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Patch Notes: Early Access Build 0.24 EB HOTFIX

Bug Fixes

  • Fixed bug that caused "Revert" and "Default" options buttons to not work correctly.

Patch Notes: Early Access Build 0.24 EB

Patch Notes: https://aimlab.gg/whats-new-in-early-access-build-0-24-eb/

Aim Lab – Celebrating our 150th update

Thanks to all the help from YOU our wonderful community we are celebrating our 150th update. You guys are awesome and help us with great ideas, feedback and tracking down issues. Here is what we have accomplished recently. Thank you all so much for your continued support as we move towards a full release.
  • Completely new UI - Categorizes tasks as well as separates Training and Assessment, new look, new feel.
    • Training - Allows users to train without scores reflecting on stats and leaderboards so you can train to get better.
    • Assessment - This is where you go to flex and show off your skill, tasks played in this section will count towards leaderboards and will be analyzed in the main menus score card as well as the data profile.


  • Create, Save and Edit Custom Tasks - You can adjust targets size, speed with min and max values, make them all a fixed size/speed or even make them completely random along with a bunch of other customization options.




  • Performance Optimizations - We have already implemented tons of performance optimizations that increase frame rates across the board reducing issues with stutters and screen lag. Still much more to be done on this, but we have Aim Lab running much smoother than before.

  • Beta Controller Support - Early implementation of controller support has been added including support for Steam controller. Specific game controller sensitivity coming later.


  • New Task AUDIODETECTION - Similar to our detection task, this task tests your reaction to sound, it requires no aiming, so you just pull the trigger as soon as you hear the gunshot audio.


Upcoming features currently in testing and close to release
  • Custom Playlists - Take any number of default or custom tasks and create your own “routines” then load them up to play the tasks back to back.

  • Custom Weapons - Take any of our weapon models(more coming) and adjust screen position, angle, fire rate, projectile size/speed, spread and TONS more to help recreate weapons from your favorite games.

  • Steam Workshop support - Custom Tasks, Playlists and Weapons will all be able to be saved and shared with the community via Steam Workshop.

  • Logins and Saved Data - You will be able to log in on any computer and pull your stats, metrics, settings and more as well as allowing multiple users to have different data on the same computer.

New Task, Steam Controller support, bug fixes More - Patch Notes: Early Access Build - 0.23 EB

6/14/2019 - [Early Access Build] - 0.23 EB



New Features
  • New task: Audiodetection! - Similar to the visual detection task, your goal is to just respond as fast as you can. But rather than an orb appearing, you hear a sound similar to the Audiospatial task that signals you to respond.
    Similar to audiospatial task, it also will break down your reaction time to different sections of 360 degree space around you
  • Added support for Steam controller and Steam input



Bug Fixes
  • Fixed bug in Detection task that caused False Alarm arrows to be reversed if you improved/performed worse
  • Fixed bug that caused skill ratings to all get stuck at 77 and not change
  • Fixed bug that caused Microflex RT to be twice as large
  • Fixed bug with controllers where pressing A/Square from ESC screen could cause game to freeze



Changes
  • Adjusted percentile ranking for Detection task

Stutter fixes and overall performance improvements - Patch Notes: Early Access Build - 0.22 EB HOTFIX

6/12/2019 - [Early Access Build] - 0.22 EB HOTFIX



improvents
  • Many performance optimizations across all tasks, as well as a fix for users who were experiencing input lag and stutters during gameplay. Let us know if you are still experiencing any performance issues.