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Step into a Stanisław Lem sci-fi story with The Invincible's demo

A new demo invites you to marvel at a mysterious and alarming alien world in The Invincible, a video game adaptation of the 1964 sci-fi novel by Stanisław Lem (the Polish author also known for Solaris). It's basically Firewatch in space. I've not read the book but I did have a pleasant time strolling around shiny 3D space spaces while taking part in a BBC Radio 4 drama.


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Gameplay and Developer Q&A

Hello Astronauts,
Check out the new demo during the Steam Next Fest until June 26th and watch a new Q&A with the game developers answering some of the most common questions!

The Invincible New Demo and Q&A



Hello Astronauts!

An entirely new The Invincible demo awaits you! Make sure to check it out during the Steam Next Fest, June 19-26. Also, make sure to watch the Q&A in which the developers answer some of the most interesting questions from the community!

New Demo and Q&A - Steam Next Fest

[h3]Astronaut, do you copy?[/h3]

New The Invincible demo is coming to Steam Next Fest on June 19-26th. To celebrate, we will stream a Q&A on our Steam page. Ask any questions you want about The Invincible and its production process in the comments or on our Discord. We will answer a few of them in our video.

You have until June 18th (Sunday) to ask away...



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Dive into our comic from The Invincible universe at:
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The Invincible | Yasna Story Trailer

[h3]Hello Astronauts,[/h3]

Learn about The Invincible’s main character Yasna, her motivations, and her interest in science over conquest. Her natural curiosity will soon lead her to rethink humanity’s ambitions and biases on Regis III.

[previewyoutube][/previewyoutube]

“Yasna isn’t terrified by the cosmos, but rather amazed by the vision of its undiscovered phenomena. Her training as an astrobiologist helps her handle stress and maintain focus when she wakes up on the unknown planet without her crew and with holes in her memories. In the beginning, her professionalism and natural curiosity push her forward to look for answers and to successfully complete her mission. However, her attitude slowly changes throughout the game, as she is faced with morally difficult decisions and the realization that not everything, everywhere is for us” - said Magdalena Kucenty, Narrative Designer at Starward Industries.

Take care,
Starward Industries and 11 bit studios