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Patch Notes: EB 0.53

Update 0.53EB



[h3]Bug Fixes[/h3]
  • Fixed bug that caused some graph metrics in percentage rank graph from results screens to always be 1%
  • Fixed bug that had Overwatch minimum sensitivity set to 1 instead of .01
  • Fixed bug where tasks other than the 1st in a playlist ignore the "press any button to start" and start the task automatically
  • Potentially fixed bugs that caused people to get errors in results screens
  • Fixed bug that caused referral codes to be case sensitive

Patch Notes: EB 0.52

Update 0.52EB

had to roll back last weeks 0.52 update due to an issue with stats, but this week we bring a much more robust and feature filled 0.52

[h3]New Features[/h3]
  • New redesigned HUD


[h3]Task Changes[/h3]
  • Decisionshot - Now you will shoot the center orb and remember its color, 2 orbs of different colors will show up in different locations, shoot the one that matches the center orb you just shot.
  • Disclaimer* Due to changes in Decisionshot, Cognition stat scores may change.

  • Rocketshot - Now spawns 4 enemies and will always keep 4 on screen, scoring balance changes, score penalty for getting hit by enemies(only bots in view shoot rockets), rockets now travel slower, new explosions and rocket effects, new AI behaviour tweaks


[h3]Bug Fixes[/h3]
  • Fixed bug that caused 3rd person tracking to be off center
  • Fixed Spidershot AI is always being set to highest speed
  • Removed Spherebox from Snipershot
  • Spidershot 180 was labeled as Spidershot in its task card
  • Spheretrack and Motion track were mislabeled in playlists and had improper videos
  • Spidershot like task descriptions mentioned losing health which hasn't been a mechanic in these modes for a long time
  • Fixed text error in Audiospatial description
  • Fixed Audiodetection task to work correctly
  • Fixed starting volume to be lower to preserve your ears
  • Fixed bug in Capacity that caused targets to spawn behind/inside each other
  • Fixed bug with leaning that caused you to get stuck leaning to one side
  • Fixed bug that caused recoil patterns to not show up when sorting in Workshop

Patch Notes: EB 0.52

[h3]Bug Fixes[/h3]
  • Fixed bug that caused 3rd person tracking to be off center
  • Fixed Spidershot AI is always being set to highest speed
  • Removed Spherebox from Snipershot
  • Spidershot 180 was labeled as Spidershot in its task card
  • Spheretrack and Motion track were mislabeled in playlists and had improper videos
  • Spidershot like task descriptions mentioned losing health which hasn't been a mechanic in these modes for a long time
  • Fixed text error in Audiospatial description
  • Fixed Audiodetection task to work correctly
  • Fixed starting volume to be lower to preserve your ears

EB 0.51 Hotfix 1

[h3]Bug Fixes[/h3]
  • Fixed bug that caused some users to be unable to save after entering audio options
  • Fixed bug that caused hitsound to be applied continuously in tracking tasks
  • Fixed hitsounds volume so you can actually hear them


[h3]Tweaks[/h3]
  • Default Audio Levels adjusted
  • Changed name of "Game Volume" to "Master Volume" to better depict its functionality
  • Updated Instagram link

0.51 EB: Custom Recoil Patterns, Default/Custom Hitsounds & New Tasks

Update 0.51EB is probably one of our largest updates to date - Bringing with it new tasks, custom hitsounds and, the thing you've all been waiting for - Custom Recoil Patterns!

[h3]Recoil Pattern Suite[/h3]

After many months of work, we hope it's worth the wait - Recoil Patterns are now in Aim Lab!

Recoil patterns are a part of the Custom Weapon suite right now, and is fairly easy to set up - Simply open the UI, plot out your intended recoil pattern, then put it into any Custom Weapon of your choosing!



This addition also comes with full Workshop integration, as such, any weapon you post to the workshop with a custom recoil pattern will maintain that same pattern for any user that downloads it - So be sure to share your creations with your friends!

[h3]New tasks - Spheretrack and Motiontrack[/h3]

I'm sure you will all agree, Aim Lab has been lacking for tracking tasks for some time - Well fear not, these two new tasks should prove challenging for just about any skill level!

Motiontrack is a variant of Motionshot, with one major change - Once a moving target is spawned, you will have to track it to destroy it, as opposed to shooting it. These targets behave fairly similarly to the base mode, but have a fair bit more health. You should find this mode a good entry-level difficulty mode when it comes to tracking.

Spheretrack, inversely, is an entirely new mode featuring full 360 degree tracking, both horizontally and vertically.

Spheretrack is, by my own personal admission, one of the hardest tracking modes available. An invulnerable target moves around you in all directions, at varying speeds and distances, requiring frequent mouse resets while tracking at the same time - This is a mode for truly experienced trackers.

[h3]New feature - Custom hitsounds[/h3]

Those of you that have been playing with hitsounds on have probably noticed that it can, occasionally, be a little harsh on the ears. The cacophony of generic metal sounds you would hear in modes like Gridshot and Spheretrack were never the most pleasant thing in the world - And we hope to change that.

Update 0.51EB introduces Custom hitsounds - We have included a small sample of sounds included in Aim Lab by default, however, you can upload any .wav or .ogg file for your own personalized hitsound experience!

Changes and tweaks
  • Changed Detection task from 60 seconds to 30 targets, ensuring that all rounds played on it receive a fair number of targets.
  • Removed insight referencing a mode that is not currently implemented
  • Fixed bug with leaning that would cause you to get stuck leaning in one direction