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Patch Update 21.0.6

Howdy Folks!

Another day and another patch update. Patch update 21.0.6 addresses issues related to how colonists collect and deliver items. It also minimizes instances of colonists not aborting jobs to go do important things like not starving to death.

Release Notes
  • Added additional checks to help ensure colonists abort work actions to fulfill critical needs such as eating.
  • Colonists will now find closest table to eat at
  • Colonists will now drop any items they are carrying on the floor when going to sleep
  • Removed some debug code that caused a slow down during game load in some instances
  • Added simple construction queue list to debug menu which shows top 5 objects in queue. Construction queue management coming in future update.
  • Fixed: Colonists not finding a valid eating table to sit at in some instances
  • Fixed: Colonist going to collect items from containers that don’t contain the items they need to pickup if items are spread over several different containers
  • Fixed: Colonists not collecting available items to bring to construction in some instances
  • Fixed: Highest priority construction project not highlighted in green after loading a saved game

Patch Update 21.0.5

Thank you all for playing Mercury Fallen and for the great feedback. I’ve been listening to that feedback and here are some more tweaks and fixes.

Construction Queue

Update 21 added a change to strictly adhere to the construction queue priority order. While this ensured that materials were used for the intended construction projects it meant that construction was halted until all required items were available. In this update I’ve made a few changes to how colonists deliver materials to construction projects.

Colonists will now bring any available materials to a construction project including partial amounts. They will also deliver available items to lower priority construction projects if the higher priority target already has what it needs of that required item.

Example

  • Highest priority build target is a bed. Colonists have plenty of structure resin, but no cloth.
  • Colonists will deliver the required structure resin to the bed.
  • Colonists will now deliver available structure resin to other build targets that need it, based on the priority order.
  • When cloth becomes available colonists will deliver it to the bed. Once the bed has all required items it will be constructed.
  • This is the first step towards a better construction queue system. More player control will be added in a future update.


Check out the release notes below for all the tweaks and fixes added in this update.

Release Notes
  • Improved vehicle auto exploration action to reduce instances of vehicle becoming stuck
  • Resource Transport vehicle no longer drops off all items immediately, but now deposits one item at a time until empty the same way it picks up resources
  • Colonists will deliver any available items to construction projects instead of waiting for all items to be available. This includes partial amounts of required items.
  • Colonists will deliver items to lower priority construction projects if higher priority construction project has all of that required item.
  • Improvements to pathfinding performance
  • Improved look of items in inventory and build interface sections
  • Paused items in craft queue now more obvious
  • Fixed: Resource transport vehicles not collecting resources from mining platform in some instances
  • Fixed: Resource transport vehicle wiggling in place if closest pickup and drop off tiles are the same tile
  • Fixed: Vehicle Bay not receiving all construction materials in some instances
  • Fixed: HUD inventory quantities not updating correctly when items are deposited into the receiving container inventory
  • Fixed: Able to place objects on top of areas marked for deep mining

Patch Update 21.0.3

Howdy Folks!

Thanks for playing Mercury Fallen and for all the great feedback and bug reports. This is a small patch to address some issues with expeditions.

If you have a couple of minutes be sure to check out the latest gameplay feedback survey and let me know what you think of Update 21.

Feedback Survey: https://www.surveymonkey.com/r/59VKTKQ

Release Notes
  • Fixed: Expedition vehicles removed when docked
  • Fixed: Expedition list on planet map causing severe lag after creating and/or removing several expeditions
  • Fixed: Unhandled error if expedition is cancelled before materials are delivered

Patch Update 21.0.2

Thank you to everyone playing Mercury Fallen and a big thank you for all the feedback. Patch update 21.0.2 is now available.

Release Notes
  • Colonists will now abort current action on a machine if another colonist is coming to repair the machine. This should reduce instances of machines breaking down completely.
  • Reduced the distance colonists will wander aimlessly
  • Craft queue item now has a red background when paused
  • Research Items that can’t be researched due to missing discoveries now have a tooltip
  • Fixed: Some stats showing above 100% in colonist management side info
  • Fixed: Selection collider on plant pot
  • Fixed: Vehicle Bay returning build materials when deconstructed even if no materials have been delivered
  • Fixed: Equipment Item removal confirmation shown when removing equipment item that hasn’t been installed yet

Patch Update 21.0.1

Howdy Folks

Thanks for the great feedback so far on Update 21. Here is a minor update to fix up a few things. Additional tweaks and fixes will be coming over the next few days.

Release Notes
  • Colonist management screen side information updated. Now shows population cap for humans.
  • Removed X button from top right of facility management window. Replaced with back arrow button at the top left.
  • Colonist craft action description now includes how many the colonist will craft
  • Colonists will now immediately drop any carried items on the floor when going to eat
  • Beetle Miner research no longer requires blueprint discovery
  • Fixed: planet map display modes drop down not showing correct type when closing and re-opening planet map interface
  • Fixed: Some colonist actions are now interruptible by critical actions to avoid starvation from long action chains
  • Fixed: On Foot expeditions not being removed properly in some instances causing an expedition to appear in the vehicle drop down list


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