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Update 36.6 Hot Fix 2

[h2]Release Notes[/h2]

  • Reduced some model textures that were larger than intended to improve memory usage.
  • Fixed: Door open/close audio spawning new audio component each time it opens and closes. This should result in some performance improvement
  • Fixed: Crop disease spreading to crop fields that already have crop disease. This resulted in a flood of crop disease components that caused severe performance issues.

36.6 Hot Fix

Howdy Folks!

This is a tiny little hot fix to address a bug introduced in the latest update. Thanks for the feedback and reports. :)

[h2]Release Notes[/h2]

  • Fixed: Debugging data causing log file to grow in file size very quickly. This caused a slow down in game performance over a fairly short amount of play time.

Update 36.6

Howdy Folks!

Hope everyone is doing well. I’m very excited to announce minor update 36.6 which includes an amazing new feature, a few changes and some fixes.

Resource Management

A long requested feature has been to have greater control over when colonists harvest or mine resources based on existing resource quantities. This feature has now been implemented with the introduction of the crop manager and the mining manager.

[h3]Crop Manager[/h3]
The crop manager allows you to set maximum values for botanists and biologists. A value of zero means there is no limit for that resource. Botanists and Biologists will no longer plant additional seed if there is an equal to or greater amount of that item already in storage.

[h3]Mining Manager[/h3]
The mining manager allows you to define maximum values for mined and transported resources. A value of zero means there is no limit for that resource.

If the value in storage of a given resource is equal to or greater than the defined amount then:

  • Miners won’t mine any more of that resource
  • Vehicles won’t mine any more of that resource
  • Transport vehicles won’t collect those resources from mining platforms



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[h2]Release Notes[/h2]

Additions

  • Added Resource Management research which unlocked the crop manager and mining manager
  • Added Crop Manager station which allows players to define resource limits for crops
  • Added Mining Manager station which allows players to define resource limits for mined resources
  • Added 2 discoveries. These discoveries are automatically unlocked when starting a new game (or loading a save game prior to this update).
  • Added animation to water pump when it is actively outputting water
  • Updated look of the water pump


Changes
  • Updated engine to Unity 2019.4.40
  • Updated modding guide in Steam Guides
  • Can now change spinner number field values by 10 or 100 at a time if pressing shift or control (command on Mac) while pressing the + or – button.
  • Machines that require water now have an internal buffer to resolve issues with machines being out of water when loading a save game. This mainly fixes an issue with the solid fuel generator no longer providing power after loading a save game in some instances.


Fixes
  • Fixed: Weakling quirk incorrectly affecting muscles max value instead of its current value
  • Fixed: Items from a deconstructed object disappear if a valid drop tile can't be found near the object. Now if a drop tile can’t be found, the items will be put into the colonists inventory that deconstructed the object.
  • Fixed: Grammar mistake in the Introduction guide section

Patch Update 36.5

[h2]Release Notes[/h2]

  • Tweaked decor scaling for rooms to reduce the amount of decorations needed for a high quality room.
  • Fixed: Surface resource deposit depleted by mining vehicle without mining the entire deposit
  • Fixed: Unable to select objects for placement from the debug build menu

Minor Update 36.4

[h2]Release Notes[/h2]

  • Fixed: Overlapping required items quantity values in construction info panel
  • Fixed: Game crash when loading a save game containing mess objects such as mold, water etc.
  • Fixed: Colonists stuck trying to perform sad pacing action if starting tile is not valid
  • Fixed: Surface resource deposit amount not showing correct depth amount if depth is depleted while the resource info panel is open
  • Fixed: After moving an object, clicking on another object does not change the selection