1. Will To Live Online
  2. News

Will To Live Online News

Update 0.56.8



Good day, fighters!

In this version, you will be able to meet Timoha again in the Coast location and find out the continuation of his story. In general, 12 new quests have been added to the Coastal location.

We also did a lot of work on optimizing the game code, and we hope that in some cases this will give a performance boost.

The premium status for the May holidays


This weekend many countries in CIS celebrate "Labor Day", or "International Workers' Day", as well as "Unity day". Regardless of the name and traditions, our team congratulates everyone on the holiday!

All players who enter the game from the update release date until May 1, 23:59 UTC inclusive, will be credited with 48 hours of Premium status.

Also for the May holidays, a new series of weapons in the Solidarity color scheme has been added in the in-game store, which will be available for purchase for a limited time.



Other changes


- Fixed some level design bugs
- The brass knuckles blow animation has been reworked
- Fixed issue with hunter’s “Immunity” skill
- Engineers’ skill “Craftsman” works correctly now
- Fixed a rare issue where group leadership could not be transferred


Hotfix for version 0.56.7



Good day, fighters! We have released a small patch for version 0.56.7 with the following changes:

- Identification of equipment (MRP, MHP) was optimized;
- The performance of the "Scorched Field" anomaly, which can be found in the "Dead Forest", in the "Canyon" and in other locations, has been optimized;
- Some optimization of the "Canyon" location was made - FPS drawdowns may become less;
- In the "Top Players" list, the faction icon is now displayed in front of the clan name;
- Fixed an issue that caused "Chat Tabs" to disappear;
- Fixed various minor bugs.

Description of update 0.56.7

Hello, fighters! Update 0.56.7 is available for download and contains a number of changes and improvements.

[h2]Changes in the “Canyon” location[/h2]

In this version, we have made changes to the design of the Canyon location. The main building at the northern outpost has been rotated 180 degrees. This should make it more difficult for players who shoot from the mountain, as well as for those who use RPGs. It should be noted that this will not exclude the RPGs usage in principle, but in combination with correct usage of the shields, it will be more difficult to “knock out” players who are engaged in hacking the command core from the outpost. Also, in order to reduce open spaces in sector E1-7, rocks have been added.



Oh yes. As for the RPG, in this version, the projectiles can drop from the inventory when the characters die with a 50% chance, which will make it more difficult to use this weapon. After all, the projectiles now still have to try to convey.



The southern outpost got design changes. The spawn point D6-7, knowns as "rags" in the community, has been reworked.



It has been moved in a different direction and is no longer associated with spawn points in Sectors E6-6 and E7-9. Thus, an additional front line and a direction for attack or defense were added, including through “that same cave”.



Also, in the northern direction from the southern outpost, various shelters were added, which were clearly not enough before.



[h2]“April Fools’ Day” mini-event[/h2]

- The chance to find rare amulets appeared until April 3, 12:00 UTC time in the game. You just need to find them, and what to do with them further, you will figure it out yourself :-)
Also, when a character dies in some situations, “something can go wrong” ;-)
At the end of the event, the amulets will remain with the players, but they will no longer work.

[h2]Other changes[/h2]
- Added the ability to share a marker on the map for players in a group. To share the marker, do right-click on the marker and click "Share marker". In the settings, the “Automatically accept markers” option has been added, which will allow you to accept markers from group members without any confirmation.
- Fixed a problem with the identification of equipment at a long distance
- Fixed issues with animation of N-1-4 emotion
- Added 1 quest in the "Coast" location
- Fixed issues with many body armors. Now they suit the character's body more correctly
- Fixed an issue where auto walk usage able to speed up the moped
- i-HR and i-SAAC can no longer drop out of inventory when a character dies
- Fixed a problem with chat flickering, as well as incorrect display of lines on monitors with a resolution other than 16:9
- RPG projectiles can now drop from inventory with a 50% chance
- Now when viewing information about a clan, you can apply to join this clan if the character meets the requirements
- Optimized network code
- Salute no longer illuminates the entire location like a second Sun
- Fixed many minor bugs

Update 0.56.6 [hotfix]

Good day, fighters!

Today we’ve released a hotfix for version 0.56.6 which brings the “Lunar New Year” event to the end. The Old man and fillers were removed from the game. Together with it, we’ve made some improvements, bug fixes, and particles optimization.



[h2]Changelog:[/h2]

  • The design of the “Testing Grounds” location was improved in sector A4-9. There were added additional ways
  • Entrance to the “Bunker” location was redesigned
  • Some loading screens were updated
  • Added an automatic flying camera while 3rd person emotions are used. You can find relevant options in the game settings. When this option is activated, the camera will start to fly around the character while 3rd-person emotions are used
  • Pressing the Shift key no longer causes camera shift when using some 3rd-person emotions
  • “Type 13” head was improved (customization)
  • Fixed issues with some Confederation body armor. Now they will fit on the character correctly
  • Improved the interior of Gosha's shop
  • Added new animations to Gosha
  • Improved the interior of Rafik's shop
  • Fixed incorrect position of some airdrops in the "Coast" location
  • Fixed issues with materials of crafted MSR-10
  • Fixed a problem due to which the eggs of the Giant Flesheater did not disappear after the end of the event in the "Coast" location
  • Fixed an issue with the Giant Flesheater getting stuck in the "Coast" location
  • Now the bodies of symbionts do not fall into the ground on the "Swamp" location
  • Particles of the bullet hits were optimized and now they do not affect FPS so much in the game.


PS: All players got 48H of Premium in honor of the celebration of Defender of the Fatherland Day in CIS

Update 0.56.6 - “Lunar New Year” event!

Good day, fighters!

We've released update 0.56.6, which will launch the Lunar New Year event. Also, we've made some changes, fixes, and improvements.

“Lunar New Year” event




The Old man in the white robe has appeared in the settlements again! He again told the story that if you appease the spirits of the elements, you can get not only their good graces and patronage but also a reward!

Complete this Old man's quests to appease five Elemental Spirits and get themed weapon skins! All tasks can only be completed once. If you managed to appease at least one of the elemental spirits or you did it before, then the Old man is ready to give you one more additional reward, which was not there before!

In exchange for fillers of each of the colors, you can get a can of special paint that reacts to your weapon's shots! Also, for completing any quests in the game, you will be rewarded with holiday snacks.

Special holiday bundles have appeared in the in-game store, which contains not only snacks and paint but also a special mask for the character.



The event starts on February 1 and ends on February 16 at 00:00 UTC. The NPC will stay in the locations for a while so that everyone has time to complete the quests. All items needed to complete the Old man's quests will be removed from the game along with the end of the event.

Other changes


  • Faction NPC-recruiters appeared in the "Tunnels" location. Currently, these NPCs are required in order for faction players to move from the Tunnels to the Testing Grounds. We expect that the faction that does not own roadblocks in the "Canyon" location will receive additional opportunities for confrontation in the "Testing Grounds" location.
  • Changed the event with a giant flesh-eater in the "Coast" location. Now, this event has become a little more difficult, and the rewards have been increased in number.
  • Some NPC bandits, for example in the "Swamp" location, can now sometimes turn on flashlights when moving at night.
  • Fixed a problem with switching LODs for sights on the L96A1.
  • Fixed an issue that caused environment and moped sounds to play while riding a moped even though they were disabled in the game settings. Wind and moped sounds are now FX sounds.
  • Fixed a problem due to which the reward for events at the "Arena of Drones" location was given out even to those players who did not take part in the event.
  • Fixed an issue where opening the in-game store could cause the game to crash;
  • Fixed an issue that caused the Big Crab event rewards to not be given out in the "Coast" location.
  • Now the tokens for participation in the event are distributed correctly among the participants.
  • Fixed a problem with paint flickering on some types of painted weapons.
  • Now "Survival Experience" affects hunger and thirst. The higher the “Survival experience”, the less often the character wants to eat and drink.
  • Fixed a problem with a low frame rate of TT reload animation.