1. Mercury Fallen
  2. News

Mercury Fallen News

Patch Update 1.07

Howdy Folks!

Thanks for all the great feedback and support! It's amazing to see so many people enjoying my game. Here is a patch update to address a few reported and discovered issues.

Support & Follow Mercury Fallen Development On Twitter | Facebook | Website | Discord | Roadmap | Merch | Patreon

[h2]Release Notes[/h2]
  • Fixed: Colonist not receiving job role like/dislike quirk stress effect for some job roles
  • Fixed: Like/Dislike job quirk stress effect applied to current value instead of change rate
  • Fixed: Colonist appearance does not match their portrait image after saving and reloading in some instances
  • Fixed: Colonist stress change rate not being applied in some instances
  • Fixed: Swamp biome discovery doesn’t appear in biomes discovery list
  • Fixed: Surface building placement visual effect not cleared up properly which caused a performance issue
  • Fixed: Spelling mistakes

Patch Update 1.06

[h2]Release Notes[/h2]

  • Fixed: Colonist constantly picking up and putting down repair kits when attempting to repair an object.

Patch Update 1.05

[h2]Release Notes[/h2]

  • Added space between number and water unit on main hud and water info section
  • Updated description of some research projects and objects for better clarity
  • Fixed: Unable to trade at trade platform after loading a save game in some instances
  • Fixed: On Foot expedition not removed correctly and appearing on vehicle drop down list during expedition creation
  • Fixed: Technician job role causing game to lock up when finding repair targets in some instances

Patch Update 1.04

Howdy Folks!

Here is another small patch update to address a few reported issues. Thanks for all the amazing feedback and support!

[h2]Release Notes[/h2]
  • Fixed: Able to manually enter higher value than a trade item quantity field should allow
  • Fixed: Data server visually appears constructed before construction is finished in some instances
  • Fixed: Unreachable mining target warning icon appearing on job button when not applicable
  • Fixed: Vehicles embarking from the facility on water tiles in some instances. This causes the vehicle to become stuck if it can’t traverse water
  • Fixed: Panning the camera when in top down view moves the camera in the wrong directions in some instances

Patch Update 1.03

Howdy Folks!

Here is another small patch to address some bugs and add some quality of life changes.

[h2]Trade Window[/h2]

The trade window now marks favored trade items in both the buy and sell column. Selling none marked items will now also provide reputation gain, but at a much lower amount.

Additionally the tooltip for trader reputation now shows the percentage to the next rank. I also fixed a bug that caused the trader window to limit both buying and selling to one item each. Whoops. :)


There are some additional tweaks and several fixes. Thanks for all the great feedback! See the release notes below.

Support & Follow Mercury Fallen Development On Twitter | Facebook | Website | Discord | Roadmap | Merch | Patreon

[h2]Release Notes[/h2]
  • Trader favored items now show star icon in the selling and buying list.
  • Trader reputation tooltip now shows percentage to next rank
  • Selling non-favored items to a trader now also increases reputation, but at a much lower amount per item
  • Fixed: Trade buy/sell quantities limited to 1 for all items.
  • Fixed: Loot generation not generating the correct amount of items in some instances.
  • Fixed: Receiving Gone But Not Forgotten achievement when returning to main menu.
  • Fixed: Colonist Loved/Liked/Disliked/Hated job quirk changes target job each time the game is loaded
  • Fixed: Missing translation strings for some trade window elements.