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Wasteland 3 News

Wasteland 3 Patch 1.1.1 Now Live

Thank you to everyone for your support as we continue to add to and improve Wasteland 3. This update was focused on a lot of the issues we've heard about from you the most, and we're hoping it goes a long way toward improving your play experience.

However, we're not done yet. Our next patch is a big one, and contains hundreds of individual changes including fixes, balance improvements, and load time reduction. Please be aware of our Known Issues list for issues we're aware of and working to resolve. Thanks for your patience, and see you in the wasteland.

Highlights
  • Numerous changes aimed at improving stability on consoles.
  • Co-op fixes for load screens stopping at 33%.
  • Antique Appraiser has been appropriately balanced.


Wasteland 3 – 1.1.1 Patch Notes

Performance and Stability
  • We’ve made over a dozen individual changes aimed at improving performance and stability, especially on consoles.
    • We’re continuing work on additional improvements for future updates.
  • Some slight load time improvements have been made.
    • We’re finalizing some more impactful load time reductions which you’ll see in a future patch.
  • Fixed an issue where if computer consoles were used during combat, game performance would decrease.
  • Performance has been improved when using Precision Strike.
Co-op
  • Load screen hangs (i.e. 33% load bug) have largely been resolved for co-op games.
    • In a few cases the load bar may appear to be stuck at 33% but will eventually load after 5 or more minutes. We’re aware and actively working to resolve these.
  • Addressed an issue with the Direct Connect option that was preventing some guests from connecting to their hosts.
  • Fixed crash that could occur in co-op while players engaged with Major Prasad.
  • Players with different build versions are now blocked from playing with each other.
  • [Xbox One] Resolved an issue where the user would not be able to join a second game if it was hosted by the same person.
Quests and Gameplay
  • The Antiques Appraiser perk no longer triggers on Scrap.
    • This closes a loophole in which Scrap could be simply bought and sold for a profit using the Antiques Appraiser perk. We found that in some cases the perk was giving players far too much money when Scrap was included.
    • Of note, this change will not be reflected in the text descriptions until a subsequent patch.
  • Antiques Appraiser now has a 5% chance to multiply the value of Junk by 40x, down from 50x.
  • A persistent issue with the Fishlips encounter which would result in the game locking up has been resolved.
  • Resolved an issue where the epilogue song would sometimes not play all the way through.
  • Merchants now round up item values, instead of down. Buying in bulk is always better!
  • Liberty’s Warbots are now immune to hacking, which should make her appropriately more challenging.
  • Resolved an issue where the Survival Skill was granting Animal Whisperer abilities.
  • Resolved an issue where some missions related to the Gippers were unable to be completed under specific conditions.
  • Resolved an issue where players were being charged the correct amount of skill points on purchase, but the tooltip and the bar were using the wrong value to calculate/display the cost.

Patch Progress Update for Wasteland 3

Greetings Rangers,

We launched Wasteland 3 just two weeks ago, and if it was a nonstop effort before we launched, it’s definitely been nonstop since. In a lot of ways launching a game is not when work stops, but when it starts, and we got right to work on taking in bug reports, feedback, and working toward making fixes and improvements as quickly as possible. One thing we discovered as bug reports came in is that our testing process had been too focused, and not enough time had been spent playing the game naturally as an end user would. We’re going to have some deep discussions and post-mortems on our processes going forward, but what’s important right now is getting issues addressed.

None of this is intended to minimize the issues, but we want to share more details about what we’re seeing and how we’re working hard to address the most impactful ones. For those of you that have had a poor experience, or outright couldn’t play, we sincerely apologize, and are making fixes and improvements as quickly as possible.

We’ve already released a hotfix and the 1.1.0 patch, and the next one—update 1.1.1—will be out toward the end of next week. Rest assured, as soon as we have a fix for a major issue we’re doing our best to get a patch out. We’ll certainly have more that we want to address after this update, but ensuring major blockers and crashes are resolved is our number one priority.

Some of the most challenging issues have been for our Xbox One and PlayStation 4 players, with general game stability. While we’ve made some improvements with the two patches since launch, we know there’s more to do. In the next update we’ll have a fix for most (not all) of the issues leading to crashes, and they should go much further in helping improve game stability. We know this has been frustrating for many of you, and we’re going to continue devoting time and effort toward it for as long as we need to.

Another annoying bug we’ve been trying to squash has been the co-op “33% loading” issue, where in co-op you may not be able to load into a new map and get stuck at the 1/3 mark. We thought we had this one fixed, but it’s been difficult because we just weren’t able to reproduce it internally more than one or two times. We got desperate enough that we actually put out a bug bounty internally to the first employee that could reproduce it. We also enlisted some of you to help, and worked directly with co-op teams out there to get more in-depth logs using development builds. Thanks to those efforts we’re pretty sure we’ve finally been able to nail this one down.

These obviously aren’t encapsulating all the items we’re working on or that will be in the 1.1.1 update, but we wanted to give you some insight into our focus and process supporting Wasteland 3 and its players into the foreseeable future. Hopefully before too long we’ll be able to start sharing some of our ideas for how we want to add to and expand the experience, but right now we’re focused on ensuring you can enjoy the game as it is.

Keep the bug reports and feedback coming, and we’ll see you in the wasteland.

- Wasteland 3 Dev Team

Patch 1.1.0 Now Live

Wasteland 3 Version 1.1.0

Please note: Co-op players should ensure their client versions match as mismatched clients can cause unforeseen issues. More info here.

Quests and Gameplay
  • Fixed issues that could cause character and quest progression to be lost
  • Fixed Fishlips’ encounter
  • Fixed an issue where some players would see an endlessly looping Ambush Site intro
  • The La Perla quest can now be completed
  • Polly and the Cyborg Chickens have been beefed up


Co-op
  • Fixed issues that could cause character and quest progression to be lost
  • Fixed multiple issues that could cause an infinite loading screen
    • We're aware this issue is still impacting some players and are investigating
  • Fixed a sync issue where the host and guest could see the Kodiak in different places after receiving a radio call
  • The host and guests will no longer get different radio calls on the world map
  • Resolved an issue where one player would only see a black screen while the other is watching the intro video
  • Resolved an issue whereby one player getting disconnected in character creation within Ranger HQ would cause the other player’s game to become unresponsive
  • Fixed a crash that could occur when a second player joins an in-progress conversation with Irv
  • Fixed a crash that could occur for the guest when talking with Hope Emerson


Stability
  • Fixed a possible freeze when approaching a specific robot in Broadmoor Heights
  • Fixed an issue where the UI could disappear if viewing the main menu for a long time

Wasteland 3 builds: the best skills for your party

Looking for the best Wasteland 3 builds? If you're buried in the latest Wasteland game, you may need a hand picking out a lethal squad for your expedition across post-apocalyptic Colorado. You can have up to six people in your squad, including two companions and four rangers. Rangers can be recruited from Ranger HQ by finishing the tutorial and you can always return to recruit new rangers throughout the game, so don't worry if someone's not working out - or if a squad member kicks it.


Choosing your Wasteland 3 skills can seem vital to survival at the beginning of the game, but you don't need to spend them all at once, and we suggest waiting until you get to Ranger HQ and get a squad you want to invest in. Of course, we found that some skills are much better than others; ones we couldn't survive without, and ones we didn't utilise much. You can also find Wasteland 3 companions in various locations on the map that are willing to join the Desert Rangers and come with a pre-built set of skills, an 'in' with certain factions, and sometimes a special weapon.


When forming your crew, you also need to think about the skills you need to bypass certain checkpoints around the map to progress the game, such as repairing a machine to get through a door, lockpicking a safe, fleeing from a fight, or convincing a rogue adversary you're ill-equipped to take on, to back off instead.


Read the rest of the story...


RELATED LINKS:

Wasteland 3 companions: who can you recruit?

Wasteland 3 reviews - our roundup of the critics' scores

Wasteland 3 review - brilliantly bloody


Wasteland 3 Hotfix 1.0.1

We've released a small update for Wasteland 3.

  • Improvements to memory usage that can result in a more stable play experience