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Frozen Flame News

Frozen Flame | Livestream #1



Hello friends!

Taking part in Steam Next Fest along with other awesome games, we are happy to announce that you will see Frozen Flame live stream which will start 06.14 at 1 pm PST! In order to celebrate the fest, we are going to stream 24/7!

Join us and let your friends know about the event! Ask any questions about the game if you have them, during the stream.

Meanwhile, you can play the demo too:

https://store.steampowered.com/app/715400/Frozen_Flame/

About Frozen Flame
A challenging exploration and survival adventure, set in the dying world of Dragons. Only those who harness the power of Frozen Flame have the means to survive the harsh conditions of the realm and able to muster the strength to cleanse it for good.

For more on Frozen Flame, follow the game on social media on the following channels.

Find us on Facebook: https://www.facebook.com/playfrozenflame/
Follow us on Twitter: https://www.twitter.com/playfrozenflame/
Like our images and videos on Instagram: https://www.instagram.com/playfrozenflame
Share your review on Reddit: https://www.reddit.com/r/FrozenFlame/
Join other fans on Discord: https://discord.gg/wPPgehR

Frozen Flame | PC Gaming Show 2022



Hello, pilgrims! đź’«

Here we are again with a huge news. Frozen Flame will be taking part in this Sunday’s PC Gaming Show from PC Gamer, we definitely have to show you the new gameplay trailer!

[previewyoutube][/previewyoutube]

Bring your friends to the show, we’ll see you there: https://www.twitch.tv/pcgamer

Date: June, 12th - 12:30 PM PT / 3:30 PM ET

See you there!

For more on Frozen Flame, follow the game on social media on the following channels.

Find us on Facebook: https://www.facebook.com/playfrozenflame/
Follow us on Twitter: https://twitter.com/PlayFrozenFlame
Like our images and videos on Instagram: https://www.instagram.com/playfrozenflame
Share your review on Reddit: https://www.reddit.com/r/FrozenFlame/
Join other fans on Discord: https://discord.gg/wPPgehR


Thank you!

Update 0.40 Fight and Survive!

[h2]“Survival” Mode[/h2]



New mode, new rules. No global goals - build, explore, overcome.. and, of course, survive. The icy winds may cut through your ravaged body, but the hand holding the sword shall not tremble! Onwards, to the new adventures!

For a limited duration all servers will be set to the “Survival” Mode. The Story Mode would still be available via Local Game.

[h2]New Equipment[/h2]



  • Implemented 5 new items:
  • 5 magical rings with unique properties.
  • A travel backpack and a torch that will aid you in your journeys.
  • A jumping platform and a wooden lamp.


[h2]Combat Update[/h2]



Getting used to the realities of this place - that’s your main task." - Hornhead.

To overcome the cruel realities of the Broken Valley you’ll need to learn how to protect yourself. All Pilgrims now can block incoming attacks, but beware - so can your enemies!

  • Replaced dodge rolls with evasions.
  • Implemented blocking
  • Reworked the jumping.
  • Brought back and revised the stamina.
  • Bows no longer require arrows to shoot.


[h2]Expanded Prologue[/h2]



Any Pilgrim who desires to arrive into Arcana must first make their way through the Asylum of Faceless guardians. After your imprisonment you’ve lost everything, including your memory and your physical body. But don’t give up hope - Mithra will help you regain your former shape.

  • Players now start the game as skeletons.
  • Replaced guardian ghosts with skeletons.
  • Revised the Prologue’s narrative.
  • Updated the cinematics.


[h2]Updated Citadel[/h2]



Citadel has been reworked from scratch. Now its somber shape will loom over the lands of Arcana for the entirety of the game, reminding all Pilgrims of the destructive influence of the Curse inflicted by Faceless.

[h2]New Adventures[/h2]

[h3]The Forgetful Spirit[/h3]

There once was a quiet and peaceful village in this grove, now abandoned and infested by ghosts. During the Shattering a band of warriors arrived to the ruins to cleanse it of the Cursed, but now there’s noone who could honor their memory. A lonesome warrior’s spirit can’t leave that place until he remembers how his brothers perished. Help him recollect the events of that dark day and grant him peace at last.

  • New Broken Valley location: Village of the Cursed
  • New NPC: Living Bone


[h3]The Household Pet[/h3]

Bonehead is finally coming back with a new task for his favorite pal: to find a needle in a haystack! Oh, he means to find a boar in the Broken Valley.. but that boar is not that simple and is very different from the regular boars, who savor sweet boarberries on the isles. Beware of the SWINEish curse!

  • New Bonehead quest in the Sanctuary
  • New NPC: Demon-Boar


[h2]Rough Weather Conditions[/h2]



While the Cradle of Keepers is all warm and comfy, the Broken Valley is much less forgiving to the adventurers. The rumour is, the frequent gentle sunny days will give way to snow and frost.

But worry not - you’ll surely find the blueprints to make warm clothes.. eventually. And there’s plenty stones and branches for campfires scattered around! Just keep an ear out for Crysta’s screeches - they are a tell-tale sign of the approaching blizzards.

  • Reworked the weather conditions: the Broken Valley is now colder, with occasional snowfalls.
  • Blizzards occur no more than once every half hour and last for several minutes.


[h2]Cooking Update[/h2]

Any and all travelers who set foot on Arcana simply must familiarise themselves with its delicacies. Even a singular scoop of “Insect Porridge” deserves thousands words of praise!

Cooking and consuming dishes has become clearer and.. tastier.

  • Updated the recipe list and ingredient effects. There’s now 33 recipes total, including 15 new ones.
  • Removed the “Hunger” mechanic: now all food items have a set usage cooldown.


[h2]Ability Tree Update[/h2]

  • Added the ability to reset the Ability Tree progression.
  • Reintroduced the passive abilities’ levels.
  • Updated and revised the active abilities.
  • Reduced the Earth Stomp’s damage.


[h2]Other Changes[/h2]

[h3]Gameplay[/h3]

  • Enemies became stronger.
  • Active and passive abilities are no longer tied to weapon types.
  • Power attacks require a fully filled energy bar.
  • A club and a pickaxe are now available by default.
  • Reduced the amout of quickbar slots to four.
  • Health potions are no longer added to the quickbar automatically.
  • New conditions for reception of flame upon finishing quests.
  • Added “Repair” and “Dismantle” categories into crafting.
  • Building now awards players with flame.
  • Simplified some of the crafting recipes.
  • Improved and revised the blueprints.
  • Reduced the “Flight” cooldown.


[h3]Map[/h3]

  • Replaced the iron ore nodes in Cradle with flint nodes.
  • Switched the locations of the Skull Hunter and the Smoldering Warlock.
  • Updated the map for the Cradle of Keepers.
  • Added island names to the map.
  • Added the ability to turn the legend on/off.


[h3]UI[/h3]

  • Improved the gameplay hints.
  • Updated the repair/demolish icons in the building mode.
  • The weight indicator now turns red upon exceeding the carry limit.
  • Revised the tutorial hints, added new videos.
  • Updated the gameplay hints’ widget.
  • Updated the flame obtainment widget.
  • Added categories to the inventory.
  • Updated the teleport icon.


[h3]Sound[/h3]

  • Added more sound options.
  • Added voiceover for Hornhead and Bard.
  • Updated weapon sounds.
  • Improved the sound volume balance for game objects.


[h3]Other[/h3]

  • Improved gamepad support.
  • Updated the main menu visuals.
  • Brought back the mouse sensitivity options.
  • Updated the “Eagle’s” visuals.
  • Updated the Frozen Citadel’s appearance.
  • Reduced the brightness of building modules.
  • Updated monsters’ weapon trail visuals.
  • Bubbles now visually change if aggroed.
  • Changed the chest visuals.
  • Improved NPC appearance.
  • Improved abandoned house appearance.
  • Updated the Broken Valley’s windmil visuals.
  • Updated the aborigines’ camps appearance.
  • Improved the droprate of flint from nodes.
  • Added new bone pile model.
  • Added new coin pile models.
  • Revised the inventory item descriptions.
  • Added a new book to the Arosfen dungeon.
  • Added a notification for interacting with a magically sealed chest.
  • Updated some of the memorials’ images in the Cradle of Keepers.
  • Removed the stone lumps.
  • Changed the resource gathering animation, increased the time of gathering from 0.5s to 1s.
  • Revised the condition for Mithra’s doves disappearance.
  • Campfires change in light intensity depending on the amount of fuel.


[h3]Fixes[/h3]

  • Animation error for Mithra in the Sanctuary.
  • Interaction areas for NPCs and some game objects.
  • Functionality of markers in the 4 Cursed Masks quest.
  • Incorrect display of players’ names.
  • Incorrect reward for the Boar quest.
  • Spells consuming weapon durability.
  • Distance of boss HP appearance.
  • Some localisation errors.
  • Visuals of some helmets with various hairstyles.


We look forward to seeing you in the world of Arkana!

If you would like to know more about the game, join us on Discord, check out all of our other Social and Community channels.

Frozen Flame | Steam Next Fest, June 2022 Edition



Hello, citizens of Arcana!

Here we come again with awesome news to share! Frozen Flame is going to be part of Steam Next Fest, June 2022 Edition! 🎉

What you can do to help us during the fest:
  • play the new Frozen Flame DEMO on Steam;
  • watch live streams;
  • add the game to your wishlist;
  • share your thoughts about the demo


https://store.steampowered.com/app/715400/Frozen_Flame/

For more on Frozen Flame, follow the game on social media on the following channels.
Find us on Facebook
Follow us on Twitter
Like our images and videos on Instagram
Share your review on Reddit
Join other fans in Discord

Thank you!

Update 0.31.1



[h2]Gameplay[/h2]

- Inventory is now disabled in the Prologue.
- Reduced the fish disappearance timer.
- Clubs are no longer tied to any classes.
- Changed the list of items dropped from vases.
- The Mystic Cube rewards switch in favour of the Frozen Flame.
- Changed the secret chest reward list.
- Changed the fuel type for Big Torches and Lanterns.
- While building, the roof is only required for the workstations.
- Changed the energy requirements for heavy attacks.
- Increased the energy decay speed, fixed the way it’s displayed in the UI.
- All abilities become available after unlocking the respective class.
- Changed the Skull Hunter’s Idol requirements.
- Increased the straw roof module stability.
- Runic stone hint activates at the same moment as the Ritual.
- Changed the ability placement in the Ability Tree.
- The “Flight” skill can be activated after two seconds of falling.

[h2]Map[/h2]

- Changed the markers’ color on the map.
- The Sanctuary icon became brighter.
- Added a new foragin resource - “tree beetle”.
- Removed monsters from the Titan Bastion.
- Changed the Mithra’s position in the Sanctuary.
- The markers’ size now depends on the map zooming.
- Updated the windmill visuals.

[h2]UI[/h2]

- Updated the visuals for class circles in the Ability Tree.
- Player markers now display in the middle of the compass.
- Added the “Blueprint” to the name of purchasable blueprints.

[h2]Other[/h2]

- Changed the Construction Core barrier visuals.
- Screen now goes dark during teleportation.
- Server settings no longer pop up in chat when joining the server.

[h2]Fixed[/h2]

- Stations can now be properly placed on house foundation.
- Enemies will no longer stay idle in the Prologue.
- Big monsters’ healthbar no longer covers the Rituals’ UI.
- Fixed the shooting range Ritual on one of the small islands.
- Fixed some texts and inscriptions.
- Fixed the female model’s cloth set.
- Damage notifications are now properly displayed during online play.
- Fixed straw roof collision issues.
- Quest markers now properly disappear after opening the coin chest during the Bard’s questline.
- Fixed old save file issues with the Ability Tree.
- Some trees used to disappear a bit too early from the draw distance.
- Some dialogue lines were not playing out.
- Fixed the issue with the construction core teleportation forcing you to move around a bit before being able to actually move.
- Fixed dialogue indicator not disappearing after being exhausted.
- Attributes now properly change upon switching the equipment.
- Fixed the colour indication of the equipment positive effects.