New weapons for the “Mercenary” class and unlinking weapons to classes
Hello, fighters!
Today we have a few news for you!
The first one – is the announcement of a new high-level gun for the “Mercenary” class. MSR-10 – is originally semi-automatic carbine but thanks to modification, now it supports automatic fire mode. It uses .308 Win caliber and based on AR-10. It obtains a magazine with capability for 20 rounds, good accuracy, efficiency and available from 35th levels.

Second news. We are going to unlink weapons to the classes. This is due to the fact that there is already some unlinked weapon in the game, and upcoming changes in the skill trees will be targeted to underline class roles stronger.
As you know, each class obtains its “inborn” bonuses for weapon usage of its own class, which additional increases thanks to skill-tree. And we are working on the reworking of skill-trees for each class now, which additionally increases the efficiency of using class weapons.
In other words, yes, each character class now can use any weapon, but will it also be effective? Also, in the weapon's description will be pointed, is it fit your class or not.
In situations, when you use the weapon of other classes, will be applied a negative effect to the damage, accuracy, the chance of critical hit will be reduced, and the development progress of this weapon skill will be fined two times. More specifically, let’s suppose that you reached full weapon skills for assault riffles when you were a mercenary (100%). After, you decided to change your class to the hunter. In this case, when you become a hunter, assault rifles weapon skills will be fined by 50%. When you change your class back to the mercenary, the fine will be removed and your assault rifle weapon skill will be equal 100% again. In other words, going this way, we exclude universal “terminators” from the game, which will obtain full weapon skills for all weapon types.
It should be noticed, that if you use the weapon of your class, you obtain extra damage, full possibility to develop the class weapon, and skills that work for your weapon. Thus, the efficiency of the usage of your class weapon increases high.
That's all for today! Stay tuned ;-)
Today we have a few news for you!
The first one – is the announcement of a new high-level gun for the “Mercenary” class. MSR-10 – is originally semi-automatic carbine but thanks to modification, now it supports automatic fire mode. It uses .308 Win caliber and based on AR-10. It obtains a magazine with capability for 20 rounds, good accuracy, efficiency and available from 35th levels.

Second news. We are going to unlink weapons to the classes. This is due to the fact that there is already some unlinked weapon in the game, and upcoming changes in the skill trees will be targeted to underline class roles stronger.
As you know, each class obtains its “inborn” bonuses for weapon usage of its own class, which additional increases thanks to skill-tree. And we are working on the reworking of skill-trees for each class now, which additionally increases the efficiency of using class weapons.
In other words, yes, each character class now can use any weapon, but will it also be effective? Also, in the weapon's description will be pointed, is it fit your class or not.
In situations, when you use the weapon of other classes, will be applied a negative effect to the damage, accuracy, the chance of critical hit will be reduced, and the development progress of this weapon skill will be fined two times. More specifically, let’s suppose that you reached full weapon skills for assault riffles when you were a mercenary (100%). After, you decided to change your class to the hunter. In this case, when you become a hunter, assault rifles weapon skills will be fined by 50%. When you change your class back to the mercenary, the fine will be removed and your assault rifle weapon skill will be equal 100% again. In other words, going this way, we exclude universal “terminators” from the game, which will obtain full weapon skills for all weapon types.
It should be noticed, that if you use the weapon of your class, you obtain extra damage, full possibility to develop the class weapon, and skills that work for your weapon. Thus, the efficiency of the usage of your class weapon increases high.
That's all for today! Stay tuned ;-)