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Changes in the gathering rules of NDP-Crystals

Good afternoon, fighters!

Today we released a small patch in which changes were made to the “Maze” location. As you know, among our community there are people who occupy the most favorable points for the spawn of NDP crystals and literally take all these crystals using alarm-clock. This prevents players from collecting crystals in a normal way. Therefore, now, when the character takes the crystal or stones at one of these points, he will be added to the "blacklist", which will not allow him to get crystals at this point for some time. Since there are more than 580 crystals and stones spawn points in the Maze, we are convinced that for players collecting crystals “naturally”, these changes will only have a positive effect. Also, do not forget that crystals can be obtained in the Exclusion zone, as well as for the event in Sosnovka.

Update 0.54.6 [hotfix]



Hello, fighters!

Today we’ve prepared update 0.54.6 in which the skills were adjusted, a new level cap and “Carry Weight” skills were added.

List of the changes:
  • Reduced skill points requirement for some skills of the class tree. Now you obtain more free skill points;
  • A new level cap is 40. You will receive an additional point of character parameter on 40th level and additional skill points as well;
  • Reduced the price to forget skills in tokens in the “Common skills” section, especially for starting skills. Don’t be afraid to study them;
  • In the “Common Skills” section added “Carry weight” skills;
  • Changed settings of identification drawing distance when the sandstorm and heavy rain begins;
  • Optimizations of the game client;
  • Simplified identification for monsters has been added (experimental). It is possible to adjust it in the “Game Settings”;


Attention! We’ve reset all skills. Don’t forget to distribute them again. The next reset is scheduled for Friday.

Update 0.54.6 has been released!

Hello, fighters!

Today we’ve prepared for you update 0.54.6 in which we significantly reworked skill trees of each class, added new achievements and made different improvements and bugfixes.



New skills


Each class in the game has got a number of new skills, which, depending on the direction, affect your character.

In total, it was reworked and added:

- 25 common skills;
- 34 class skills to engineer and 27 class skills to other classes.

Since the number of skills has been increased, now players will receive 1 skill point per level.

For all classes, two mutually exclusive directions of development in skills are proposed, except for the engineer: he will have two mutually exclusive class directions and one additional.



The PDA interface has been redesigned, and in the “Skills” section there are now three tabs: “General Skills”, “Class Skills” and “Character Parameters”.

In the “Character Settings” tab, you can see the final influence of skills on the characteristics of your characters:



Features


Mercenaries got “branches” with the names “Marauder” and “Stormtrooper”. In general terms, the Marauder branch is focused on “robbing” other players and saving their own loot, and avoiding critical damage, while the “Stormtrooper” branch is focused on endurance, critical damage, and weapon handling speed. Both directions share common skills for using assault rifles.



Miners also got two directions: “Miner” and “Big Guy”. The “Miner” is focused on increasing the number of extracted resources and on the carry weight, but at the same time, it has a special skill “Bonebreaker”, which with some chance can cause the effect of a “broken leg” to your opponents in PvP. The "Big Guy" direction is aimed at resisting damage, increasing health and increasing damage from grenade launchers. Both directions share common shotgun skills.



Hunters got directions “Hunter” and “Sniper”. Skills from the Sniper branch are focused on PvP improvements and healing effectiveness. While the “Hunter” branch is focused on increasing damage in PvE, on environmental resistance, increasing the amount of loot and carry weight. A distinctive feature of the “Hunter” branch is that instead of increasing the chances of causing critical hit in PvP, “Hunters” got a chance to cause the effect of serious bleeding when they hit other characters. Both directions have common skills in using rifles.



Engineers got the directions “Combat engineer”, “Bioengineer” and “Craftsman”.

“Combat engineer” is aimed at enhancing the damage of engineers in PvP, including explosives, and amount of experience gaining when using items (weapons, medicine, etc.).

“Bioengineer” is focused on improving PvE damage, increasing experience for killing monsters, increasing health, and healing efficiency. Both directions have common skills for submachine guns.

“Craftsman” aims to reduce the speed of production and expansion of crafting queue slots. Also in this thread, there is a special skill that increases the chance of opening the door with lockpicks.



Reset of the skills


We've made a reset of skills for all characters with version 0.54.6. Note that skill redistribution is now paid for with tokens.

For some time, we will independently reset all skills for all characters. This should let you test various options for the development of your character and choose the most suitable for you. Therefore, do not rush to spend your tokens to reset skills.

We've scheduled reset of the skills on Fridays after restarting of the servers:

- April 17th
- April 24th

Other changes
  • Added 21 new achievements;
  • Changed reload animation of MSR-10;
  • The event with the large flesh-eater has been redesigned: it became harder and more fun;
  • Fixed a problem with the “Pay respect” animation;
  • Fixed an issue that could cause disappearing of ammo on weapon reloading or switching ammo types;
  • Increased the sound spreading distance of the shots for the Thunder and L96A1 rifles;
  • During bad weather (rain, heavy rain, sandstorm) - the distance for rendering character identification is reduced;
  • Changed animation of grass;
  • Added a reminder that you need to assign the role to the player when accepting him into a clan;
  • Improved visual particles for some anomalies;
  • Server-side optimizations

Two years on Steam!



Fighters! We have a significant date! ːsteamhappyː Two years ago our game was officially published on Steam! In connection with this date, we have activated the premium status for all our players from 06:00 (05/04/2020) to 6:00 (07/04/2020) UTC.

Those with premium status activated, an extra 48 hours were added to the account!

Update 0.54.5 [hotfix 2]

Hello, fighters!



Today we’ve prepared another patch with the following changes:

- Energy shield no pushes away jumping characters;
- Fixed a bug when specifications of armor were incorrect in rare cases;
- Fixed a bug when “Drunk Snake” achievement was rewarded even without spawning of the artifact;
- Attention! When players do the “reset” of “Extended backpack” skill, now if your inventory full and there is no empty space in it, any item can be thrown away automatically.