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Mercury Fallen News

Patch Update 21.0.13

Howdy Folks!

Work has commenced on the next content update, but in the mean time some additional issues were brought to my attention. This update includes a few small additions and several bug fixes.

I’m currently working on various UI improvements as well as changes to game balance and progression which will be included in the next content update. Keep an eye out for more information regarding these changes in the next developer log.

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Release Notes
  • Added Deselect All option buttons for mining and deep mining.
  • Added button click audio to various tab/toggle buttons
  • Added pickup and dropoff sound for storage and item containers
  • Added plant harvested sound
  • Adjusted volume/range of various sounds. Still needs more work.
  • Colonists now default to idle animation instead of showing t-pose when loading saved game.
  • Updated how colonist portrait icons are generated to attempt to resolve issues with them not appearing in some instances
  • Re-worked some user interface code to prepare for new content
  • Fixed: Performance issue when colonists are hauling items to storage when there are many items on the ground
  • Fixed: Equipment items unable to be installed and not appearing in hud inventory after loading a saved game.
  • Fixed: Various callback issues in inventory system
  • Fixed: Highlighted colonist card not being removed properly when closing colonist management screen using tab/escape button.
  • Fixed: Expedition vehicle not being loaded correctly in some instances causing expedition team to become disconnected from expedition.
  • Fixed: Colonists loading incorrect instance IDs causing rosters to not load correctly

21.0.12 Hot Fix

Howdy Folks!

Thank you for playing Mercury Fallen and for the great reports. This is a tiny hot fix release to resolve a critical issue. After loading a saved game inventory quantities would stop being updated. This resulted in colonists not performing various actions as new items that were mined/crafted/collected weren't reflected in the global inventory. This issue should now be fixed.

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Release Notes
  • Fixed: Inventory quantities not being updated in global inventory. This negatively affected various colonist actions that use global inventory to test if items are available.

Patch Update 21.0.12

Howdy Folks!

Patch Update 21.0.12 brings more game fixes and and some performance tweaks. A huge thank you from me to you for playing Mercury Fallen and the amazing support.

Unless there are critical issues reported, I’ll be returning focus to the next content update. More information on what’s in development will be coming soon.

Aside from leaving a review on Steam, be sure to check out the latest gameplay survey and let me know what you think.

Gameplay Feedback Survey


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Release Notes
  • Minor performance improvement when items are delivered to facility
  • Minor performance improvement related to hud inventory
  • Fixed: Mining platform inventories showing in item count totals in hud inventory. HUD inventory should only show what is available in the facility.
  • Fixed: Colonist management screen continues being updated in background when not open
  • Fixed: Cloned colonists getting incorrect age
  • Fixed: Incorrect age given to found and activated robots
  • Fixed: Load crash if two surface structures exist on the same tile
  • Fixed: Convert To Mining Platform and Convert to Radar Tower actions can no longer be triggered if there is another structure on the vehicles current tile.

Patch Update 21.0.11

Howdy Folks!

More rapid fire patch updates coming your way. This patch update addresses some issues added in yesterdays patch as well as some additional tweaks and fixes. Thanks everyone for your great feedback and support.

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Release Notes
  • Reduced machine durability drain from craft action
  • Minor change to the look of some progress meters so that they show empty when at 0%
  • Machine Durability now shows percent on progress meter
  • Fixed: Colonists stop repairing machines in some instances
  • Fixed: Missing damage texture on cook station
  • Fixed: Craft queue item text wraps to second line in some instances
  • Fixed: Missing technician craft action description
  • Fixed: Soft lock when colonist does not generate a valid action plan

Patch Update 21.0.10

Howdy Folks!

Hope everyone had a great weekend. As I recently posted on the Steam forum there was a big issue related to colonists not hauling to construction projects. I discovered an issue with how item reservation was being handled or, to be more exact, not being handled correctly.

In addition to fixing the construction issue there are some new performance tweaks. These performance improvements should be most noticeable in the later part of the game when you have several more colonists running around.

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Release Notes
  • Performance increase when colonists are checking surrounding cells
  • Performance increase when colonists are checking for available craft stations
  • Fixed: Colonists not clearing reserved items for pickup if they become unavailable. This caused colonists to think items had been delivered that were not. Most noticeably this caused colonists to stop hauling items to construction projects.
  • Fixed: Memory issue related to colonist action planning
  • Fixed: Missing damage/death audio for deep driller bot