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New weapons for the “Mercenary” class and unlinking weapons to classes

Hello, fighters!

Today we have a few news for you!

The first one – is the announcement of a new high-level gun for the “Mercenary” class. MSR-10 – is originally semi-automatic carbine but thanks to modification, now it supports automatic fire mode. It uses .308 Win caliber and based on AR-10. It obtains a magazine with capability for 20 rounds, good accuracy, efficiency and available from 35th levels.



Second news. We are going to unlink weapons to the classes. This is due to the fact that there is already some unlinked weapon in the game, and upcoming changes in the skill trees will be targeted to underline class roles stronger.

As you know, each class obtains its “inborn” bonuses for weapon usage of its own class, which additional increases thanks to skill-tree. And we are working on the reworking of skill-trees for each class now, which additionally increases the efficiency of using class weapons.

In other words, yes, each character class now can use any weapon, but will it also be effective? Also, in the weapon's description will be pointed, is it fit your class or not.

In situations, when you use the weapon of other classes, will be applied a negative effect to the damage, accuracy, the chance of critical hit will be reduced, and the development progress of this weapon skill will be fined two times. More specifically, let’s suppose that you reached full weapon skills for assault riffles when you were a mercenary (100%). After, you decided to change your class to the hunter. In this case, when you become a hunter, assault rifles weapon skills will be fined by 50%. When you change your class back to the mercenary, the fine will be removed and your assault rifle weapon skill will be equal 100% again. In other words, going this way, we exclude universal “terminators” from the game, which will obtain full weapon skills for all weapon types.

It should be noticed, that if you use the weapon of your class, you obtain extra damage, full possibility to develop the class weapon, and skills that work for your weapon. Thus, the efficiency of the usage of your class weapon increases high.

That's all for today! Stay tuned ;-)

Upcoming weapon: Hunters

Good day, fighters!

Today we’ve prepared you an additional portion of information about the upcoming weapon which will appear in the game. This time, we would like to tell you about the new rifle for the “Hunter” class – L96A1.



This sniper rifle uses .338 Lapua Magnum rounds, box magazine with capacity for 5 rounds, and obtains muzzle brake from the box. Moreover, we have prepared a special optical sight for this rifle with 16x zoom – PO-3, but you can use and other sights, depending on your choice.

#devblog

Upcoming weapon: Engineers

Hello, fighters!

Today we would like to tell you about an upcoming weapon for Engineers!



WSC PDW – is a modified version of KAC PDW, which uses 5.56x45 rounds instead of 6x35, unlike the original version. This automatic weapon very close by its dimensions to submachine guns, but at the same time, it has a very good stopping effect as automatic rifles. In addition, thanks to modifications by WSC, now in storehouses there is no need to store another type of ammunition.

#devblog #work-in-process

New Year event ended, and the small update is ready to download



Hello, fighters!

New Year events are completed, and New Year Trees and bundles have been removed from the game. Everything, that you’ve managed to get for these days, stays with you.

Also, we've made the next changes:
  • New Year Trees, smuggler, and gift cards have been removed from the game;
  • .357 Magnum, .38 Special, .500 Magnum and .44 Magnum have got increased PvE damage;
  • FOV Adjustment from 90 to 120 degrees has been added to the Game Settings;
  • Now, each equipment, such as MTE and MRP, cannot be destroyed by players in PvE mode (excluding situations, when faction player in PvE mode destroys equipment of other faction)

Upcoming weapon: Miners

Hello, fighters!

As you may know, in parallel with the release of patches for the branch 0.53, we work on more major update – version 0.54. In version 0.54, we are going to introduce a huge number of new features, including new weapons. Today we will show you one of them.



Vepr 12 is a new weapon for the “Miner” class, which will be available from the 35th level. Vepr 12 will obtain drum magazine with capacity for 20 cartridges, and support of automatic fire mode allows to provide dense firepower in battles at close range.

That's all for today, stay tuned!

#work-in-progress #devblog