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Update 0.58.1

Good day, fighters!

As You may know, after the release of update 0.57.17 our team has been focusing on the major update 0.58, which includes a huge number of changes, and will also introduce a new PvP-location "Foothills", work on which is still going very active.

During this time we have made a huge number of changes to the game, so our plans for the near future are as follows.



The development of the 0.58 branch starts with the 0.58.1 update, which brings a huge number of important changes that affect gameplay and balance. Since there are really a lot of changes, we are sure that first of all it is necessary to debug all these changes and make sure that everything works stably.

After that, we plan to release an update with the location "Foothills". This location will represent not only a new landscape for faction battles but also a new game mechanics of capturing roadblocks, which will be different from those mechanics that you have met before in our game - yes, yes, the capturing will take place in a new way. All these works are being done according to the plans we announced earlier, and at the moment we don't see any serious reasons for changes in the timeline - we expect the location to be released by the end of the second quarter of 2024.

Well, now it's time to check out the list of changes that start the branch 0.58 development. Let's go!

New game features


- Added new equipment: target designator. Target designators can be placed in the 3rd and 4th slots of the character's equipment. When the corresponding key is pressed, all players in the group who are in the same location as the sender will get a target marker with a distance designation. Sending out the markers consumes battery power. Discharging depends on the number of group members who received the maker. The device requires faction and is available for purchase in the Big Village, Canyon, Testing Grounds, and Tunnels locations.
- The target designator markers are displayed in the group list, next to the character's name.
- Added new equipment: walkie-talkie. The walkie-talkie allows you to communicate by voice with players in a group with the walkie-talkie sound effect. It works also between locations and is available for purchase in the locations "Big Village", "Tunnels", "Canyon", "Coast" and "Testing Ground".
- Now, if your teammate in the group has been killed, you will see the marker of the place of his death on the screen. Thus you will understand where he was killed.
- Group markers and group member identification stick to the edges of the screen if they are not in the line of sight.

- New sandbags have been added to the game, which can be installed in the "Canyon" location and the upcoming "Foothills" location. The bags are installed and repaired with a shovel. Several players can take part in the repair and installation of bags. Since the installation of bags has been greatly simplified, it was decided that the bags do not need to be saved in the state of the location and they will be deleted after a server restart. Also, these bags will self-destruct over time. You can buy them from merchants in the location "Canyon" and "Foothills".
- Players can now quickly get off a motorcycle. If done at speed, the character may take damage, but it is much faster than a full stop and get-off.
- Players can now use medical kits and healing stimulants while riding a motorcycle.
- Engineers now receive notifications of low battery and destruction of their equipment (MRP, MHP, and jammers).
- Now recon drones are created not by quest, but on rigs in the location “Testing Ground”. The quest “Faction Order” is required for production. Those players who have completed this quest before do not need to do it again. Also, drone creation now does not require “Faction Arsenal 2”, but it does require clan level 5.
- The “self-destruct” mode of the Recon Drone has been replaced with the “kamikaze” mode. In this mode, the drone dives to the designated target at a higher speed, but without the ability to adjust the flight.
- Drone Power Module, Drone Navigation Module, and Drone CPU can now be put up for commission.
- Stationary machine guns have been improved: firing them now looks more interesting, and their scatter and increased damage allow for better suppression of the enemy.
- Stationary machine guns can now be reloaded through the inventory while in use.

Weapons and armor



- Added new level 35 pistol - “Udav” in 9x21 caliber. It has an excellent rate of fire, and magazine capacity, as well as a very good armor-piercing ability. This pistol will be useful in PVP as a short-range weapon. The ability to create 9x21 M1 ammo has been added to the recipes. The pistol and ammo, as well as the GSL-02 silencer, can be purchased from traders in the “Canyon” and “Testing Ground” locations. The in-game store has added “Udav” pistol painted into “snake-style” skin, because “Udav” means boa. The pistol is sold as a kit with a silencer and scope. This pistol will not be sold all the time and only for a limited time.
- The ballistics of the weapon has been redesigned. It became more similar to what players are used to seeing in other games: if a weapon is designed for close combat, it will be effective only in close distance, and if it is designed for long-range combat, it will be effective at long distances. Thus, the class of weapons in the game has become more pronounced. For example, now shooting from pistols or shotguns at 200-300 meters becomes ineffective: bullets fall fast enough, and lose their energy (and damage) depending on the distance.
- Breath holding is now more effective at stabilizing the aiming swing.
- Fixed an issue that caused firing damage to not decrease depending on distance.
- The spread of all weapons has become more comfortable for the game. Separately emphasize that the influence of recoil and frequency of single shots remained, but now it is more predictable.
- The armor penetration of such pistols as Glock 17, Springfield and GSh-18 has been increased.
- GSh-18 can now be fitted with Point-X sight and GSL-01 silencer.
- Slightly reduced the accuracy of 12 Caliber bullets.
- Now 12-gauge shots do not have an additional multiplier (bonus) to damage and armor-piercing in PVE, and also removed an additional multiplier for drone damage. The Miner class can handle PVE content well without additional help.
- Switching to the pistol from any other weapon is now 50% faster, so you can get the pistol faster than switching to another primary weapon.
- SL silencers now reduce damage by 15% instead of 20%.
- Silencers now almost always hide tracers. This has a positive effect on the stealth effect.
- Players can now always see their own tracers when firing through a scope (even if a silencer is used), to make it easier to correct their shooting, especially at long ranges.
- The maximum number of explosives in a location that can be set by an engineer is now 10 (total for MON-50 and “Burdock”).
- Fixed a bug that caused the total number of MON-50 mines and “Burdock” explosives installed in a location to be incorrectly displayed.
- Mines MON-50 and “Burdock” now have one common counter of the installed explosives on the location.
- Mines MON-50 and “Burdock” can now be dropped when a character dies.
- Shooting at MON-50 mines can now lead to the following results: the mine will explode, the mine will be destroyed without exploding, or nothing will happen. Thus, players now have a chance to clear the mine with a shot without exploding, but at the same time, the mine has a chance to survive an additional shot.
- M1 helmets of both factions are now medium armor class.
- Armor, especially heavy armor, now reduces a character's movement speed more severely.
- Quick grenade throw has been improved.

- The reticle of the KITE-2 sight has been redesigned. It is now more convenient to use this sight.
- The PO-1 reticle became identical to the PO-2 reticle.
- The PO-3 reticle has received additional divisions.
- Fixed a bug that caused the scope to swing harder than necessary at high FPS.
- Improved bullet hit particles on surfaces (ground, rocks, wood, metal).
- Now your aiming will not be “swing harder” as much if you get a hit while you are aiming.
- Axes and bats are now displayed behind the character's back if they are assigned to the first slot.

Other changes

- Monster spawn is now always disabled during roadblocks capture on all PvP locations. All monsters that are out of the player's line of sight or far away from the players will die automatically at the time of the start of a roadblock capture. Those monsters that were visible to the players at the time of the start of the capturing or were in range will remain alive until the players themselves kill them.
- Added new animations of emotion: “Rock” and “Django”.
- Fixed a bug that caused graphics settings to be incorrectly applied (or reset).
- Invulnerability on revival on MRP is now no longer than 1 second.
- Fixed a bug that was causing glare to appear on collimators.
- The miner’s “Hustler” skill now works more correctly.
- Improved interface of the control settings menu.
- In the game settings, in the “Interface” section, a new option has been added: selecting simplified damage identification. Now you will be able to choose a “hit-marker” in the form of a crosshair or use the usual damage identification with damage information.
- FPS in the main menu is limited to 60 frames, and VSync is forced to be activated. This is to reduce resource consumption while the player is in the main menu. In general, we recommend using similar settings while playing the game.
- Optimization of some on-screen widgets has been performed.
- Improved the light in the weapon painting interface.
- Fixed an issue that caused the number of particles and sounds when hit with 12 Caliber shots to be many times greater in third-person than it actually should be. This could cause performance and stability issues when a lot of miners are gathered at an event.
- Fixed a stone in sector C6-3 in the location “Canyon”, in which it was possible to install equipment.
- Fixed design issues in the locations “Solnechniy Outskirts”, “Coast”, “Exclusion Zone” and “ The Big Village”.
- Improved lighting in tunnels with bandits in the location “Testing Ground”.
- Healing grenades can now drop when a character dies.
- Slightly revised the chances of dropping loot from phalanxes and drones.
- Arenas now have their own simplified character identification.
- Added POSP scopes in paid coloring to the in-game store.
- Improved caching of game files. For users with sufficient RAM, we recommend using the “Use caching for game assets” option in the game settings.

Please update client of the game,
Your WTLOnline Team

Update 0.57.17

Good day, fighters! Today, quite unexpectedly, Friday came and we released update 0.57.17!

[h2]Defender of the Fatherland Day![/h2]



23th of February many countries of CIS celebrate “Defender of the Fatherland Day”. Our team congratulates everyone involved on Defender of the Fatherland Day! May each of your days be filled with strength, courage, and confidence as you engage in the most epic word battles at Korovie in our favorite game!

Our team congratulates all the defenders on this holiday and gifts everyone a 2-day Premium!!!



A small bonus in the in-game store is the symbolic “Telogreika” armor set. This armor set has the same characteristics as the entry-level Leather armor set but with increased durability. Also included are improved felt boots. This set of armor can be placed in your account inventory, and it can also be sold on commission.

[h2]Lunar New Year[/h2]

The old man in a white robe thanks all the fighters for appeasing the spirits and leaves the WTLOnline universe. All fillers and components for creating fireworks have been removed from the game. Lunar New Year items will also be removed from the in-game store.

[h2]Premium status[/h2]

Now Premium status increases the amount of clan points received when completing clan quests by 20%. This introduction will allow players to receive the points they need to develop their clan a little bit faster. In general, if a clan consists of active players who use Premium and actively complete daily tasks, then such an innovation can significantly speed up the development of the clan.

[h2]Other changes[/h2]

  • The fishing rod is no longer displayed for characters wearing a biker jacket;
  • Fixed minor animation flaws in some animations of emotions;
  • Now through the inventory, you can only reload the weapon that the character is holding, and now the reloading animation will be played;
  • Minor bugs in the design of the “Eastern Territories” location have been fixed.

Lunar New Year has begun!

Good day, fighters!

The Old man in a white robe has appeared in WTL again, which means that the celebration of the Lunar New Year has already begun!



As before, The Old man will offer you to appease the elemental spirits, and you can receive gifts in return! The gifts are not the same as before this time - they are better! Now you can get paint cans of 5 elements: fire, metal, water, earth, and wood! These cans can be applied to weapons such as MSR-10, MSR-12, L96A1, Vepr 12, and PDW! So instead of one weapon of a certain element, as before, now you can color all high-level weapons in one element! Also, now you can trade fillers between each other at the Old man and trade them in for treats!



The event starts when the update is released and will continue through and including February 20. At the end of the event, all fillers will be removed from the game.

In addition, the following changes have been made:

- Increased health regeneration value for almost all food that can be cooked;
- Fixed an issue where crabs would attack from underground;
- Crocodile will now not run far away from its spawn;
- Fixed an issue where smoke and gas grenades prevented monsters from attacking players.

Post-New Year's update 0.57.13



Good day, fighters!

Today we have prepared a small update, which contains the following changes:

- Smuggler has left the world of WTLOnlinе, and all New Year's decorations have been removed from the game. Gift cards have also been removed;
- Balaclava heads have been added to the customization menu for female and male characters, with the option to choose the color of the balaclava. These customization options are paid. Using a balaclava may not match or cause problems with other things in the game due to the shape of the balaclava itself;
- Fixed flaws in the design of the location "Sonlnechniy Outskirts";
- Fixed a problem with the inappropriate time of daylighting in the locations "Sonlnechniy Outskirts" and "Forestry";
- Fixed design flaws in the "Eastern Territories" location (Giant Cave Spider habitat);
- Fixed some design flaws in the "Coast" location (crocodile habitat area);
- Fixed some design flaws in the "Canyon" location.

New Year Update is ready to download!

It had never happened before, and here it was again! The smuggler is back at it again, and he has once again robbed Santa Claus, and boldly and completely! Because of this, so many children were left without presents. He stole from them all the joy of the holiday, but that's how it is, the harsh world of the apocalypse. There's nothing we can do about it! Well, to hell with them, the kids were misbehaving anyway!



The smuggler managed to get his hands on some goodies that the kids won't get now, but may well get for gift cards to interested parties.

The ferocious Frost Deer saw all these atrocities, so he rushed in hot pursuit of the Smuggler, giving away slaps left and right. But he's doing things a little differently now. Rumor has it that now, fighting with the Frost Deer, you can get some Christmas things, including a great paint for weapons "Frost" (Frost), although the chances are very small....



Those brave men who can not handle the Frost Deer and want to complain about this ugliness will be able to get gift cards, clearing locations from easier monsters, and visit all events. It's not as if "cheese in butter" you're rolling around, but you can collect something on the level - you'll have a lot of time. But Minaev does not recommend wasting your time in the mine - leave the coal and stones alone. This has been reported and reported more than once. But who stops? Oh, there's more! There are some unknown creatures that attack from the back, though they don't shoot. Those bastards! We'll have to deal with them too.



Cards can be collected immediately after the update is released, and their appearance in the game will stop on January 9, 2024 at 23:59 UTC. As per tradition, all cards and the Smuggler himself will disappear after the campaign ends. All gifts received from the Smuggler will stay with you (including purchased items). New Year's bundles will be removed from the store along with the Smuggler.

Servers are stopped for maintenance, update your game client!

Happy New Year and Christmas, fighters! 🎄🎄🎄🎄