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The Shadow Update - Welcome to EB 0.61

A new weapon, new customisation options and new sensitivity presets - This is the Shadow Update


[h3]The Shadow[/h3]
The Shadow is a remodel for the 9mm pistol - It shares the same stats as your favourite weapon in a new, sleek package.

Featuring new firing sounds, a sleek new model and crisp iron sights, the Shadow is sure to tickle the fancy of those looking to take a stealthier approach to their training.

[h3]The 9mm - A classic reborn[/h3]
Alas, after many years it is finally time to retire the old 9mm pistol. The model has served us well, and is no doubt forever etched into the hearts and minds of Aim Lab players worldwide - But all good things must come to an end.

In its place - A new, sleek 9mm model has been added to Aim Lab! This new Glock-style model incorporates a minimalist design with the same old function you are used to - Nicer, Neater, and with much better iron sights, we hope that the new 9mm helps to fill the void left by the old classic!

[h3]Graybox Customization Update[/h3]
This new update to the Graybox Customization scene introduces a couple of new additions, not the least of which are the new texturing options!

You are now able to not only customize your texture, but smoothness, metallic lighting and tiling to name a few! This should enable you to make just about any texture or pattern visible regardless of the lighting - Huzzah!

[h3]Welcome to the Hyper Scape[/h3]
After much work ensuring that everything is set up and ready to go - The Hyper Scape game profile is in!

Use not only your sensitivity - But your ADS settings too! Using the ADS Profile feature you are able to sync your ADS sensitivity and FOV up with any weapon in Hyper Scape - Go from practising your Riot One taps to bringing out the Protocol for long range precision!

[h3]Added support for 16:9 and 1:1 custom crosshair uploads[/h3]


[h2]Bug Fixes[/h2]
  • Fixed bug where task data wouldn't show after displaying movement bias info
  • Fixed various bugs in which editing a custom task or playlist and then immediately going to create a new one would override the one you just edited
  • Fixed bug that caused playlists to use old task videos

Patch Notes EB 0.60

[h3]You asked - We made it happen![/h3]

The Graybox Customisation suite now has a slough of options to make your Graybox just a little more personal - From changing the sky, to finally being able to adjust the lighting, it is now easier than ever to turn your Graybox into a Greatbox!

[h3]New Games[/h3]
Our resident sensitivity expert has been hard at work getting even more games integrated into the previously released Control Overhaul - This week, we have ;
  • Blackwake
  • BLOCKADE Classic
  • BLOCKADE 3D
  • Cyber Hunter
  • Detroit: Become Human
  • Disintegration
  • Little Witch Nobeta
  • Saints Row The Third
  • Shadow Ops: Red Mercury
  • Skyrim Special Edition (It just works!)
  • The Black Masses
  • World of Warplanes
  • Q.U.B.E.
  • And last - But certainly not least
  • Scrap Mechanic Experiment


Expect more games soon - Including a certain upcoming Battle Royale title

[h3]Changes[/h3]
  • Renamed "Rainbow Six Siege" controls labels to match the ingame menu, rather than the config file
  • Renamed "First person viewmodel" to "Weapon Visibility" and changed parameters from Off/On to Hide/Show
  • Renamed "Gunshot Volume" to "Weapon Volume"
  • Changed Y-Axis Ratio in the New User Setup from forcing to "1:1" if a user set the same vertical and horizontal sensitivity - Users now have to manually set their X/Y Ratio
  • Changed elements of the Rainbow Six sensitivity preset to improve accessibility
  • Renamed "Viewmodel Appearance" to "Avatar appearance" and disabled hiding this option if the players Weapon Visibility was set to "Hide"


[h3]Bug Fixes[/h3]
  • Fixed an issue with COD MW2019/Warzone's ADS list of options not properly matching the switch case
  • Fixed an issue that improperly gave users 99th percentile in Timingshot
  • Fixed issues with Strafeshot results screen
  • Various smaller bug fixes

The Supporter Update - Update 0.58EB

A bundle of new skins, Supporter status, and bug fixes. Welcome to the Supporter Update.


[h2]The Elite Supporter Pack
[/h2]


[h3]The best of the best for the best.
[/h3]


The Supporter pack is now live! And with it, a handful of new skins, a special "Supporter" tag and a gilded avatar frame for all those that choose to support!

The Supporter Pack contains seven unique weapon skins for the following weapons -

  • Desert Eagle
  • Pulse Rifle
  • Venom/BioDart Sniper Rifle
  • High Noon Revolver
  • Pulse Blaster
  • Tactical Shotgun
  • Justice/Lightning Gun Rocket Launcher


These skins wrap the weapon in Champions Gold, and feature defined engravings worthy of any true champion.




[h2]Bug Fixes/Changes[/h2]
  • Added thumbnails for Line/Multilinetrack when added to the favourites tab
  • Updated Rocketshot preview video to reflect recent changes
  • Fixed bug that caused controller sensitivity curves to not work properly
  • Fixed bug that caused Decisionshot data to not show in task data
  • Fixed bug that caused Decisionshot to show ? instead of actual thumbnail in favorites
  • Fixed bug that caused Predictionshot to show ? instead of actual thumbnail in favorites
  • Fixed bug that caused Audiospatial data to not show in task data
  • Fixed bug that caused Linetrace to make horrible noises
  • Fixed bug that caused Strafeshot to be added to favorites when adding Linetrace
  • Fixed bug that caused Predictionshot to be added to favorites when adding Strafebot
  • Fixed bug that caused Microflex to be added to favorites when adding Multilinetrace

Update EB 0.57 - The Control Update

[h2]Support for over 500 games. Automatic sensitivity conversions. Support for direct CM/360 input and Focal Distance scaling. And a whole host of other changes.

Welcome to the Control Update.[/h2]


[h3]The Control Update[/h3]

The control update is a fundamental rewrite of the way the "Control" section of Aim Lab works.

This update brings a myriad of new features such as fully automatic sensitivity conversions, scaling by focal distance (See our most recent blog post for more information on this) and the ability to input your raw CM/360 instead of playing around with sensitivity.

This means that you can now change from one game to another without having to reset all of your sensitivities - Instead, they will now match automatically.

We have put together a short blog post to help newer users to understand how to use the Control Update more effectively - So if you need a little help to wrap your head around some of the myriad of new features the Control Update brings, check out the Control Update Guide!



[h3]Bug Fixes[/h3]
  • Fixed elements of task data in Profile and Results screens
  • Fixed dropdowns in tasks going up instead of down
  • Fixed pressing "ESC" causing open dropdowns to remain on screen
  • Fixed HUD showing on screen after saving in ESC menu
  • Fixed lean resetting to hold after setting to toggle
  • Fixed Crosshairs dissapearing when setting thickness to lower than 3.0


[h3]New Features/Tweaks[/h3]
  • Changed Controller minimum value on Controller deadzone slider
  • Changed Control system fundamentally
  • Added new target colours (Teal, Orange, Yellow, Pink)Added automatic sensitivity conversions when changing between Game Profiles
  • Added support for over 500 new titles

Patch Notes EB 0.56

New Features/Tweaks


  • Added "Practice Only" toggle to allow for playlists to now count towards stats and send scores to leaderboard
  • Added restart task hotkey(F6)
  • Added new task explanation videos for a handful of tasks feat, Launders
  • Clicking rank icon in main menu will now display a list of all ranks and the SR needed to achieve them
  • Changed "Reaction Time" to "time to Kill" for all tasks where this measurement was incorrectly titled
  • New Task LINETRACE - This task helps you with taking the shortest smoothest path to your next target
  • New Task MULTILINETRACE - Same as above but there are multiple lines and multiple tragets that form a path
  • Audiodetection is now 20 targets instead of timed
  • Added new user tutorial that runs through a task from each category and gives a starting rank at the end
  • New 5 sec coundown at start of tasks



Bug Fixes


  • Fixed bug that showed incorrect video when loading into weapon editor
  • Fixed bug that allowed you to move in PENTAKILL in certain situations
  • Fixed bug that caused HUD to show in results screen in some places
  • Fixed bug that showed Ruby 4 icon for Ruby 1
  • Fixed bug that caused Home screen and Skills over time stats for precision to not match
  • Fixed bug that caused playlist loading screen to auto start task after the first one in a playlist
  • Fixed bug that caused exporting of data to not work