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The MEGALODON Update: New Stadium, New Blocking System, Major Gameplay Changes



Patch 1.0.4.29 - The MEGALODON Update


We are excited to introduce the MEGALODON Update! This is the largest and quite possibly best Gridiron update we’ve ever released. Packed with features and gameplay changes, we hope you all enjoy playing it as much as we’ve enjoyed making it!

[h2]Blocking 3.0[/h2]
Blocking 2.0 fell short of our expectations. We've been in the lab grinding on the latest version of the shields and we’re excited to show them to you!

[h3]Shield Changes[/h3]
  • The shield now drains shield stamina when holding it out and not blocking anybody.
  • The shield stops draining stamina when you make contact with a defensive player, or put it away, in which case it will start regenerating.
  • The shield now only slows players when they physically contact the front of the shield.
  • The shield can no longer be abused or glitched via jumping when you make contact with it.
  • Blocking in the back is no longer possible.
  • The shield now has a concave hitbox to better hold players.
  • You can now dive and dashe off of shields horizontally.



[h3]Bash Blocking[/h3]
With Shields 3.0, linemen can now bash players that are contacting your shield and send them back a short distance, creating room and relieving pressure on your QB.
  • Bash can be bound to any key you like but is set to RMB by default.
  • Bash is tied to your shield stamina. Executing one bash costs 40 shield stamina. You have a total of 100 shield stamina that regenerates over time.
  • After 2 seconds of holding up the shield, the shield will enter a charged state, and upon successfully bashing a player with a charged shield, will slow the player hit by by 15% for 2 seconds.


[h3]Pancake Blocking[/h3]
With the introduction of the bash mechanic, you can also now pancake defensive players trying to get to your quarterback!
  • The pancake block will send the player hit by it back a few yards, and knock them to the ground for up to 1.5 seconds depending on the distance travelled while dashing.
  • To execute a pancake block, you must dash into a player with your shield up and use your bash as your shield makes contact with them.
  • The player you intend to bash must be in a "Vulnerable" Status(Indicated by a yellow bleeding eye above their head) which can be applied via a bash from yourself or another linemen.


[h3]Defensive Line Spin Move[/h3]
We also are introducing a spin move for defensive linemen! A clever new mechanic that can be used masterfully to get off of shields and to make great plays.
  • The spin move costs 15 stamina to use and spins the player to the left or the right(Q and E by default) a short distance.
  • The spin move can be used most effectively to get off the edge of a shield that is blocking you, or to bait out a pancake block.
  • Using the spin move as a offensive linemen tries to pancake you and forcing them to miss will award you with a free dash(your next dash executed within 4 seconds will cost 0 stamina)



[h2]The Underwater Stadium[/h2]
Humans have returned to Kepler-1989g aka Styx, the home planet of the Scyllians. The Purpose? Some good old-fashioned diplomatic football. Humanity is in for a tough away game though, as the home team and their fans may not be too fond of them...

This exoplanet whose surface is 92.43% covered in water is home to the brand new underwater Gridiron stadium. Check out the reveal trailer to see the stadium in all its glory!

Players can now select which stadium they’d like to play in in custom games. The Underwater Stadium will also appear more often in public matches for a limited time!

[h2]Competitive Ruleset Changes for Runningbacks and Linemen[/h2]
We want competitive games to feel more competitive, so a few changes are coming to the runningback and offensive line positions in ranked and custom matches with the competitive ruleset enabled.
  • Linemen in the competitive ruleset will now receive permanent ineligibility if they activate their shield. This does not apply to runningbacks, quarterbacks, or wide receivers.
  • The Runningback will no longer make a loud sound when receiving a handoff.
  • These changes do not apply to other positions and are only applicable during a normal play(Kickoffs and Punts will have normal rules.



[h2]General Changes[/h2]
  • Added the ability for players to name their team and set a team abbreviation in custom lobbies. Your team name and abbreviation will appear during gameplay!
  • Ball Carrier Stamina Drain is now 1.65x greater then the default stamina drain instead of 1.75x greater.
  • Players can now close some UI elements by pressing the escape key, including the in-game chat prompt.
  • Changed how the camera behaves when a player is tackled.


[h2]Bug Fixes[/h2]
  • Fixed an issue where the tackle hitboxes were not behaving correctly and allowed for tackles to happen when the tackler was not close enough to the ball carrier.
  • Fixed an issue where the down and distance would be incorrect after a team intercepts the ball.
  • Fixed an issue where the tutorial prompts would appear over the options menu.
  • Fixed an issue where changing your FOV in the main menu would cause issues with the character being displayed in the locker room.
  • Accepting a game invitation before opening Gridiron will now put you in the lobby with the player who invited you instead of just opening the game.
  • Fixed an issue where spectators could not see the touchdown and conversion graphics after a team scores.
  • Fixed an issue where a player would start the next play from the spot they were tackled instead of their appropriate spot in the formation.


[h2]Status Effects[/h2]
This patch introduces several status effects as described above. These are the icons of the different status effects that you can receive and what they mean:

Vulnerable: Lasts 2.0 seconds - This debuff is applied when an offensive lineman bashes a defender. Players with the Vulnerable status effect can be pancake blocked.

Shield Charge: 2.0 second charge up period - When a shield is charged, you can discharge it by bashing a defensive player, giving them the Slowed status effect.

Slowed: Lasts 2.0 seconds - Applied by a charged shield bashing into a defensive player.

Rocket Boots: Lasts 0.5 seconds - Increases player speed by 25% after successfully bashing a defender.

Pancaked!: - Lasts 0.75 seconds - You've been knocked to the ground by a charging offensive lineman. You can get back up after the duration expires!

Pancaked!: - Lasts 1.5 seconds - You've been knocked to the ground by a charging offensive lineman. You can get back up after the duration expires!

Pancaked!: - Lasts 2.25 seconds - You've been knocked to the ground by a charging offensive lineman. You can get back up after the duration expires!

Patch 1.0.4.28 - Major Sound Overhaul, New Scoreboard, & More

[h2]Patch 1.0.4.28[/h2]

[h2]Advanced Sound System[/h2]
  • Gridiron sounds better than ever! We did a major overhaul of the sound system.
  • Reactive crowd sounds. The crowd will now cheer, boo, & more based on the action on-field.
  • Added new tackle sounds for Humans, Aqua, and Synths.
  • More tackling impact sounds.
  • High velocity tackle sounds for the Synth.
  • New sounds for the Hex and Digi shields.
  • Two new Touchdown Celebration tracks.
  • New half-time horn.
  • Added a sound for each bounce that the ball takes in Chaosball.
  • Added a unique sound for interceptions.
  • Rebalanced many sounds to be heard more clearly in certain situations.


[h2]New Scoreboard[/h2]
The in-game scoreboard has been overhauled. The new scoreboard is a lot cleaner and shows some stats differently. For example, completions are now shown on the scoreboard instead of just the completion percentage. So instead of showing 75%, it will say that the QB has completed 3/4 passes.

NOTE: If you cannot open the in-game scoreboard, rebind the tab menu in your options.

[h2]General Changes[/h2]
  • Removed the 4 player party limit for Casual matches. Players can now queue for Casual matches in a party of up to 7.
  • Players can now vote to switch the QB once after halftime in Casual and Ranked mode.



[h2]Bug Fixes[/h2]
  • Fixed issues with voice chat.
  • Fixed an issue where players who were backfilled and standing on the sideline could catch the ball.
  • Fixed an issue where adjusting video settings in a game wouldn’t behave correctly.
  • Fixed an issue in passing routes training.
  • Fixed an issue where the player’s level would appear incorrectly in the QB vote panel.
  • Fixed an issue where punts would count as interceptions on the scoreboard.
  • Fixed an issue with the tutorial.
  • Fixed an issue where the player who started a custom lobby would not be shown the option to reconnect to the game.
  • Fixed an issue that would allow players to cross the line of scrimmage before the play started.
  • Fixed an issue where a team would be given incorrect down and distance after catching a punt.
  • Fixed an issue where a punt going out of bounds would not end the play correctly.

Hotfix Patch 1.0.4.27

Fixed issue with passing routes.

Patch 1.0.4.26

[h2]Patch 10.0.4.26[/h2]

[h2]Bug Fixes[/h2]
  • Fixed the catching animation in the tutorial.
  • Fixed an issue where error messages would incorrectly display for members of a party.
  • Fixed an issue where players could run outside the boundaries of the stadium in the tutorial.
  • Fixed the spacing between “10” and the arrow on the field at the 10 yard line.
  • Fixed an issue where some players’ username and profile picture would not display properly on the leaderboards.
  • Fixed an issue with the in-game reporting system.
  • Fixed an issue where hovering over the G Coins logo would display an incorrect tooltip.
  • Fixed an issue where the default shield sound would play even when the player had turned off their game sound.
  • Fixed an issue where the leaderboard would refresh incorrectly.
  • Fixed an issue where character models would block some text when players unlocked a new skin.
  • Fixed an issue where the Experimental tab would behave incorrectly.
  • Fixed an issue where the play feed would show everyone as being on the red team.
  • Fixed an issue where the match acceptance screen would show up at 0 seconds and not allow players to click accept.
  • Fixed an issue where the ball would be turned over incorrectly.


[h2]Options Menu Note[/h2]
We did some clean-up on the back end of the options menu. If you have any issues with your settings, please let us know on Discord and report the issue using the in-game bug reporting system on the main menu.

Hotfix 1.0.4.25[

Hotfix 1.0.4.25
  • Added a cooldown to dive in chaos mode after cancelling the dive: You must either wait 2 seconds or touch the ground to dive again.
  • Fixed a bug in the custom lobby creation screen.
  • Fixed an issue with the GCoin hover text.