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Update EB 0.57 - The Control Update

[h2]Support for over 500 games. Automatic sensitivity conversions. Support for direct CM/360 input and Focal Distance scaling. And a whole host of other changes.

Welcome to the Control Update.[/h2]


[h3]The Control Update[/h3]

The control update is a fundamental rewrite of the way the "Control" section of Aim Lab works.

This update brings a myriad of new features such as fully automatic sensitivity conversions, scaling by focal distance (See our most recent blog post for more information on this) and the ability to input your raw CM/360 instead of playing around with sensitivity.

This means that you can now change from one game to another without having to reset all of your sensitivities - Instead, they will now match automatically.

We have put together a short blog post to help newer users to understand how to use the Control Update more effectively - So if you need a little help to wrap your head around some of the myriad of new features the Control Update brings, check out the Control Update Guide!



[h3]Bug Fixes[/h3]
  • Fixed elements of task data in Profile and Results screens
  • Fixed dropdowns in tasks going up instead of down
  • Fixed pressing "ESC" causing open dropdowns to remain on screen
  • Fixed HUD showing on screen after saving in ESC menu
  • Fixed lean resetting to hold after setting to toggle
  • Fixed Crosshairs dissapearing when setting thickness to lower than 3.0


[h3]New Features/Tweaks[/h3]
  • Changed Controller minimum value on Controller deadzone slider
  • Changed Control system fundamentally
  • Added new target colours (Teal, Orange, Yellow, Pink)Added automatic sensitivity conversions when changing between Game Profiles
  • Added support for over 500 new titles

Patch Notes EB 0.56

New Features/Tweaks


  • Added "Practice Only" toggle to allow for playlists to now count towards stats and send scores to leaderboard
  • Added restart task hotkey(F6)
  • Added new task explanation videos for a handful of tasks feat, Launders
  • Clicking rank icon in main menu will now display a list of all ranks and the SR needed to achieve them
  • Changed "Reaction Time" to "time to Kill" for all tasks where this measurement was incorrectly titled
  • New Task LINETRACE - This task helps you with taking the shortest smoothest path to your next target
  • New Task MULTILINETRACE - Same as above but there are multiple lines and multiple tragets that form a path
  • Audiodetection is now 20 targets instead of timed
  • Added new user tutorial that runs through a task from each category and gives a starting rank at the end
  • New 5 sec coundown at start of tasks



Bug Fixes


  • Fixed bug that showed incorrect video when loading into weapon editor
  • Fixed bug that allowed you to move in PENTAKILL in certain situations
  • Fixed bug that caused HUD to show in results screen in some places
  • Fixed bug that showed Ruby 4 icon for Ruby 1
  • Fixed bug that caused Home screen and Skills over time stats for precision to not match
  • Fixed bug that caused playlist loading screen to auto start task after the first one in a playlist
  • Fixed bug that caused exporting of data to not work

Patch Notes: EB 0.53

Update 0.53EB



[h3]Bug Fixes[/h3]
  • Fixed bug that caused some graph metrics in percentage rank graph from results screens to always be 1%
  • Fixed bug that had Overwatch minimum sensitivity set to 1 instead of .01
  • Fixed bug where tasks other than the 1st in a playlist ignore the "press any button to start" and start the task automatically
  • Potentially fixed bugs that caused people to get errors in results screens
  • Fixed bug that caused referral codes to be case sensitive

Patch Notes: EB 0.52

Update 0.52EB

had to roll back last weeks 0.52 update due to an issue with stats, but this week we bring a much more robust and feature filled 0.52

[h3]New Features[/h3]
  • New redesigned HUD


[h3]Task Changes[/h3]
  • Decisionshot - Now you will shoot the center orb and remember its color, 2 orbs of different colors will show up in different locations, shoot the one that matches the center orb you just shot.
  • Disclaimer* Due to changes in Decisionshot, Cognition stat scores may change.

  • Rocketshot - Now spawns 4 enemies and will always keep 4 on screen, scoring balance changes, score penalty for getting hit by enemies(only bots in view shoot rockets), rockets now travel slower, new explosions and rocket effects, new AI behaviour tweaks


[h3]Bug Fixes[/h3]
  • Fixed bug that caused 3rd person tracking to be off center
  • Fixed Spidershot AI is always being set to highest speed
  • Removed Spherebox from Snipershot
  • Spidershot 180 was labeled as Spidershot in its task card
  • Spheretrack and Motion track were mislabeled in playlists and had improper videos
  • Spidershot like task descriptions mentioned losing health which hasn't been a mechanic in these modes for a long time
  • Fixed text error in Audiospatial description
  • Fixed Audiodetection task to work correctly
  • Fixed starting volume to be lower to preserve your ears
  • Fixed bug in Capacity that caused targets to spawn behind/inside each other
  • Fixed bug with leaning that caused you to get stuck leaning to one side
  • Fixed bug that caused recoil patterns to not show up when sorting in Workshop

Patch Notes: EB 0.52

[h3]Bug Fixes[/h3]
  • Fixed bug that caused 3rd person tracking to be off center
  • Fixed Spidershot AI is always being set to highest speed
  • Removed Spherebox from Snipershot
  • Spidershot 180 was labeled as Spidershot in its task card
  • Spheretrack and Motion track were mislabeled in playlists and had improper videos
  • Spidershot like task descriptions mentioned losing health which hasn't been a mechanic in these modes for a long time
  • Fixed text error in Audiospatial description
  • Fixed Audiodetection task to work correctly
  • Fixed starting volume to be lower to preserve your ears