]Release Notes[/h2]

New Game Interface

  • Complete overhaul of the new game interface
  • Added scenarios to new game interface
  • Added custom scenario mode that allows full edit of inventory, settings and colonists
  • Can now choose your starting colonists. Randomize button in pre-made scenario and full edit in custom scenario mode.
  • Starting supplies have changed for better balance


Additions & Changes

  • Added Wide Plant Pot
  • Minor change to existing plant pot to increase size and appearance
  • Minor changes to world generation including faster generation of map data
  • Items on ground will now show a cannot be reached hover icon if colonists can’t reach the items
  • Changed the look of the main menu background
  • Colonist portraits images are now better lit
  • Minor change to position of female colonist portraits so that male/female portraits align better.
  • Underground facility now illuminated when camera is fully zoomed in
  • Updated rooms guide section to provide clarification on room effects
  • Can now manually drop off resources from mining vehicle when adjacent to the facility or a resource depot
  • Removed double scroll bar in construction queue window


Fixes

  • Fixed: Stasis capsules found about the map not saving existing colonist data so that on loading a save game the stasis capsule may contain a colonist with different stats/job roles.
  • Fixed: Minimap causing various issues when reloading a save game in some instances.
  • Fixed: Able to copy craft queue to a machine that doesn’t accept those recipes
  • Fixed: Position In Build Queue label too close to build item requirements in construction info section
  • Fixed: Game time still running while in the new game window. This means the game doesn’t start at the beginning of day 1 depending on how long it takes to set up a new game.
  • Fixed: Construction queue items not always appearing in the correct position when re-ordering the list with mouse drag.
  • Fixed: Mission Log shortcut key not working

Choices Update Now On Experimental

Howdy Folks!

The Choices is now available on the experimental branch!

This update overhauls the new game interface to provide a whole slew of new options and customization of starting colonists and inventory. There are couple of additional smaller additions as well.



Check out the experimental branch if you would like to help by providing feedback and bug reports on the latest content.

Choices Update Experimental Info & Patch Notes | What is the Experimental Branch and how do I access it?

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Developer Log #74

Howdy Folks!

As mentioned in the previous developer log, the upcoming Choices update will include a complete rework of the new game interface. This means a whole lot of new options when starting a new game. The new game interface will be broken down into sections that I’ll go over below.

[h2]Scenarios[/h2]

While the previous system offered difficulty options, this new system will provide scenarios. Scenarios will affect various starting settings and crew configurations. The “Custom” scenario option will enable the ability to edit the settings and crew data in the following sections. Modders will also be able to created scenarios that will appear in the scenarios list.

[h2]Settings[/h2]

This section contains the map data you may be currently familiar with, but also has a list of new settings. When in custom scenario mode these settings can be directly modified and events can even be toggled off by settings the trigger percentage to zero percent.



The starting supplies can also be directly changed in edit mode.

[h2]Crew[/h2]

When in a selected scenario, colonists can be randomized to try to get more favorable values. When in custom scenario mode, however, colonists can be added, removed and have their attributes and job role levels directly modified.



[h2]Experimental Branch[/h2]
This is still a work in progress, but an initial version of the new system will be coming to the experimental branch later this week or early next week.

[h2]Survey[/h2]
If you haven’t seen it already there is a new feedback survey available for the Phone Home update. If you haven’t checked it out already and have a few minutes, then be sure to check it out.

Phone Home Feedback Survey

Thanks for the great feedback and support everyone! Let me know what you think of the new content in development.

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Developer Log #73

Howdy Folks!

Thanks for all the great feedback so far on the Phone Home update. While there are still some smaller tweaks and fixes being worked on, I wanted to cover what’s in development for the next content update. The upcoming Choices update focuses on a complete revamp of the new game interface.

[h2]A Whole New New Game[/h2]
The new game interface is getting a complete over haul. This has been on my to-do list for a while and it’s now time. The primary reason for this is to allow greater choice over starting conditions. These choices will include control over world generation settings, colonists and additional game related settings.



The interface itself is still a work in progress, but there will be options for randomization as well as a sandbox mode that will allow full editing control of specific values.



Still more work to be done, but I’m very excited about the change. This will allow for a lot more control over how you want to play the game. The above screenshots show some of the new game options. Stay tuned for more information regarding the upcoming Choices update.

What would you like to have control over when starting a new game?

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Patch Update 32.4

Howdy Folks!

Hope everyone had a great weekend. I just wanted to push another patch update out the door to address a couple of new and old issues. With some new reports and new data I was able to find and fix a couple of issues related to settings as well as power conduits. Be sure to take a look at the release notes below.

[h2]What’s Next?[/h2]
With the Phone Home update released, I’ve been planning out the next content release. As shown on the roadmap the next content update will focus on an overhaul to the new game interface. This will add various starting options to control your gameplay experience. Further details about this and other content in development will be coming in the next developer log so stay tuned 🙂

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Thanks for reading and for the great feedback and reports. 🙂

[h2]Release Notes[/h2]
  • Added “Disable Conduit Top Down View” to control settings. When enabled this will disable the camera view from auto switching to a top down view when entering water or power conduit mode.
  • Fixed: Resolution setting resets to 640×480 when opening settings window in some instances
  • Fixed: Haul request data not loaded correctly from save game for launch pad rocket construction. This causes the rocket to not receive all materials if loaded from save game in some instances.
  • Fixed: Electric power networks not being rebuilt correctly when adding/removing conduits in some instances. This caused various power network issues including, but not limited to, objects getting power when they shouldn’t, objects not getting power when they should, total power amount generated/used showing incorrectly and flickering power.