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Wasteland 3: The Battle of Steeltown Releasing June 3



The towering factory complex of Steeltown manufactures all the tech that keeps Colorado running and the Patriarch in power—trucks, armor, weapons, and robots. But deliveries from Steeltown have stopped cold, and all the Patriarch is getting from Abigail Markham—Steeltown's leader—are excuses. When he sends the Rangers to investigate, they find the place is a powder keg with the fuse already lit. The workers are striking, bandits raid with impunity, and nobody is allowed through the gates, not even on the business of the Patriarch. Without help, Steeltown could crash and burn for good, and take Markham with it—but maybe that's just what it needs.

The Rangers will have to decide that for themselves.

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  • Traverse the Steeltown manufacturing complex alone or in co-op in this epic narrative expansion. Take on challenging new quests, face off against new robotic enemies, and solve the mystery at the heart of Steeltown however you see fit.

  • Tactical combat is taken to new heights with new mechanics like devastating telegraphed attacks, stacking status effects, elemental shields, and non-lethal weapons—letting you solve Steeltown’s skirmishes in brand new ways.

  • Combat and gear scaling means that both new and returning players can enter Steeltown during their playthroughs for a level-appropriate challenge, with a story and cast of characters that adapt to the decisions you’ve already made.

  • The Battle of Steeltown expands the base game with new enemies, weapons, armor, and world map encounters.

  • Music Supervisor Mary Ramos and Composer Mark Morgan return with original scores and new post-apocalyptic inspired covers.


The Battle of Steeltown is the first expansion for Wasteland 3 and will be available for $13.99 on June 3, 2021. Visit The Battle of Steeltown page and be sure to add the game to your wishlist.

The Battle of Steeltown will come shortly after the release of Patch 1.4.0 which introduces some exciting new features. Stay tuned here and follow us on Twitter and Facebook as we preview content and features of Patch 1.4.0 and The Battle of Steeltown in the weeks ahead.

inXile Joins Xbox Game Studios Publisher Sale

The entire inXile catalog is on sale from now until April 12 as part of the Xbox Game Studios Publisher Sale. With some of our deepest Steam discounts to date, you can grab the critically acclaimed and award-winning Wasteland 3 for 50% off, Torment: Tides of Numenera and The Bard's Tale IV are both 75% off, and more!

Find your new favorite RPG.

Wasteland 3 gets a permadeath mode and skill respec in the 1.3.3 update

Wasteland 3 from inXile Entertainment continues expanding after the release in August 2020 and the Linux version landing in December 2020 with the latest free upgrade out now.

Read the full article here: https://www.gamingonlinux.com/2021/03/wasteland-3-gets-a-permadeath-mode-and-skill-respec-in-the-1-3-3-update

Wasteland 3 "Death & Taxes" 1.3.3 Patch Now Live



Behold... a pale rider in the distance and it tolls a bell, but for whom doth it tolleth its bell for? Forsooth! It tolleth its bell for thee...

You sick bastards. From day one you've been clamoring for us to bring permadeath back to Wasteland, and well, here you go. Have fun watching your Rangers squirm in the snow choking on their own digital blood... reaching up to you through the screen, asking for help. But you can't help them. Or you could but you choose not to. Maybe their evasion was just a little too low a little too often. Maybe if you hadn't thought they couldn't possibly take that much damage in a single turn. Or maybe you kept them standing in the wrong place at the wrong time. Whatever, pour one out and say a little prayer. They're dead.

Of course, permadead Rangers aren't the only thing we cooked up in this patch. Scope the highlights below for the meatiest chunks of info in our newest iteration of Wasteland 3, Patch 1.3.3 "Death & Taxes."

P.S. Hang onto yer butts, plenty more to come this year! Colorado is just getting warmed up.

Wasteland 3 Patch 1.3.3 "Death & Taxes"


[h2]Highlights[/h2]
  • Permadeath
    • Permanent Death (aka Permadeath) is here to challenge your sanity. This is an optional mode that can only be enabled when starting a new game.
    • If enabled, your squad members will be permanently killed if their Downed timer during combat expires. Once they’re dead, they’re dead forever. How death normally works.
    • Permadeath is a single player-only mode.
  • Difficult Skills Checks
    • Difficult Skill Checks is here to challenge your squad-building prowess. This is an optional mode that can only be enabled when starting a new game.
    • If enabled when starting a new game, all Skill, Attribute, and Perception checks are increased by +2 over their base value (up to a max of 10). This applies to in-world interactions, conversations, and equipment requirements.
    • We recommend this only for veteran players who want an extra challenge that puts their squad optimization to the test.
  • Retraining
    • You can now respec your squad members to reallocate their Attributes, Skills, and Perks!
    • While at Ranger HQ, a new “Retrain” option is available in the Manage Squad screen, which refunds all points to be spent again. This excludes unique gameplay bonuses such as Cyborg Tech and the Tarjan Machine perks, and any Quirks chosen at character creation.
    • Retraining characters has a cost which is shared with Recruiting new Rangers.
  • Recruitment Cost
    • Recruiting at Ranger HQ now incurs a cost that is shared with Retraining.
    • The cost is waived for the first two Rangers recruited from Ranger HQ.
    • The Recruitment/Retrain cost starts at $200 and increases 1.75x (rounded to the nearest $50) with each use, up to a maximum of $3000.
  • New Character Customization Options
    • Since you’ll need to start a new game to turn on permadeath and difficult skill checks, we have 23 new character customization options to use including helmets, masks, makeup, scars, and tattoos are available.
    • Multiple helmets were designed alongside renowned post-apocalyptic costume designers for this update. Check inXile-entertainment.com for photos and info.
  • Additional Crash and Performance Fixes
    • We’ve been continually working to improve stability on systems with low amounts of memory (older consoles, primarily) and this update resolves one of our most impactful issues. For those of you experiencing crashes after longer play sessions, we’d love for you to give this update a try and let us know if it resolved your issue. If not, we’d also like to hear from you on the inXile forums so we can continue to make improvements.
    • We’ve taken a pass at textures across the game to either reduce or increase texture sizes to create a more consistent memory footprint. This should result in slightly more even performance.
    • Additional misc. changes and fixes that should result in overall improved stability.
  • [PC] Added voice chat options to enable Push to Talk, show microphone input source, manage volume, or disable it entirely. The Push to Talk key can be customized in keyboard bindings.


[h2]Gameplay[/h2]
  • Game options now have descriptive text in case our very intelligently named options weren’t clear enough.
  • Fixed the Poindexter quirk for Rangers recruited from HQ. They’ll now correctly receive their bonus skill points as intended… NERDS.
  • Resolved an issue with the bonus Hit Chance from Leadership not increasing correctly as it’s leveled up.
  • We just made the Hoon Homestead always available from the world map regardless of choices and progression. So that better fix it.
  • We screwed up the intercom before Vic and now we have unscrewed it.
  • Resolved a softlock that could occur while arresting Vic.
  • Fixed an issue where you sometimes couldn’t save the game after a combat where you hacked a robot or tamed an animal. How does that even happen? Who knows. Well, someone does, just not me. Making games sounds hard.
  • Fixed an issue with the Pyromaniac Quirk catching you on fire with elemental damage types other than Fire and Explosive.
  • Fixed an issue where the pre-order bonus Colorado Survival Gear items could disappear from the inventory. Did you really pre-order, though? Maybe not. Feels like that was 20 years ago. It’s hard to remember.
  • Rally will now properly apply to squad members that are at a different elevation.
  • Double-dipping into two containers at the same time, where one requires a skill check to open, will no longer cause loot to disappear.
  • Fixed a quest progression issue with “King Cordite,” reported by Ralph. Thanks Ralph!
  • The quest “One of Us” can now be correctly completed if you have Ironclad Cordite in your party.
  • Fixed a quest progression issue during "Heads or Tails" when a creature is tamed during combat and then runs away. Story of my life.
  • Fixed an issue where the last character in combat killing themselves would make it so you couldn’t end your turn.
  • Using the Brainwave Destabilizer on enemies in the Clown Museum no longer breaks their animations. Maybe though just shoot the horrifying clown people before they get too close?
  • Fixed a quest progression issue with “Hard Knox Life” when loading specific saves.
  • Llewellyn’s shit had gone missing and was un-interactable. We found the shit and have re-added the shit so you can interact with the shit again now.
  • Fixed an issue where the Optilaser 9000 couldn’t be used if your weapon was out of ammo or you had melee equipped.
  • Fixed an issue where getting Vic to join the Rangers and then cancelling out of the Manage Squad screen would make it impossible to add him later. But why would you do that? Add him immediately, it’s hilarious and terrible.
  • Fixed an issue with Close Call perk causing nitrogen, oil, and explosive tanks to sometimes not explode when attacked.
  • The “Call to Action” mission is no longer able to be completed more than once.
  • Mortar Blast now uses the correct amount of AP.
  • Rangers at max level (35) no longer “level up” when receiving the requisite XP. Can you imagine if life stopped at 35? Like a Logan’s Run Carousel situation and you’re running around with a gem in your hand and a robot is shouting about sea greens. I need to watch that again.
  • Fixed a possible softlock when taming a Glow Hopper during a combat.
  • The Minesweeper perk now correctly applies to gas mines, as god intended


[h2]UI & Controls[/h2]
  • Fixed some wonkiness with removing and re-adding custom characters in Squad Manager.
  • Making lots of custom Rangers no longer blocks the ability to scroll down to the Companion section.
  • [LOC] DEV: "104%"’ removed from Shockwave mortar description. Pay no attention to the man behind the curtain!
  • Fixed a display issue with the Mechanics skill showing an incorrect effectiveness value at level 5.
  • Changed the icon for Big Guns to not be a rocket launcher, which are explosive weapons. They’re also Big, but we had to pick one.
  • Fixed some mpre typos.
  • [Controller] Revive now shows the correct AP cost.


[h2]Co-op[/h2]
  • Fixed another issue where the host could drive the Kodiak around like a Ranger after their squad had been killed. Cool? Yes. But still a bug.
  • Misc. co-op bug fixes and improvements.


As ever, thanks to all, especially those in the community who continue to report issues and bring our attention to solutions and reproduction steps.

Patch 1.3.3: New Post-Apocalyptic Fashion



The harsh and unrelenting tundra of a perpetually frozen Colorado calls for harsh and unrelenting fashion statements, and we’re continuing the character customization cornucopia in Patch 1.3.3 "Death & Taxes" with just shy of two-dozen new options. With Permadeath coming as a feature that you have to enable when starting a new game, there’s no time like the near future to dress up your dolls of doom’s destruction.

Like the Wizard and Knight pieces, we’re again working with renowned post-apocalyptic costume artists to help us design and bring these pieces to digital-life. This patch features new pieces from Dimitry Zaitsev, as well as Oliver Bindel of Aesthetic-Apocalypse.com fame—where they sell post-apoc pieces you can own! In real life! In honor of bringing these new pieces from Oliver into the Wasteland 3 experience, we asked if he’d be amenable to a short interview, and amenable he was!

[h2]Oliver Bindel[/h2]

Q: How did you get into post-apocalyptic costume work?

It all started in 2015 at a large fantasy convention right around the corner in our hometown. There was always a small group of post-apocalyptic larpers who showed their costumes and cars. I was not very familiar with the genre at the time, but I was stunned. It wasn’t something you see every day; the idea was fresh. The first year my wife and I were just visitors, but on the 2nd event I said to my wife this time we will go in costume! People liked our costumes; this was a magical moment and I was addicted. So we started our label "Aesthetic Apocalypse" to make more and better costumes. Now we don't make costumes only for ourselves, but sell accessories, weapons, helmets and full costumes for private people as well as for video shoots and now also video games ;). We want to do high class costumes which look like they were right out of a movie.

Crafting in the workshop is also a good counterpart to my full-time work as a software developer.



Q: For these helmets, or for any pieces you create, where do you begin? Is it with a specific item you want to incorporate or a more holistic idea?

Usually, I have just a rough idea how it should look at the beginning. I often have one piece I want to use, for example a lamp shade as helmet, the rest is like a puzzle. I have tons of stuff I’ve collected from flea markets and junkyards and I try different parts in various angles and look what fits the best. Sometimes I completely discard a build I was sitting at for hours. I also have lot of unfinished works which wait for the missing piece.

Q: Post-apoc can be approached in a lot of ways, do you have a prevailing theme or story you think about while designing your pieces?

I normally don't think of existing franchises. I have my own post-apoc setting in mind where the costumes and characters I create begin to live in my imagination. Sometimes I have to do commissioned items that have to fit in a franchise, in this case I have to be close to a theme.



Q: Anything else you want to share with readers?

Crafting post-apoc costumes is not all about “take old clothes, bust it and add some dirt.” Things we normally don’t even notice can be turned into art. It is a wonderful hobby I can recommend to anyone who has a liking for fantasy stuff. Especially if your partner also has fun with it. You can even start in your living room, but be careful, you will become a messy person who collects piles of trash. And also your friends and family will bring you trash. I remember the day my father gave me a rusty bear trap as a birthday gift or friends who throw sawblades into a gift basket.

We would be happy if you visit us at our website www.aesthetic-apocalypse.com or on Facebook. We have also an online store where you can buy post-apocalyptic gear like the helmets used in Wasteland 3 as well as some vintage military stuff that can be used as crafting supplies: http://darkfuture.shop/



Thanks for taking the time to answer some questions Oliver, we hope everyone loves donning your creations in-game!



[h2]Dimitry Zaitsev[/h2]

We previously interviewed Dimitry about the Wizard and Knight costumes he did for us (which you can check out here) and he returns this patch with some exceptional new mask options. Each of the items below are his concepts, and then the final high-res model and texture which we use to create the in-game items.



[h2]Wasteland 3 Dev Team[/h2]

Not to be outdone, we put our hands to the grindstone and came away with some of our own customization creations (and bloody stumps where our hands used to be). We focused on adding hats from the character portrait art to allow you sync them up closer if you so choose, as well as adding some more scar and tattoo options.

Take it away, HTML!



Thanks for checking out the new character creation cosmetics coming in Patch 1.3.3 “Death and Taxes” releasing… soon! Stay tuned to our social channels for the latest updates.