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Mercury Fallen News

Patch Update 1.08

Howdy Folks!

This is a small update to add mod support for custom poster/sign materials. This includes a tiny under the hood change to the main game as well as some additions to the downloadable mod tools.

A new guide has also been added covering how to setup custom poster material mods.

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[h2]Release Notes[/h2]
Game
  • Added support for GDPosterMaterial data added by mods


Mod Tools
  • Added Poster and Sign texture templates under ModTools->Templates
  • Added Default Normal and MREM textures for Poster material usage
  • Added default sub folders to Exported Content Folder
  • Updated to Unity 2019

Patch Update 1.07

Howdy Folks!

Thanks for all the great feedback and support! It's amazing to see so many people enjoying my game. Here is a patch update to address a few reported and discovered issues.

Support & Follow Mercury Fallen Development On Twitter | Facebook | Website | Discord | Roadmap | Merch | Patreon

[h2]Release Notes[/h2]
  • Fixed: Colonist not receiving job role like/dislike quirk stress effect for some job roles
  • Fixed: Like/Dislike job quirk stress effect applied to current value instead of change rate
  • Fixed: Colonist appearance does not match their portrait image after saving and reloading in some instances
  • Fixed: Colonist stress change rate not being applied in some instances
  • Fixed: Swamp biome discovery doesn’t appear in biomes discovery list
  • Fixed: Surface building placement visual effect not cleared up properly which caused a performance issue
  • Fixed: Spelling mistakes

Patch Update 1.06

[h2]Release Notes[/h2]

  • Fixed: Colonist constantly picking up and putting down repair kits when attempting to repair an object.

Patch Update 1.05

[h2]Release Notes[/h2]

  • Added space between number and water unit on main hud and water info section
  • Updated description of some research projects and objects for better clarity
  • Fixed: Unable to trade at trade platform after loading a save game in some instances
  • Fixed: On Foot expedition not removed correctly and appearing on vehicle drop down list during expedition creation
  • Fixed: Technician job role causing game to lock up when finding repair targets in some instances

Patch Update 1.04

Howdy Folks!

Here is another small patch update to address a few reported issues. Thanks for all the amazing feedback and support!

[h2]Release Notes[/h2]
  • Fixed: Able to manually enter higher value than a trade item quantity field should allow
  • Fixed: Data server visually appears constructed before construction is finished in some instances
  • Fixed: Unreachable mining target warning icon appearing on job button when not applicable
  • Fixed: Vehicles embarking from the facility on water tiles in some instances. This causes the vehicle to become stuck if it can’t traverse water
  • Fixed: Panning the camera when in top down view moves the camera in the wrong directions in some instances