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Those Who Remain News

IndieDB's Indie of the Year - Voting now!

Monday. Again that day of the week.
The good thing is that the countdown to Friday has already started.
The other countdown that's taking place is for voting on "IndieDB's Indie of the Year"
If you think "Those Who Remain" deserves it, and if you have 2 seconds to spare - it's really 2 seconds, no registration is needed - then follow this link and click on "VOTE NOW"

https://www.indiedb.com/games/those-who-remain

"Best Portuguese Game" award @Indie X on Lisbon Games Week

Exciting news!
"Those Who Remain" won the "Best Portuguese Game" award on Indie X at Lisbon Games Week.
There were truly great games competing for the prize, which makes it even more special.

It's always a pleasure to showcase our games in Lisbon, and this time was even better.
Folks really loved the game and gave us precious feedback and ideas. And as a bonus, we saw players getting really scared in places where we weren't even expecting it to happen :)

The four days were exhausting, but we got home with our hearts full.

Voice acting on Those Who Remain

When we create a character, we start to sketch his personality and imagine how he talks, how he moves, what he thinks. And in our mind we also tend to imagine how he or she sounds.
After two years of development with daily interactions with these characters, everyone in the team has unconsciously defined how a particular character should sound.
And that's when the challenging task of finding the perfect voice actor begins.

An actor might have a great voice, but not a good pitch. Or maybe it sounds good, but it doesn't have that level of emotion that we need. Maybe it has emotion, but it doesn't sound like what we envisioned.
We had to go through dozens of actors until we were happy with the results.

Edward, the main character, was the hardest. Edward has gone through some really bad things in his life, and when the game starts, he's just living in "autopilot".
He doesn't care about anything, he doesn't even care if he lives or dies. As the story progresses, Edward changes, and the voice reflects this change in his tone and emotion.

Edward is voiced by Joe Bianco.



Joe has a lot of experience in voiceover, drama and classics, which is probably why he got into the character with such ease. Almost no direction was needed.
Seriously, Joe's first take sounded exactly like what we were looking for.
You can check his bio and resume at his website: www.actorjoebianco.com

Another lead character is Rosie, a teenager that shows up early in the game.
We can't go into much detail without spoiling, but Rosie is also a challenging character in terms of voice acting.
It's usually harder to find suitable actors for female characters, and this wasn't the exception.
But again we found someone that really got into the character. That someone was Nola Klop.



Nola is bilingual, and she's worked in several other videogames and cartoons. And she also has her own YouTube channel where she brings her awesome voice to life.
And if that wasn't enough, she also sings!
Check her channel, she has great stuff there: www.youtube.com/user/oonolaoo

The third lead character is a mysterious figure that we call "The masked man". He's also a demanding character, as he has a strong personality that's not easy to get into.
But we got the perfect guy to do it: Brandon Fague.



Besides being a great guy to work with, Brandon also gave us his input regarding the direction of the characters.
He's also gifted with a really deep voice, which was exactly what we needed.

Brandon was on the waiting list to make a cast for over one year. Seriously, one year.
And he waited until we were ready to cast, as we would not start recording until all the dialogs in the game were locked and closed.
Brandon has worked in several videogames in the past, like Observer and Remothered: Tormented Fathers.

You can check all his work on: www.imdb.com/name/nm8045625

Three great actors that were great to work with.
There are other characters and actors, of course. All together, they all gave a new life and depth to the game.

EGX Trailer

We have a new trailer, and this time it's focused on gameplay.
Things are really heating up in Dormont!



You can check it here: https://youtu.be/74XgqwzAQas

The last 10%

There’s a saying about project management -and projects in general – that the last 10% takes 90% of the time.
Maybe it’s not exactly 90%, but it does take a lot of time.



Why is that?

Polishing, last minute changes, usability tests (and changes due to to tests), voice acting, QA, and much more.
There are a lot of small tasks to do in the latest phase of development, that will bring the game to its full potential.

That’s where we are right now.
Those Who Remain has all the content in the game, and it can be played from beginning to end.

We’re now polishing the whole experience (we’ve actually been polishing for some time now), adding sound effects and voice acting.
Voice acting is always important in a game. We feel that if the VA isn’t good enough, then it’s best to have text only.
Those Who Remain has a dramatic narrative, which makes it even more important to have good voice acting.
We found some really good actors that were up to the challenge, who we’ll be announcing soon.

We want everyone to be able to play the game, so we’re localizing it for a lot of languages. The full list will be announced soon too.



What this all means is that we have a lot more to show right now 🙂
The announcement trailer was mostly to show the environment and overall feeling of the game… the next trailer will be focused on gameplay.

We hope you’re having a fantastic August, preferably in brighter places than Dormont*


* The fictional town where the action takes place in Those Who Remain.