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Frozen Flame News

Frozen Flame Update 0.9.3.0

Wanderers!

We’re passionately working on Frozen Flame, bringing it closer and closer to the Early Access. This time we focussed on updating the map, but what else awaits you? Let’s go and see together!

[h2]Main Changes[/h2]

[h3]The World is changing[/h3]

We know how much you enjoy discovering the world and admiring its beauty, so in this update we updated two areas – Dragon Cemetery, and the Quarry. We also continue working on the Titan Heights, finalizing its draft zoning and preparing it for its future glory.



[h3]The Curse grows stronger[/h3]

The Curse mechanic is one of the important and complex elements of Frozen Flame, and we will keep working on it until we find the perfect balance. This time we’ve brought a new element to the Curse - now it accumulates levels, with each level bringing more severe penalties than the last.

[h3]Show your wares![/h3]

We were joyful to see players use the trading mechanics of our game, and decided to improve it a bit. Now you can sell fixed number of items in a stack, and the Vendor Stall now also displays the stats of sold items.



[h2]Other Changes[/h2]
  • Those who own the game on Steam can now choose the experimental update branch
  • Improved quest notification widget functionality
  • Reworked stage 3 of Stranger quest to not be added automatically.
  • 8 new encounters added to the Valley.
  • The quest tracker will now notify the player of any changes in a quest’s state.
  • Reinforced Wood and Stone roofs will now be built with appropriate rafters.
  • Implemented new dodge mechanic for cursed enemies.
  • Reworked Cursed Archer mob behavior.
  • Reworked Cursed Mage mob behavior.
  • Reworked Cursed Fighter’s attacks


[h3]Fixes[/h3]
  • Multiple encounter fixes.
  • Localization and text fixes.
  • Fixed an issue where the quest tracker would improperly display hidden quest tasks.
  • Fixed an issue where the quest tracker would incorrectly display quests that are resolved and added simultaneously.
  • Fixed double notification of quest completion in quest tracker.
  • Removed double notification, when starting a new quest.
  • Restored some missing localization texts.
  • Count selector when splitting/dropping stacks will now properly hide the “drop” button.
  • Fixed gamepad sensitivity settings. Will now use the same values as the mouse.
  • Fixed mapping of gamepad buttons in main menu and local game menu.
  • Fixed an issue where Cursed enemies wouldn’t not dig-in/dig-out properly.
  • Removed debug information from player controller.
  • Removed an invisible menu button, when navigating the main menu.


We look forward to seeing you in the world of Arkana!

If you would like to know more about the game, join us on Discord, follow us on Twitter or Facebook or check out all of our other Social and Community channels .

Frozen Flame Update 0.9.2.0

[h3]Wanderers!
[/h3]
It’s time for us to proudly present to you our Frozen Flame’s brand new update! This update is dedicated to improving the current state of the game, implementing some quality of life changes, fixing many known issues and improving the overall game experience. All of that is done to prepare the game for next patches and many wonderful content updates they will bring!

[h2]Main changes[/h2]

[h3]Blend with your surroundings[/h3]

No, we are not talking about a stealth suit or an invisibility potion (yet). But now, if you want to avoid other players’ unwanted attention, you can use crouching to hide your name from them and become a little bit less visible than before.

[h3]“So, what’s wrong with Tremula?”[/h3]

Since the last update, we’ve been receiving plentiful bug reports regarding the quest line related to Tremula, appearing in many different instances, but all resulting in the whole quest being broken. We found and fixed those bugs, so now you can finally complete every task without any problems.

[h3]Server[/h3]

Players who have private servers are advised to wipe before starting the game.
Open Basic ettings / Delete all savegames.



[h3]“Do I hold it right side up?”[/h3]

There are a couple of changes dedicated to the map. Firstly, you can now rotate the camera around your character while looking at the map by holding the Right Mouse Button. Secondly, the map got a much needed update, and now correctly represents the current state of terrain.



[h2]Other changes[/h2]

[h3]Map[/h3]
  • Titan Quarry area draft implemented.
  • Added new encounter zones to the Valley biome.
  • Added new encounter zones to the Dragon Cemetery.
  • Added more Glowing Mushrooms to the starting Valley biome.
  • Removed all cursed enemies that weren’t part of encounter zones.
  • Removed redundant sounds from the Dragon Cemetery area.
  • Butterflies will now be directly tied to static interactive objects, and the availability of loot in loot nodes.
  • Updated visuals of encounter Obelisks.
  • Corrected Landmark naming.
  • Added more birds to the map.
  • Reworked Blacksmith house.




[h3]UI/Crafting[/h3]
  • The storage/fuel tab of crafting stations will now display the number of crafted items being stored in it.
  • Added “craft all” button to crafting stations, which queues crafting recipes based on all available materials.
  • Added Icons for Swiftness and Dead Man’s Memory potions.
  • Reworked health potion cooking recipe. It now requires a minimum of 2 Fireberries.


[h3]Quests[/h3]
  • Added draft implementation of Hunter quest line.
  • Moved quest mark for Tremula’s corpse.
  • Added a second Tremula diary.
  • Modified Tremula’s quest loot.


[h3]Fixes[/h3]
  • Fixed broken/missing texts in Hermit questline.
  • Fixed an issue with one of the Hermit’s quest tasks displaying improperly.
  • Fixed issue in Tremula’s corpse, which caused the interaction prompt to display too high.
  • Fixed an issue where Pungent Crystals weren’t properly calculated for cooking result.
  • Fixed an issue where starting dialogue SFX wouldn’t play on Hermit interaction.
  • Removed multiple objects that ended up under the terrain.
  • Fixed an issue that prevented loot containers from being properly registered on the map, preventing some players from interacting with them.
  • Fixed an error, which caused a UI element to cast shadows into the world.
  • Fixed infinite loop in the inventory, which could crash the game when there are a lot of items in the bag, which the game tried to sort.
  • Removed trash near the watermill.
  • All recipes requiring the Waterskin will now recognize the correct one.
  • Changed description of Tremula potion recipe to exclude non-existent ingredients.


We look forward to seeing you in the world of Arkana!

If you would like to know more about the game, join us on Discord, follow us on Twitter or Facebook or check out all of our other Social and Community channels here.

Frozen Flame Update 0.9.1

[h3]Greetings wanderers,[/h3]

It’s been two weeks since the last update, and now we’d like to present you a brand new one! There isn’t that many changes this time around, but we hope you’ll still enjoy them. We’re also happy to inform you that starting from the next update we’re going to include more community-suggested changes.

[h2]Main changes[/h2]

[h3]New questline[/h3]

The Hermit has some tasks for you. If you want to help him out and claim his rewards, seek him in the Ghost woods.



[h3]Food and potions[/h3]

For the longest time you had a very limited choice of food, and you could only dream about brewing any potions. Well, this update brings us a slightly reworked cooking system, and a bunch of new recipes for food and potions!



[h3]Little helpers[/h3]

The nature is on your side.. well, at least a part of it. Crows will now lead you to the points of interest, and butterflies will indicate your arrival to them, so make sure to look around!

[h3]Server protection[/h3]

We have fixed the issue resulting in not being able to set a password for your servers. Now you can properly do that, by turning the server off, setting up a password, and turning the server on again.

[h2]Other changes[/h2]

[h3]Map[/h3]
  • Updated the placement of some Road stones
  • Increased grass visibility distance, improved visual quality of faraway grass
  • Updated resource placement
  • The Cursed now only spawn in encounter zones


[h3]UI[/h3]
  • Added PixelPerfect for the server list
  • Added text scaling for level indicator
  • Swapped places for Settings and Main Menu


[h3]PVP[/h3]
  • Modular buildings can’t be climbed anymore
  • Buildings can’t be damaged by ranged attacks anymore


[h3]Local play[/h3]
  • Fixed object visibility distance


[h3]Characters[/h3]
  • Fixed the animation for standing near the campfire


[h2]Fixes[/h2]
[h3]Technical[/h3]
  • Optimized the server coding
  • Reworked and optimized resource spawners


[h3]Bugs[/h3]
  • Fully healed enemies will no longer have their HP bar hidden
  • Fixed the placement of the Obelisk near swamps
  • Building menu is correctly closed upon player death
  • Composite item crafting in now correctly interrupted upon exiting the crafting menu
  • Players will no longer get stuck crouching after interacting with objects
  • Fixed some localization issues for quest log
  • Fixed visual artifacts of spear attacks


We look forward to seeing you in the world of Arkana!

You can buy Early Access Bundles on our site.

Frozen Flame Update 0.9

[h3]Wanderers![/h3]

Closed beta testing is in the full swing and once again we would like to express our gratitude for your feedback. In this update we want to address some of the more serious gameplay and balance issues, even though some solutions have to be delayed till future updates. In any case, we hope you would be pleased with the changes this patch will bring!

[h2]Main Changes[/h2]

[h3]New enemy type [/h3]

Nocturnal Skeleton-Guard arrived in the lands of Arkana to make your night adventures even more dangerous. You will encounter them at night along the roads outside of the Valley. Beware!



[h3]Road stones [/h3]
This update also brings changes to road stones. Regular road stone descriptions are now accompanied by lore images, providing adventurers with better immersion and exploration experience.



[h3]Rent your own server[/h3]
Starting from the October 1st, all players will get an opportunity to rent their own server, complete with tools to customize your experience. Do you want an easier narrative experience, or will you go full hardcore mode? It's up to you! This became possible thanks to the G-portal service. We'll provide you with more details in a separate newsletter later this week, don't miss it!

[h3]No-building areas[/h3]

During the first weeks of CBT you might have noticed that some locations and monster spawns were blocked off by other players’ buildings. We took notice of this issue and decided to block off the most problematic areas from building. Such areas include: the Memorial of Time, Bastion of Keepers, the Temple of Water and encounter zones.

[h3]Improved structure defences
[/h3]
It’s only a small part of planned changes to defenses, but we hope it’ll be enough for now. Now Sentinels inflict more damage on cursed characters and their durability was increased from 10,000 to 25,000.

[h3]Lower recipe requirements[/h3]

It’s become apparent the crafting requirements are a bit too harsh at the moment, denying the craftsmen from enjoying their own gear and forcing wanderers to rely on said craftsmen to get any decent weapons and armor. We hope lowering some stat requirements will help to mitigate this problem a little bit. You'll also be pleasantly surprised to find out that you no longer need to spend Memory Shards to research Flame Crystal recipes.

Important: please, delete your local save files. They are located in the game's Steam folder, e.g: Steam/steamapps/common/FrozenFlame/Saved/SaveGames

[h2]Other changes[/h2]
[h3]Map[/h3]
  • General map changes
  • Getting some work done on the Grave of Dragons and the Titans’ Peaks
  • Added new encounters




[h3]UI[/h3]
  • Doubled the speed for quest notification appearance
  • Changed resource slots for crafting


[h3]Combat[/h3]
  • Reduced spear heavy attack damage


[h3]Character[/h3]
  • Changed crouching animation for male characters
  • Changed over encumbered animation speed for male characters
  • Changed encumbered animation for female characters


[h2]Fixes[/h2]

[h3]Technical[/h3]
  • Fixed some localization errors
  • General map optimization
  • Began working on game settings


[h3]Monsters[/h3]
  • Fixed elemental’s turning in combat
  • Boars will no longer appear in blocked spawn points


[h3]UI[/h3]
  • Fixed wrong names of some resources


[h3]Local play[/h3]
  • Spells are now correctly bound
  • Items are now correctly saved in quick slots


[h3]Bugs[/h3]
  • Glider can now be dropped from the inventory
  • Player model no longer disappears when obstructed by compass
  • Players can no longer fast travel in tutorial


We look forward to seeing you in the world of Arkana!

You can buy Early Access Packs on our website.

Frozen Flame Update 8.3.0

Wanderers, It’s been a long way for all of us, and soon the gates of the closed beta test (CBT) will be open for you! We thank you all for your support and feedback during the alpha testing, we wouldn’t have reached this milestone without it.
For now, let’s take a peek into the changes that this update brings, shall we?

[h2]Main Changes[/h2]

[h3]Singleplayer mode[/h3]

For those who prefer to explore the world in solitude, without anyone to disturb them, we introduce the singleplayer mode. No PvP, no resource or land race – claim all the atmosphere, riches, and challenges for yourself! In addition to that, soon you’ll be able to dive into the world of Arkana with your friends through the local play mode.

[h3]Obelisks[/h3]

In this update you’ll find new objects on the map – Obelisks and the treasures they guard. If you happen to get close to them, the Obelisk will summon monsters for its protection. Slay them and reap the rewards! After a while the Obelisk will restore its powers and you will be able to challenge it once more. Obelisks’ design is temporary and will be changed in future updates.



[h3]Character reset potion[/h3]

Spent way too much time leveling-up your character and found out it’s not really what you wanted? Not a problem! Stop by Mithra and purchase a character reset potion to reset your attributes and create your dream build from scratch (perhaps more than once).



[h3]Two-way friend request system[/h3]

Have you ever caught yourself thinking – “Who are all those people in my friend list and why can’t I remember most of them?” No? Well, after this update this won’t happen anymore, because both players must agree to add and be added by each other into their friend lists!



[h3]Curse system rework[/h3]

After this update, cursed players will feel the full weight of their dark deeds, losing Flame on death. Some may see this as a direct discouragement and negative experience for PvP-oriented players… but such a small risk won’t be enough to stop the truly Cursed ones among us, right?

[h3]Composite crafting changes[/h3]

Now your attributes directly affect the quality of items you produce! Raise your Discipline to create items of higher quality, or increase your Dexterity to craft items of higher tiers. Or simply level-up both of those attributes to become a true God among the craftsmen.

[h3]Quest log changes[/h3]

Irritated by the quest log always lingering on your screen? Well, now it gets automatically hidden after a short period. In order to look at it again, all you need to do is to open your map, easy as that!



[h3]Anti-cheat (Easy AntiCheat)[/h3]

We understand that there seems to be no cheaters in our game yet, or, perhaps, there are too few and they are too harmless, but with the release of CBT coming close, when the number of players will undoubtedly rise, we made the decision to prepare for the cheaters’ appearance to preemptively improve our players’ experience.

[h2]Other changes[/h2]

[h3]Map[/h3]
  • resource spawn points have changed
  • new players will spawn near Mithra
  • the Memorial of Time has become even more beautiful
  • stone textures are updated
  • quest NPCs' placement has changed
  • various improvements of the Green Woods location (starting area)
  • new biomes are being worked on


[h3]UI[/h3]
  • button changes for inventory and crafting windows
  • final crafting result visuals have changed, positive changes are indicated by green color, negative by red
  • now during the choice of crafting resources you’ll be shown a type of material you’ll need
  • durability is now only shown for others’ buildings and for those that are not protected by a Sentinel
  • “previously visited server” mark doesn’t displace the server’s name anymore


[h3]Combat[/h3]
  • axe and bow attacks have changed, both for players and monsters
  • the Staff is now a usable weapon


[h3]Quests[/h3]
  • now upon the completion of a quest, a dialogue for the next one will begin, no need to interact with the NPC again!


[previewyoutube][/previewyoutube]

[h2]Fixes[/h2]

[h3]Technical[/h3]
  • optimized the server code
  • done some work on localization
  • added an option to completely disable Motion Blur


[h3]Bugs[/h3]
  • characters don’t get stuck between a wall and an open door anymore
  • now characters will properly get Flame for collecting resources from bushes and pine trees, as well as for destroying crates and barrels
  • increased the interaction distance for memory shrines
  • resource stacks are now correctly re-counted upon refreshing the inventory
  • fixed the audio for memory shrine, monolith and chest interactions
  • players can no longer build inside the red zone of others’ Sentinels
  • tectonic Shift spell doesn’t affect the caster
  • when attacking an enemy from behind it won’t get target-locked
  • poor boars won’t ever get stuck in terrain again


Start your exploration of the Arkana dragon world today!