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Between the Stars News

Engine Update - v0.2.0.5.0

We've just updated Between the Stars to version 0.2.0.5.0. This new patch updates the graphical engine to a more modern version which should fix many of the crashes caused by said engine. From now on we will focus on adding new content without forgetting to fix bugs that you report to us.

Change Log v0.2.0.5.0
  • We've updated the Unity engine version of the game.
  • The crashes caused by Citrix Workspace have been fixed.
  • Other bugs and crashes caused by the old Unity version have been fixed.

Crew Protection Update - v0.2.0.4.0


Today's update focuses on Crew health and protection during dice combat. The dice combat now has less of a luck factor than before and your crew will be less exposed to enemy damage.


Change Log v0.2.0.4.0 - Crew Protection Update
  • In this update we've rebalanced crew combat, giving more protection to crew members.
  • We've modified the player's combat dice. The dice faces with a hand on them that used to give an extra action point have now been changed to a shield that adds armor to two random crew members.
  • In crew combat we've changed the way the enemy targets the crew. Now there will be less probabilities to attack crew members with only one point of life.
  • We've increased the gain of action points in crew combat, it will allow the player to use more items and be less dependent of the dice rolls.
  • Now combat will begin with 2 action points instead of 1.
  • Now the items will be shown in an inferior panel instead of the left panel.
  • The transition between camera modes has been smoothed.
  • A bug that caused some boarding signals to not appear has been fixed.


New Items
We've added a basic crew combat weapon: Republic Pistol. It'll be avaiable in all crew combats.
We've added a new crew combat item: Healing Plasma. It heals 1 of life of a selected crew member.
We've added a new crew combat item: Plasma Injector. It heals 2 of life of a selected crew member.
We've added a new crew combat item: Resuscitation Kit. It reanimates a death crew member.


We'll continue listening to your suggestions to make a more balanced game in every aspect. As always, thank you for your support and suggestions. If you enjoy the game please, the best way to show your support would be to leave a review!

The next large update will be based on updating the game's engine to the latest version of Unity. This update will fix the majority of crash issues that some players are suffering. If everything goes according to plan it should be out by the end of next week.




v0.2.0.3.8

Change Log v0.2.0.3.8
  • A bug that caused the system not trigger the main mission in Tacet Stella, Hedron Gygax and The Dome sector has been fixed.
  • A bug that locked the loading screen when the player died in Tacet Stella, in Hedron Gygax or in The Dome sector has been fixed.
  • A bug that triggered duplicated events has been fixed.
  • A bug that softlocked the game in the mission "Consequences" (#142) when the player moved far away from the battle has been fixed.
  • A bug that caused Artemis Hub to be an allied station when it is under the control of the Children of the Sun has been fixed.
  • We've added the missing enemies in a battle of the Event "Artemis Hub" (#171).
  • A bug that allowed Collins to join to the crew when he is a prisoner has been fixed.


v0.2.0.3.7

Change Log v0.2.0.3.7
  • We remade the way that attributes are saved. This should fix all the errors related with attributes that some players are suffering since the version 0.2.0.3.5.
  • This version fixes the saved games with duplicated attributes.
  • It also removes negative attributes if there's a positive version of the same attribute.
  • A bug that allowed players to use the sniper rifle an infinite number of times has been fixed.

Hot Fix for Captain Attributes Bug

We have updated the latest version with a patch that resolves an error we detected a few hours ago. Sorry for the issues!

Change Log v0.2.0.3.6f - Hot Fix for Captain Attributes Bug
  • We have corrected a bug in the save system that kept the captain's attributes from loading correctly. This bug would cause bugs in event buttons, dice rolls, and other actions dependant on attributes.