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Patch Notes: EB 0.93.1

New Tracking Tasks!


This week’s update brings you 5 new tracking tasks, from reactive tracking to tasks focused purely on smoothness, this update brings something for everyone! Each task aims to highlight a different component of tracking to help you become the best tracker you can be!

[h2]Spheretrack90[/h2]



A remix on the task you all know and love - Spheretrack90 plays very similarly to the normal Spheretrack, but with a catch, the target will always remain in front of the player!

This should no doubt help out those of you that found yourselves running out of mousepad space, but on top of this, the focus is shifted more towards accuracy over resetting your mouse. It will help you in practicing tracking engagements against enemies that are mostly in front of you, rather than moving all around you. Spheretrack90 is super useful for games like Apex Legends or Hyperscape, for targets that stay mostly in front of you, but that are quite dynamic.

[h2]Arctrack[/h2]



A new task with a new Greybox variant - Arctrack has you tracking a target that moves in a plain circle in front of you, with relatively high consistency and predictability.

This task focuses more on general smoothness and predictive tracking over anything else, and applies more generally to the games you play, rather than being better suited to one or the other.

[h2]Startrack[/h2]



A new favorite of mine personally, Startrack! It’s another smoothness based task in the same vein as Linetrace, with one key difference, instead of shooting two targets at the end of a tracking target you follow a target as it moves between "Ghost" targets. The combination of vertical and horizontal tracking enables you to better engage enemies with jumping abilities, such as an updrafting Jett or a Jump padding Octane.

[h2]Microstartrack[/h2]



A variant of Startrack, Microstartrack combines reactivity and smoothness by spawning targets much closer together - Super hand for games with reactive targets like Overwatch, Warzone or Apex.

[h2]Reactivetrack[/h2]



A new tracking task focused purely on reactive tracking - Face a target that changes direction rapidly and try your best to stay on target as much as possible. This task is pretty much perfect for those of you that have trouble dealing with enemies that change directions frequently, and should be a perfect fit for those looking to improve your performance against higher level opponents.

[h2]Other changes[/h2]

  • Removed the Chinese New Year event from the lobby
  • Fixed some issues that may have caused crashes or slow downs on some users systems
  • Updated the app icon
  • Fix for ranking sometimes locking to "Bronze"

Roll back due to issues with mouse for some users

We recently put out EB 0.93 but had to roll back to the previous build, the update was causing the mouse cursor to not work for some users. If you were experiencing the issue before and could update to the previous build 0.92_HF2 and are no longer getting the issue and could let us know here it would be much appreciated.

The Year of the Ox - Patch Notes EB 0.92

Happy Chinese New Year from the Aim Lab Team! To celebrate we’ve added some special surprises to ensure extra good aim for you this year 🎯 The Year of the Ox skin for the 9mm is now available in-game - All for free! To equip it, simply select the 9mm and then select the "Chinese New Year" skin - It's that easy!

[h2]The Creator Studio Beta[/h2]

The Creator Studio Beta is in full swing & you guys are killing it! You’ve already created hundreds of new tasks that the community benefits from to take their aim training to the next level! We are continuously updating the Creator Studio alongside core Aim Lab with new features, fixes and additional content coming just as frequently as you are used to.

[h3]Check out all Creator Studio specific updates for this week: [/h3]

  • Added a new "BotSwitchCondition" modifier to allow for multiple profiles on the same spawner
  • Fixed "New From Empty" not reloading the scene on first use
  • Fixed "Health Regeneration" continuing to heal while damage is still being taken
  • Fixed "Waypoint Pathing" starting before the task begins
  • Fixed "DirChangeSpeed" being affected by frametime
  • Added the ability to add multiple modifiers of the same type to a spawner


[h3]Check out all other Aim Lab updates here: [/h3]

  • Added the Year of the Ox 9mm skin
  • Fixed an issue that caused targets to stop spawning in Spidershot Warmup
  • Fixed a memory issue when idling in the results screen
  • Fixed regular tasks having the "Custom" suffix in the results screen
  • Fixed the favourite icons for Headshot and Headshot Reflex
  • Fixed the "Accuracy" graph showing NaN instead of 0% if all targets missed
  • Fixed a number of user experience issues on the Chinese localisation of Aim Lab


This rounds-up this week's updates. Make sure to report any bugs in-game & join our Discord to let us know of any feature requests you have or just come and hang-out with the community & our devs! Have a great week 👊

New Valorant features and Valorant NA Challengers partnership!



Official blog post on PlayValorant.com:
VALORANT CHALLENGERS NORTH AMERICA PARTNERS WITH AIM LAB

"We’re excited to announce Aim Lab as the official FPS training partner of VALORANT Challengers NA. The popular FPS/TPS training solution currently has over eight million players around the world, including a growing passionate community of VALORANT players.

As part of this collaboration, Aim Lab will create specialized training programs for VALORANT esports to help aspiring competitors hone their skills to compete at the highest level. Players who use Aim Lab to train will have the opportunity to earn in-game rewards for completing programs and achieving certain milestones.

Aim Lab’s cutting-edge training programs use the VALORANT API to provide esports players a personalized regimen that identifies particular strengths and weaknesses within their gameplay. The programs will develop valuable in-game skills like flicking, wall peeking, and holding angles—perfect for drilling 1-tap headshots and leveling-up pistol rounds. To compliment these efforts, Aim Lab has launched its Creator Studio, where the community can build their own tasks for VALORANT training."

EB 0.91 The Creator Studio Update

[h3]~It’s here~

We are extremely excited to announce that the Creator Studio is launching into open beta! Not only has it launched, but it is also available to everybody for the low, low price of FOR FREE!
[/h3]

Dream, build, train — all inside Aim Lab



What does that mean? This means that anyone, yourself included, can build training tasks inside of Aim Lab from scratch. You can create custom maps with insane exterior terrains, hundreds of items and an array of different bots and behaviors with custom pathing.

Need a specific training task and environment for CS, Valorant, COD, Siege and all the others? Build them & take your aim training to the next level!

You can find the Creator Studio in its new home within the “Custom” section of Aim Lab, and all Creator Studio tasks can be found within the new “Scenario” section of the Workshop itself!

We’ve put together a few guides to help you get started. Check out our complete Beginners Guide to The Creator Studio

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if you want to jump right in, our guide on How To Build Your First Task will be super useful too!

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As always with Aim Lab, community comes first & we want to make sure that we can make Aim Lab the best it can be for you guys! That means we love to hear your feedback, ideas & suggestions to improve upon The Creator Studio! Make sure to join our Discord, Reddit and Twitter communities to hang out with us, ask questions and give us feedback!

You may experience some bugs or missing features but with your help & through your feedback we’ll be able to implement changes & add additional features that you have wishlisted throughout the beta & beyond. By the time it fully launches, we together will have built the best training ground out there for you, and your training needs!

Community First


Share your training tasks with the community in the Workshop so that everyone gets to play your creation. Your name will be shown on the results screen of the tasks you've made so everyone playing will know who made it. We will be running community themed events all month long with up to $1000 each to be won for amazing map creations! Keep your eyes peeled on our Twitter and Discord for more details coming soon!

Creator Studio Launch Scenarios


The Creator Studio Open Beta will be launching with hundreds of scenarios - growing daily to fulfill your training needs! These scenarios will test your tracking, flicking, smoothness and just about any other skill that you could think of - Need any other scenarios? The Creator Studio now gives you the power to build your training ground to meet exactly your needs!

New Workshop Interface


The Workshop has received some lovin’ - With items being made smaller overall to allow for many more to appear on the screen at once, improved search and download functionality, and a new “Scenarios” tab just for Creator Studio content has been added!


Creator Studio Map Templates


Creator Studio includes premade map templates. Map templates can be used as a resource to see what is possible inside of Creator Studio, along with giving you the ability to customize it further by adding different bots, changing the layout and settings to make it yours. Map templates are a great starting point as a new builder.


Coming soon


We are also working on adding more features, more customization & more tasks overall to the Creator Studio. Here is a list of everything else we will be incorporating soon:

  • Custom weapons integrated into CS
  • More bot behaviors, including smart bots and a bot state machine (Send us your requests!)
  • Deeper customization of current behaviors (Send us your requests!)
  • More task modifiers (Send us your requests!)
  • More score modifiers (Send us your requests!)
  • More objects in the object library (Send us your requests!)
  • More tutorials (Send us your requests!)
  • Comprehensive bot templates that work out of the box like our map templates
  • Real time collaboration to create scenarios with your friends
  • Creator Dashboard to track how frequently your creations are being played
  • Improved results screen with customizable analytics
  • User-defined wall textures so creators can let users customize their maps
  • FOV lock feature to prevent score cheesing
  • Fully customizable player and player stats, including out of the box game profile matching



Wall of text complete 🗸 We are super excited to launch our biggest update yet & we couldn’t have done it without an amazing community that helps us with feedback along the way! See you in Discord! Discord.gg/AimLab