Update 0.54.8 [hotfix]
Good day, fighters!
Today we’ve published a small update in which stability of the connection to servers has been improved. Also, we’ve, added few in-game achievements, and made some changes in the damage system.
When we made weapons unlinked to classes, we’ve received a lot of feedback from our community about that some classes became very universal, and some players even asked us to return weapon link to classes.

What was changed?
Now, when characters use the non-class weapons, the range of the possible minimum and maximum damage will be reduced [for example, now it is possible to deal less damage than specified in specifications even with full penetration of the target]. Also, when a character uses a weapon of his class, the range of theoretical minimum possible damage increases as well. Thus, the usage of the weapon of your class gives more advantages now, than a non-class weapon.
Servers have been stopped for the update, please update the client of the game.
Today we’ve published a small update in which stability of the connection to servers has been improved. Also, we’ve, added few in-game achievements, and made some changes in the damage system.
When we made weapons unlinked to classes, we’ve received a lot of feedback from our community about that some classes became very universal, and some players even asked us to return weapon link to classes.

What was changed?
Now, when characters use the non-class weapons, the range of the possible minimum and maximum damage will be reduced [for example, now it is possible to deal less damage than specified in specifications even with full penetration of the target]. Also, when a character uses a weapon of his class, the range of theoretical minimum possible damage increases as well. Thus, the usage of the weapon of your class gives more advantages now, than a non-class weapon.
Servers have been stopped for the update, please update the client of the game.